King Dedede (SSBU): Difference between revisions

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|dashname=Belly Flop ({{ja|ずっこけ|Zukkoke}})
|dashname=Belly Flop ({{ja|ずっこけ|Zukkoke}})
|dashdmg=16% (clean), 13% (late)
|dashdmg=16% (clean), 13% (late)
|dashdesc=His signature [[wikirby:Head Slide|running splash]]. A slow and powerful KOing option, it is the strongest dash attack in the game, and is even stronger than some of the cast's smash attacks, KOing middleweights at around 55% near the edge due to its exceptionally high knockback. The attack can be used for a hard read or setting up tech-chases. Can hit every character on the edge after their [[edge]] invincibility has ended. However, its high ending lag causes the attack to be very punishable when missed. Originates from ''Kirby's Dream Land''.
|dashdesc=His signature [[wikirby:Head Slide|running splash]]. A slow and powerful KOing option, it is the strongest dash attack in the game, and is even stronger than some of the cast's smash attacks, KOing some super heavyweights at around 55% near the edge due to its exceptionally high knockback. The attack can be used for a hard read or setting up tech-chases. Can hit every character on the edge after their [[edge]] invincibility has ended. However, its high ending lag causes the attack to be very punishable when missed. Originates from ''Kirby's Dream Land''.
|fsmashname=Megaton Hammer ({{ja|メガトンハンマー|Megaton Hanmā}})
|fsmashname=Megaton Hammer ({{ja|メガトンハンマー|Megaton Hanmā}})
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (early hammerhead), {{ChargedSmashDmgSSBU|25}} (late hammerhead), {{ChargedSmashDmgSSBU|18.5}} (handle),  {{ChargedSmashDmgSSBU|11}} (shockwave)
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (early hammerhead), {{ChargedSmashDmgSSBU|25}} (late hammerhead), {{ChargedSmashDmgSSBU|18.5}} (handle),  {{ChargedSmashDmgSSBU|11}} (shockwave)
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