Smasher:Marss: Difference between revisions

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===In Ultimate===
===In Ultimate===
Marss originally played more or less the same in the beginning of Ultimate, utilizing Zero Suit's movement and his read-based playstyle to aggressively rack up damage or escape disadvantage, albeit reliant more on strings and advantage state rather than guaranteed combos due to her nerfs from the previous game. Following her nerfs in [[List of updates (SSBU)/7.0.0 changelog|7.0.0]] and [[List_of_updates_(SSBU)/11.0.0_changelog|11.0.0]], as well as a general advancement in Zero Suit counterplay, Marss has adapted a more patient neutral, using falling up air, zair, and back-air as her main poking tools. Notable is Marss' heavy usage of forward-tilt, considered one of Zero Suit's weaker moves, to tech chase and call out dash-ins. He still utilizes unpredictable movement to condition or setup a player, and relies on his aggressive advantage state, edgeguarding, and reads to net KOs.
Marss retains his signature aggression and movement, but due to her changes from the previous game, has adapted a more conditioning and callout-based playstyle. While he mostly uses ZSS' usual neutral options, such as zair, nair and up-air, to poke around, he is also known for his unorthodox options, such as his heavy usage of forward-tilt, considered one of Zero Suit's weaker moves, to tech chase and call out dash-ins; and using the first two hits of jab on shield to then grab, or delaying the third hit of her jab to punish parry attempts. Marss rarely resorts to the "timeout ZSS", preferring to overwhelm his opponent with pressure and momentum, and only opting to camp when given no other option. Marss is also well-known for using movement to download and condition an opponent, often dash-dancing at burst range, empty tomahawking, and running into shields to intimidate opponents to stay in shield or jump out.


==Tournament placings==
==Tournament placings==
572

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