Edge getup: Difference between revisions

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→‎Inputs in Super Smash Bros. Melee: third should’ve been z
m (→‎Inputs in Super Smash Bros. Melee: third should’ve been z)
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[[File:CliffWait ANA options.png|thumb|Options that can be triggered with the {{button|GCN|Control Stick}} when hanging on the righthand ledge.]]
[[File:CliffWait ANA options.png|thumb|Options that can be triggered with the {{button|GCN|Control Stick}} when hanging on the righthand ledge.]]
Sorted by priority. For example, pressing {{button|GCN|A}} and {{button|GCN|R}} at the same frame will result in an edge attack.
Sorted by priority. For example, pressing {{button|GCN|A}} and {{button|GCN|R}} at the same frame will result in an edge attack.
*Attack: Press {{button|GCN|A}}, {{button|GCN|B}}, {{button|GCN|A}} or move the {{button|GCN|C-Stick}} upwards.
*Attack: Press {{button|GCN|A}}, {{button|GCN|B}}, {{button|GCN|Z}} or move the {{button|GCN|C-Stick}} upwards.
*Roll: Press {{button|GCN|L}}, {{button|GCN|R}} or move the {{button|GCN|C-Stick}} towards the stage.
*Roll: Press {{button|GCN|L}}, {{button|GCN|R}} or move the {{button|GCN|C-Stick}} towards the stage.
*Jump: Press {{button|GCN|X}}, {{button|GCN|Y}} or move the {{button|GCN|Control Stick}} upwards.
*Jump: Press {{button|GCN|X}}, {{button|GCN|Y}} or move the {{button|GCN|Control Stick}} upwards.
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