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[[Boss]]es are present in subareas. While [[Master Hand]], [[Crazy Hand]], [[Rathalos]], [[Galeem]], and [[Dharkon]] have rendered models, the other bosses simply appear as an icon of swirling darkness with glowing eyes and their portraits shadowed before fought. Master Hand also often plays a role in creating obstacles, such as forcefields or smashing bridges, before disappearing. | [[Boss]]es are present in subareas. While [[Master Hand]], [[Crazy Hand]], [[Rathalos]], [[Galeem]], and [[Dharkon]] have rendered models, the other bosses simply appear as an icon of swirling darkness with glowing eyes and their portraits shadowed before fought. Master Hand also often plays a role in creating obstacles, such as forcefields or smashing bridges, before disappearing. | ||
The player may zoom out to view the full map by pressing the L button; the | The player may zoom out to view the full map by pressing the {{button|GCN|L}} button; the {{Button|GCN|C-Stick|s=15px}} can also be used to scan over the map on a smaller scale. Areas not yet accessible are obscured with clouds. When fully zoomed out, the player character's model is replaced with their stock icon, opponent fighter icons similarly become flat, and various other icons representing activities, warp pipes, inaccessible obstacles, and swirling subareas appear on the map. Spirit icons do not appear on the zoomed-out map. In addition, the predetermined paths between map areas become explicitly drawn, with dotted lines showing paths that can't be traversed without the aid of a spirit. | ||
[[File:Stairwaystart.png|thumb|The beginning of the vertical scrolling section of the final stage.]] | [[File:Stairwaystart.png|thumb|The beginning of the vertical scrolling section of the final stage.]] |
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