Semi-spike: Difference between revisions

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**Aerial [[Hammer (move)|Hammer]] (Brawl Only/second hitbox) - A very powerful semi-spike, it is the second strongest semi-spike at low percentages  and the third strongest at high percentages (above 150%). However, landing it is very difficult since Kirby has to the land the second hit, not the first hit and both strikes have noticeable start-up lag. If Kirby does land the second hit on a recovering opponent, it usually results in a KO.
**Aerial [[Hammer (move)|Hammer]] (Brawl Only/second hitbox) - A very powerful semi-spike, it is the second strongest semi-spike at low percentages  and the third strongest at high percentages (above 150%). However, landing it is very difficult since Kirby has to the land the second hit, not the first hit and both strikes have noticeable start-up lag. If Kirby does land the second hit on a recovering opponent, it usually results in a KO.
**Down Smash  - When sourspotted, it semi-spikes the opponent with decent knockback. To sourspot, Kirby has to hit the opponent with tips of his feet. It has decent reach and fast startup, so it is useable for edgeguarding.
**Down Smash  - When sourspotted, it semi-spikes the opponent with decent knockback. To sourspot, Kirby has to hit the opponent with tips of his feet. It has decent reach and fast startup, so it is useable for edgeguarding.
**[[Stone]] - Side hitboxes have semi spike abilities with decent power. Good to use on opponents on the edge.


*[[Ganondorf (SSBB)|Ganondorf]]:
*[[Ganondorf (SSBB)|Ganondorf]]: