Super Smash Bros. Brawl
Super Smash Bros. for Wii U

Wii Remote: Difference between revisions

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==In competitive play==
==In competitive play==
The Wii remote by itself is generally considered the worst official control scheme in the entire ''Smash'' series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of an analog stick causes inputting a [[dash]] to require a double press on the d-pad, as well as making [[tilt]]s, especially an up tilt, far more cumbersome to perform. It being powered by AA batteries further dissuades players from using it, due to the hassles of needing to keep fully powered and spare batteries on hand, and unlike the Wii U Pro Controller, which has a much longer battery life on average, it cannot be readily charged. This control scheme is nearly non-existent in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges.
The Wii remote by itself is generally considered the worst official control scheme in the entire ''Smash'' series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of an analog stick causes inputting a [[dash]] to require a double press on the d-pad, as well as making [[tilt]]s, especially an up tilt, far more cumbersome to perform. It being powered by AA batteries further dissuades players from using it, due to the hassles of needing to keep fully powered and spare batteries on hand, and unlike the Wii U Pro Controller, which has a much longer battery life on average, it cannot be readily charged. This control scheme is nearly non-existent in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges.
==References==
{{reflist}}


==Gallery==
==Gallery==
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Wiimote Nunchuk.jpg|A Wii Remote connected with a Nunchuk.
Wiimote Nunchuk.jpg|A Wii Remote connected with a Nunchuk.
</gallery>
</gallery>
==References==
{{reflist}}


==See also==
==See also==

Revision as of 09:42, September 16, 2023

The Wii Remote.

The Wii Remote, also nicknamed "Wiimote", is the primary controller for Nintendo's Wii console. The main features of the Wii Remote are its motion sensing capability, which allows the user to interact with and manipulate items on screen via movement and pointing, and its expandability through the use of attachments. In 2009, the Wii MotionPlus, an accessory that enhanced the controller's motion capabilities, was released, and in 2010, the Wii Remote Plus was released, which featured the accessory installed inside the Remote; Smash does not use Wii MotionPlus in any way.

The Wii Remote is a controller for Super Smash Bros. Brawl and Super Smash Bros. for Wii U. It can either be turned sideways, like an NES controller, or be playable with the Nunchuk accessory.

Whenever one selects a character while using a Wii Remote, Nunchuk or Classic Controller in Brawl, the character they selected will deliver a line through the Wii Remote's speaker, such as Mario saying, "Here we go!".

When used for the Wii, the Wii Remote has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote instead experiencing lows of 66.2ms (3.9 frames) and highs of 84.53ms (5.1 frames), making it a whole frame faster overall[1]. Overall, it is the fastest controller when used with Brawl and Smash 4, beating out the GCN by a few milliseconds. However, the inconsistency of the controller itself, the button formation, and being subject to battery life makes it the most unpopular control scheme for Smash.

Standard Controls (Super Smash Bros. Brawl and Super Smash Bros. for Wii U)

Wii Remote

Note: From the perspective of the Wii Remote held sideways, with control pad on the player's left side.

Controls

D-pad Up Jump
D-pad Down Crouch
D-pad Down (while crouching) Platform Drop
D-pad Left/Right Walk
D-pad Left/Right (double tap) Dash
1 button Special Attack
2 button Standard Attack
1 button+2 button / Tap direction + 2 button Smash attack
Hold direction + 2 button Strong attack
B button Shield
A button Up taunt
A button (while crouching) Down taunt
A button (while walking) Side taunt
Minus button / B button + A button Grab
Home button Home Menu

Note: Because there is no way to avoid jumping when pressing Up for this control scheme, and tap jump cannot be turned off due to the lack of other jump buttons, the only way to use an up tilt is to be holding up while doing some other action.

Wii Remote and Nunchuk

Main article: Nunchuk

In competitive play

The Wii remote by itself is generally considered the worst official control scheme in the entire Smash series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of an analog stick causes inputting a dash to require a double press on the d-pad, as well as making tilts, especially an up tilt, far more cumbersome to perform. It being powered by AA batteries further dissuades players from using it, due to the hassles of needing to keep fully powered and spare batteries on hand, and unlike the Wii U Pro Controller, which has a much longer battery life on average, it cannot be readily charged. This control scheme is nearly non-existent in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges.

Gallery

References

See also