Rebellion Gauge: Difference between revisions

(→‎Technical data: Share Stock)
Line 65: Line 65:
If Joker is hit while Arsène is summoned, the Rebellion Gauge will decrease by 16× the damage received in frames if 2 or 3 players are present. A move dealing 15% in a 1v1 battle will subtract 240 frames (4 seconds) from the Rebellion Gauge. Depending on the number of players in a match, the multiplier for the depletion of the Rebellion Gauge changes; it will use a 10.2× multiplier for a 4 players match, 8.6× for 5 players, 7.8× for 6 players, 7× for 7 players, and 6.3× for 8 players.<ref>https://twitter.com/Meshima_/status/1119419225410428928</ref>
If Joker is hit while Arsène is summoned, the Rebellion Gauge will decrease by 16× the damage received in frames if 2 or 3 players are present. A move dealing 15% in a 1v1 battle will subtract 240 frames (4 seconds) from the Rebellion Gauge. Depending on the number of players in a match, the multiplier for the depletion of the Rebellion Gauge changes; it will use a 10.2× multiplier for a 4 players match, 8.6× for 5 players, 7.8× for 6 players, 7× for 7 players, and 6.3× for 8 players.<ref>https://twitter.com/Meshima_/status/1119419225410428928</ref>


If Joker is KOed at any point, the meter will reset at 20 units regardless of how filled it was beforehand. His meter resets to 25 units if he has 2 fewer stocks than his opponent and 30 at 3 or fewer stocks. Like with the multiplier for taking damage, these values are multiplied based on player count (see the "Player Adjustment" table). The gauge fills by 4 units if an ally is KOed. In a stock match, the gauge will be fully depleted when Joker loses his final stock, therefore it will be empty upon return if Joker [[share stock|takes a stock from a teammate]] in a team match.
If Joker is KOed at any point, the meter will reset at 20 units regardless of how filled it was beforehand. His meter resets to 25 units if he has 2 fewer stocks than his opponent and 30 at 3 or fewer stocks. Like with the multiplier for taking damage, these values are multiplied based on player count (see the "Player Adjustment" table). The gauge fills by 4 units if an ally is KOed. In a stock match, the gauge will be fully depleted when Joker loses his final stock, therefore it will be empty upon return if Joker [[share stock|takes a stock from a teammate]] in a team match or chooses a continue in [[Classic Mode]].
{{clr}}
{{clr}}


Anonymous user