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Sonicfan21 (talk | contribs) |
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**{{change|The first hit of its down smash no longer drags opponents in behind the Mii Gunner, and both hits now act independently. This hinders the move's usability in situations it previously excelled in (such as by the ledge).}} | **{{change|The first hit of its down smash no longer drags opponents in behind the Mii Gunner, and both hits now act independently. This hinders the move's usability in situations it previously excelled in (such as by the ledge).}} | ||
***{{buff|However, due to the increased damage and knockback from each hit, the move is significantly more useful in general. Opponents can no longer DI out of the second hit as well.}} | ***{{buff|However, due to the increased damage and knockback from each hit, the move is significantly more useful in general. Opponents can no longer DI out of the second hit as well.}} | ||
**{{buff|Both | **{{buff|Both hits' damage have been increased, with the back hit dealing the same damage as the previous down smash's total (front hit: 4% → 11.5%, back hit: 10% → 14%).}} | ||
**{{buff|Down smash's second hit KOs significantly earlier due to its damage being the sum of the previous down smash's hits (KOs Mario from the edge of Final Destination at 94% → 66%).}} | **{{buff|Down smash's second hit KOs significantly earlier due to its damage being the sum of the previous down smash's hits (KOs Mario from the edge of Final Destination at 94% → 66%).}} | ||
**{{nerf|Down smash has had its range slightly reduced on the first hit, though it still has high range.}} | **{{nerf|Down smash has had its range slightly reduced on the first hit, though it still has high range.}} |
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