Bayonetta (SSBU): Difference between revisions

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==Attributes==
==Attributes==
Bayonetta is a tall yet [[Weight|light]] character. She has a below average [[walking]] and [[air speed]], average [[traction]] and [[dash]]ing speed (with a decently fast initial dash), very fast [[air acceleration]] and [[fall speed]], high [[gravity]], and very high [[jump]]s. This gives her poor endurance, especially vertically, and average mobility.
Bayonetta is a tall yet [[Weight|light]] character. She has a below average [[walking]] and [[air speed]], average [[traction]] and [[dash]]ing speed (with a decently fast initial dash), very fast [[air acceleration]] and [[fall speed]], high [[gravity]], and very high [[jump]]s – she has the 8th highest air jump and is tied with Sheik for the 7th highest ground jump. These attributes give her somewhat poor endurance (especially vertically) and average mobility, but a respectable degree of agility in the air.


Bayonetta's biggest strengths are her strong combo game - with her [[tilt attack]]s, forward [[Aerial attack|aerial]], up aerial, neutral aerial and [[Special attack|special]] moves being capable of starting or extending combos - and her excellent recovery, which allows her to reach the stage from the bottom blast zone almost uncontestably, while being difficult to edgeguard due to her recovery's flexibility. Her damage output is somewhat low in isolation, but her extensive combo game makes up for this, as her combos can quickly and easily rack up damage. She has a number of unique attributes, such as her [[Bullet Arts]], which allow her to shoot from the guns on her hands and heels by keeping the button pressed down after an attack. They are a solid pressure tool, and because they are programmed as disjointed hitboxes, they are not classified as [[projectile]]s and thus cannot be reflected. She can also [[wall cling]] and [[wall jump]].
Bayonetta's biggest strengths are her strong combo game - with her [[tilt attack]]s, forward [[Aerial attack|aerial]], up aerial, neutral aerial and [[Special attack|special]] moves being capable of starting or extending combos - and her excellent recovery, which allows her to reach the stage from the bottom blast zone almost uncontestably, while being difficult to edgeguard due to her recovery's flexibility. Her damage output is somewhat low in isolation, but her extensive combo game makes up for this, as her combos can quickly and easily rack up damage. She has a number of unique attributes, such as her [[Bullet Arts]], which allow her to shoot from the guns on her hands and heels by keeping the button pressed down after an attack. They are a solid pressure tool, and because they are programmed as disjointed hitboxes, they are not classified as [[projectile]]s and thus cannot be reflected. She can also [[wall cling]] and [[wall jump]].
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