Blue Alloy (SSBB): Difference between revisions

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→‎Ground attacks: fixed indentation
m (→‎Ground attacks: fixed indentation)
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**{{buff|Neutral attack is now a single-hitting move with similar properties of the final hit of Zelda's neutral attack, similar to {{SSBM|Female Wire Frame}}'s. This makes Blue Alloy's neutral attack more reliable than Zelda's.}}  
**{{buff|Neutral attack is now a single-hitting move with similar properties of the final hit of Zelda's neutral attack, similar to {{SSBM|Female Wire Frame}}'s. This makes Blue Alloy's neutral attack more reliable than Zelda's.}}  
***{{change|With the move's altered functionality, its hitbox duration has been altered (frame 11, 13, 15 → 11-13).}}
***{{change|With the move's altered functionality, its hitbox duration has been altered (frame 11, 13, 15 → 11-13).}}
*{{buff|It lacks an [[electric]] effect, giving it less hitlag and allowing it to damage {{SSBB|Olimar}}'s yellow [[Pikmin]].}}
**{{buff|It lacks an [[electric]] effect, giving it less hitlag and allowing it to damage {{SSBB|Olimar}}'s yellow [[Pikmin]].}}
*{{buff|Its far hitbox reaches lower than Zelda's (y offset: 12.5 → 11) and its near hitboxes are larger (3u/2.5u/3.5u → 4u/4u). As the hitboxes are static, this improves the move's ability to hit lower opponents.}}
**{{buff|Its far hitbox reaches lower than Zelda's (y offset: 12.5 → 11) and its near hitboxes are larger (3u/2.5u/3.5u → 4u/4u). As the hitboxes are static, this improves the move's ability to hit lower opponents.}}
**{{nerf|It attack has significantly higher ending lag ([[FAF]] 24 → 40). This not only greatly hinders its safety but this also means that the move lacks followup potential at lower percents unlike Zelda's.}}
**{{nerf|It attack has significantly higher ending lag ([[FAF]] 24 → 40). This not only greatly hinders its safety but this also means that the move lacks followup potential at lower percents unlike Zelda's.}}
**{{nerf|It deals less damage overall (2% (hits 1-3)/6% (total) → 4%). The move has lower knockback scaling compared to Zelda's final hit (160 → 100), hindering the move's KO potential despite its higher damage.}}
**{{nerf|It deals less damage overall (2% (hits 1-3)/6% (total) → 4%). The move has lower knockback scaling compared to Zelda's final hit (160 → 100), hindering the move's KO potential despite its higher damage.}}