Talk:Gold (collectible): Difference between revisions

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[[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 02:37, June 17, 2023 (EDT)
[[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 02:37, June 17, 2023 (EDT)
:A few years ago I was grinding gold to test something in the Shop and used a phone app (no longer works) that could simulate Switch controller inputs. I found that spamming "up" with tap-jump disabled yielded more than crouch spamming; think you could hypothetically get 1 gold every 2 frames (up -> neutral -> up -> neutral etc.). My guess is that the count is closer to 1 gold per "input that could perform an action", that is if you spam forward smash during another forward smash, only the first forward smash counts until the animation is over. Similarly you need to wait for the crouch to finish before you can get another gold from crouching again. Granted, this was a while back so I may have forgotten details or wasn't as thorough with my testing. [https://i.imgur.com/jluSSts.png This is probably all that I documented] (the dash-dance I mention is closer to fox-trotting), no clue how long I ran these but I think the last one was over night. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 05:07, June 17, 2023 (EDT)
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