Mario (SSBU)/Up tilt: Difference between revisions

m
5 frame startup really isn't "incredible", and a hitbox lasting for 6 frames is certainly above-average, so why write it as if that's not a lot (and it's 7 frames too)? Also this hitbox image is way too big
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m (5 frame startup really isn't "incredible", and a hitbox lasting for 6 frames is certainly above-average, so why write it as if that's not a lot (and it's 7 frames too)? Also this hitbox image is way too big)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MarioUTiltSSBU.gif|thumb|400px|Hitbox visualization showing Mario's up tilt.]]
{{competitive expertise}}
{{competitive expertise}}
[[File:MarioUTiltSSBU.gif|thumb|300px|Hitbox visualization showing Mario's up tilt.]]
==Overview==
==Overview==
A spinning uppercut. It can be a useful combo tool at certain percents, but the hitbox is rather small, meaning Mario must be close to, or under an opponent to hit them. The move has few follow ups aside from itself and up aerial. It can follow up after a [[Mario (SSBU)/Down throw|down throw]]. The move is incredibly fast, with hitboxes starting on frame 5, however the hitbox only lasts for 6 frames. The move lacks a sourspot, which is good as it is a combo tool.
Mario performs a spinning uppercut. The move is very fast, with [[hitbox]]es starting on frame 5, and the hitboxes have above-average duration, lasting for 7 frames. It can be a useful [[combo]] tool at lower percents, being able to combo into a variety of moves, but its hitboxes are rather small and are nearly entirely vertically oriented, meaning Mario must be close to or under an opponent to hit them. This difficulty in landing the move can be alleviated by comboing into it from other moves, namely Mario's [[Mario (SSBU)/Down throw|down throw]]. The move lacks a sourspot, so the possible followups from it are consistent.


==Hitboxes==
==Hitboxes==