Ganondorf (SSBM): Difference between revisions

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Undid edit by SneaselSawashiro: I've said this to like 8 other people, but Nintendo Power is not an acceptable source. Can't find an obvious source that JP site gets their names from
(→‎Moveset: https://archive.org/details/SuperSmashBros.MeleeOfficialPlayersGuide/page/n31/mode/2up and https://www.wikihouse.com/suma/index.php?%A5%AC%A5%CE%A5%F3%A5%C9%A5%ED%A5%D5%28DX%29)
m (Undid edit by SneaselSawashiro: I've said this to like 8 other people, but Nintendo Power is not an acceptable source. Can't find an obvious source that JP site gets their names from)
Tag: Undo
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|game=SSBM
|game=SSBM
|neutralcount=1
|neutralcount=1
|neutralname=Thunder Punch ({{ja|雷打|Raida}}, ''Thunder Hit'')
|neutralname= 
|neutral1dmg=7% (hand), 8% (body)
|neutral1dmg=7% (hand), 8% (body)
|neutraldesc=A quick palm strike that [[Electric|shocks]] enemies on contact. Has KO potential at higher damages, but since he jabs directly in front of him, some smaller characters can easily duck under it. It hits on frame 3, making it Ganondorf's fastest attack. It is often used in combos with his other attacks, especially his down aerial.
|neutraldesc=A quick palm strike that [[Electric|shocks]] enemies on contact. Has KO potential at higher damages, but since he jabs directly in front of him, some smaller characters can easily duck under it. It hits on frame 3, making it Ganondorf's fastest attack. It is often used in combos with his other attacks, especially his down aerial.
|ftiltname=Armor Crusher ({{ja|甲冑割|Kacchū Wari}}, ''Armor Helmet Splitter'')
|ftiltname= 
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=12-14%
|ftiltupdmg=12-14%
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|ftiltdowndmg=10-12%
|ftiltdowndmg=10-12%
|ftiltdesc=Kicks his foot out forward. Has great speed and range for a powerful tilt (3rd most powerful forward tilt in the game), but is short in duration (3 frames). This attack is often used to space away opponents due to its speed, range, and power. The upward angled-variant is excellent at stuffing out jump-ins and is Ganon's most consistent anti-air option and fastest grounded kill move. The downward variant is helpful for sniping ledges, particularly against [[Fox Illusion]] and [[Falco Phantasm]]. Overall a very versatile and powerful spacing tool and one of the better forward tilts in the game.
|ftiltdesc=Kicks his foot out forward. Has great speed and range for a powerful tilt (3rd most powerful forward tilt in the game), but is short in duration (3 frames). This attack is often used to space away opponents due to its speed, range, and power. The upward angled-variant is excellent at stuffing out jump-ins and is Ganon's most consistent anti-air option and fastest grounded kill move. The downward variant is helpful for sniping ledges, particularly against [[Fox Illusion]] and [[Falco Phantasm]]. Overall a very versatile and powerful spacing tool and one of the better forward tilts in the game.
|utiltname=Volcano Kick ({{ja|爆裂蹴|Bakuretsushū}}, ''Exploding Kick'')
|utiltname= 
|utiltdmg=27%
|utiltdmg=27%
|utiltdesc=Lifts up and charges his leg, then brings it down in a violent explosion. It has extremely long start-up, taking over a second to come out and nearly two seconds to finish. Though it is very powerful; it can OHKO from its extremely high base knockback if landed by an edge. It is by far the most powerful tilt in the game, and can KO even earlier than the [[Warlock Punch]], but its abhorrent start-up combined with its deceptively poor reach limit it to only a niche ledge-trap or shield-break punish.
|utiltdesc=Lifts up and charges his leg, then brings it down in a violent explosion. It has extremely long start-up, taking over a second to come out and nearly two seconds to finish. Though it is very powerful; it can OHKO from its extremely high base knockback if landed by an edge. It is by far the most powerful tilt in the game, and can KO even earlier than the [[Warlock Punch]], but its abhorrent start-up combined with its deceptively poor reach limit it to only a niche ledge-trap or shield-break punish.
|dtiltname=Sweeping Snake ({{ja|掃脚|Sōkyaku}}, ''Brush Leg'')
|dtiltname= 
|dtiltdmg=12%
|dtiltdmg=12%
|dtiltdesc=Does a quick low sweep kick. Long reach, and is rewarding on hit; it can combo into most aerials for a KO. Rather slow when compared to other down tilts and extremely vulnerable to [[Crouch cancel|crouch cancelling]]. Can KO at very high percentages. Fourth most powerful down tilt in the game.
|dtiltdesc=Does a quick low sweep kick. Long reach, and is rewarding on hit; it can combo into most aerials for a KO. Rather slow when compared to other down tilts and extremely vulnerable to [[Crouch cancel|crouch cancelling]]. Can KO at very high percentages. Fourth most powerful down tilt in the game.
|dashname=Iron Shoulder ({{ja|剛肩|Gōken}}, ''Strong Shoulder'')
|dashname= 
|dashdmg=14% (clean), 10% (late)
|dashdmg=14% (clean), 10% (late)
|dashdesc= A quick shoulder tackle. Poor combo potential, but a great burst option with decent damage output. Much more rewarding if reversed, setting up for comboes if timed right.  This is the second most powerful dash attack in the game, beaten only by {{SSBM|Samus}}.
|dashdesc= A quick shoulder tackle. Poor combo potential, but a great burst option with decent damage output. Much more rewarding if reversed, setting up for comboes if timed right.  This is the second most powerful dash attack in the game, beaten only by {{SSBM|Samus}}.
|fsmashname=Nightmare Lunge ({{ja|紫炎肘|Shi'enchū}}, ''Violet Flame Elbow'')
|fsmashname= 
|fsmashangles=3
|fsmashangles=3
|fsmashupdmg={{ChargedSmashDmgSSBM|24}}
|fsmashupdmg={{ChargedSmashDmgSSBM|24}}
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|fsmashdowndmg={{ChargedSmashDmgSSBM|20}}
|fsmashdowndmg={{ChargedSmashDmgSSBM|20}}
|fsmashdesc=Lunges forward, thrusting out his elbow. Great reach thanks to how far forward Ganon steps during the thrust; it can outrange other pokes and occasionally even {{SSBM|Marth}}'s forward smash, but its poor start-up and cooldown render it catastrophically unsafe on block and very easy to punish. Despite being hard to Dl, forward smash can struggle to kill, especially on fastfallers, and is generally outclassed by his two other smash attacks.
|fsmashdesc=Lunges forward, thrusting out his elbow. Great reach thanks to how far forward Ganon steps during the thrust; it can outrange other pokes and occasionally even {{SSBM|Marth}}'s forward smash, but its poor start-up and cooldown render it catastrophically unsafe on block and very easy to punish. Despite being hard to Dl, forward smash can struggle to kill, especially on fastfallers, and is generally outclassed by his two other smash attacks.
|usmashname=Tornado Kick ({{ja|二連脚|Nirenkyaku}}, ''Double/Two-Chain Leg'')
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBM|22}} (hit 1), {{ChargedSmashDmgSSBM|19}} (hit 2)
|usmashdmg={{ChargedSmashDmgSSBM|22}} (hit 1), {{ChargedSmashDmgSSBM|19}} (hit 2)
|usmashdesc=A 540 kick. It has three unique hitboxes; the first on his pelvis sends sideways with strong knockback, great for calling out high recoveries; the second is located on his thigh and is fairly rare to land, but links into the second hit to deal nearly 40%. The final hit covering his foot sends up with great knockback, consistently killing even fast-fallers below 100%. Up smash has great priority, making it a great anti-air and callout for shorthops and aerials from ledge, and is surprisingly safe on shield (-7). This move isn't without its flaws however; it loses to most ground attacks, has slow, reactable start-up and is extremely susceptible to low profiling.
|usmashdesc=A 540 kick. It has three unique hitboxes; the first on his pelvis sends sideways with strong knockback, great for calling out high recoveries; the second is located on his thigh and is fairly rare to land, but links into the second hit to deal nearly 40%. The final hit covering his foot sends up with great knockback, consistently killing even fast-fallers below 100%. Up smash has great priority, making it a great anti-air and callout for shorthops and aerials from ledge, and is surprisingly safe on shield (-7). This move isn't without its flaws however; it loses to most ground attacks, has slow, reactable start-up and is extremely susceptible to low profiling.
|dsmashname=Leg Whip ({{ja|連携蹴|Renkeishū}}, ''Linkage Kick'')
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBM|8}} (hit 1), {{ChargedSmashDmgSSBM|14}} (hit 2 leg), {{ChargedSmashDmgSSBM|12}} (hit 2 foot)
|dsmashdmg={{ChargedSmashDmgSSBM|8}} (hit 1), {{ChargedSmashDmgSSBM|14}} (hit 2 leg), {{ChargedSmashDmgSSBM|12}} (hit 2 foot)
|dsmashdesc=Kicks on either side of him. One of Ganon's best launchers and his fastest smash attack in terms of startup. The first hit chains into the second, and the second hit sends upward, making down smash into an aerial a viable kill confirm on fastfallers. The first hit can rarely fail to link properly and send the opponent at a deep semi-spike angle, setting them up for an edgeguard. The move's biggest flaw is its noticeable blindspot below Ganon's leg, allowing characters that pancake their hurtboxes (e.g {{SSBM|Marth}} to dodge under the move and punish him.
|dsmashdesc=Kicks on either side of him. One of Ganon's best launchers and his fastest smash attack in terms of startup. The first hit chains into the second, and the second hit sends upward, making down smash into an aerial a viable kill confirm on fastfallers. The first hit can rarely fail to link properly and send the opponent at a deep semi-spike angle, setting them up for an edgeguard. The move's biggest flaw is its noticeable blindspot below Ganon's leg, allowing characters that pancake their hurtboxes (e.g {{SSBM|Marth}} to dodge under the move and punish him.
|nairname=Swooping Keese ({{ja|旋風陣|Senpūjin}}, ''Whirlwind Array'')
|nairname= 
|nairdmg=12% (hits 1-2)
|nairdmg=12% (hits 1-2)
|nairdesc=Two quick mid-air kicks. Both kicks have high knockback (especially the second kick, capable of KOing under 130%), and can deal very high damage when landed in succession. The first hit can be used as a niche poke and has limited killpower and combo ability on poor DI, but rarely links into the second kick even at low percents; it's completely impossible to do so past ~25%. It's possible to land the second kick without the first one, which is occasionally useful to deter reckless approaches, but requires correct timing. With both kicks, it is the second strongest neutral aerial in the game (exceeded by {{SSBM|Mr. Game & Watch}}'s).
|nairdesc=Two quick mid-air kicks. Both kicks have high knockback (especially the second kick, capable of KOing under 130%), and can deal very high damage when landed in succession. The first hit can be used as a niche poke and has limited killpower and combo ability on poor DI, but rarely links into the second kick even at low percents; it's completely impossible to do so past ~25%. It's possible to land the second kick without the first one, which is occasionally useful to deter reckless approaches, but requires correct timing. With both kicks, it is the second strongest neutral aerial in the game (exceeded by {{SSBM|Mr. Game & Watch}}'s).
|fairname=Skull Crusher ({{ja|頭蓋割|Zugai Wari}}, ''Cranium Splitter'')
|fairname= 
|fairdmg=17%
|fairdmg=17%
|fairdesc=Ganondorf brings his fist down in an arc rather quickly, with impressive knockback and damage, though slightly weaker than {{SSBM|Captain Falcon}}'s [[Knee Smash]]. Unlike the Knee Smash, however, it always strikes with the same force, and is also just as fast as the Knee with much more reach, though it has more landing lag. This is the fifth most powerful f-aerial in the game ({{SSBM|Zelda}}, {{SSBM|Dr. Mario}}, Captain Falcon, and {{SSBM|Yoshi}} respectively surpass him in this regard).
|fairdesc=Ganondorf brings his fist down in an arc rather quickly, with impressive knockback and damage, though slightly weaker than {{SSBM|Captain Falcon}}'s [[Knee Smash]]. Unlike the Knee Smash, however, it always strikes with the same force, and is also just as fast as the Knee with much more reach, though it has more landing lag. This is the fifth most powerful f-aerial in the game ({{SSBM|Zelda}}, {{SSBM|Dr. Mario}}, Captain Falcon, and {{SSBM|Yoshi}} respectively surpass him in this regard).
|bairname=Hidden Gauntlet ({{ja|裏拳|Uraken}}, ''Backfist'')
|bairname= 
|bairdmg=16%
|bairdmg=16%
|bairdesc=Punches behind him with high power. It is fast, very powerful, good for [[edgeguarding]], and has great range. It has less base knockback than his forward aerial, but has more knockback scaling, making its power proportional to his forward aerial, knockback-wise. Has the exact amount of frames as Captain Falcon's back aerial, but unlike his, it hits with the same power throughout the entirety of the attack. This is the second most powerful back aerial in the game (second to Zelda).
|bairdesc=Punches behind him with high power. It is fast, very powerful, good for [[edgeguarding]], and has great range. It has less base knockback than his forward aerial, but has more knockback scaling, making its power proportional to his forward aerial, knockback-wise. Has the exact amount of frames as Captain Falcon's back aerial, but unlike his, it hits with the same power throughout the entirety of the attack. This is the second most powerful back aerial in the game (second to Zelda).
|uairname=Vulture Kick ({{ja|後転脚|Kōtenkyaku}}, ''Back Turn Leg'')
|uairname= 
|uairdmg=13%/12% (clean), 12%/10% (mid), 8%/6% (late)
|uairdmg=13%/12% (clean), 12%/10% (mid), 8%/6% (late)
|uairdesc=Does a flip kick, covering a large arc above him. Knockback direction depends on which angle the foe was hit in. If Ganondorf is facing away from the opponent and the attack hits with the sourspot at the tip of his foot, the opponent will be [[semi-spike]]d, with low damage but extremely high hitstun. This is the sixth most powerful up aerial in the game (Bowser, Fox, Kirby, Peach, and Zelda respectively surpasses him in this regard).
|uairdesc=Does a flip kick, covering a large arc above him. Knockback direction depends on which angle the foe was hit in. If Ganondorf is facing away from the opponent and the attack hits with the sourspot at the tip of his foot, the opponent will be [[semi-spike]]d, with low damage but extremely high hitstun. This is the sixth most powerful up aerial in the game (Bowser, Fox, Kirby, Peach, and Zelda respectively surpasses him in this regard).
|dairname=Thunder Drop ({{ja|落雷蹴|Rakuraishū}}, ''Thunderbolt Kick'')
|dairname= 
|dairdmg=22% (NTSC), 21% (PAL)
|dairdmg=22% (NTSC), 21% (PAL)
|dairdesc=[[Stomp (archetype)|Stomp]]s both his feet downwards, with an [[electric]] effect. An extremely powerful [[meteor smash]], and an excellent [[SHFFL]] option, with a massive hitbox that covers Ganondorf's entire body and is able to hit opponents below platforms. It is the most powerful meteor smash in the game and is overall the most powerful aerial in the game. It is capable of setting up combos at low percentages when used against grounded opponents, and serves as a great finisher on grounded opponents at high percentages. This attack has [[Priority#Transcendent_priority|transcendent priority]].
|dairdesc=[[Stomp (archetype)|Stomp]]s both his feet downwards, with an [[electric]] effect. An extremely powerful [[meteor smash]], and an excellent [[SHFFL]] option, with a massive hitbox that covers Ganondorf's entire body and is able to hit opponents below platforms. It is the most powerful meteor smash in the game and is overall the most powerful aerial in the game. It is capable of setting up combos at low percentages when used against grounded opponents, and serves as a great finisher on grounded opponents at high percentages. This attack has [[Priority#Transcendent_priority|transcendent priority]].


In the PAL version of the game, this move deals slightly less damage with a small decrease to knockback, but still remains a very powerful meteor smash.
In the PAL version of the game, this move deals slightly less damage with a small decrease to knockback, but still remains a very powerful meteor smash.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Grabs with his left hand. Frame 7 startup, but one of the shorter ranged grabs in the game, beating [[Captain Falcon (SSBM)|Captain Falcon]] but losing to [[Peach (SSBM)|Peach]].
|grabdesc=Grabs with his left hand. Frame 7 startup, but one of the shorter ranged grabs in the game, beating [[Captain Falcon (SSBM)|Captain Falcon]] but losing to [[Peach (SSBM)|Peach]].
|pummelname=Armored Knee ({{ja|つかみ膝蹴|Tsukami Hizageri}}, ''Grab Knee Kick'')
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Knees the opponent.
|pummeldesc=Knees the opponent.
|fthrowname=Gut Punch ({{ja|剛突|Gōtotsu}}, ''Strong Thrust'')
|fthrowname= 
|fthrowdmg=5% (hit 1), 4% (throw)
|fthrowdmg=5% (hit 1), 4% (throw)
|fthrowdesc=Punches foe in front. Its only use is setting up edgeguarding situations at high percentages.
|fthrowdesc=Punches foe in front. Its only use is setting up edgeguarding situations at high percentages.
|bthrowname=Blind Mule Kick ({{ja|衝脚|Shōkyaku}}, ''Piercing Leg'')
|bthrowname= 
|bthrowdmg=5% (hit 1), 4% (throw)
|bthrowdmg=5% (hit 1), 4% (throw)
|bthrowdesc=Brings foe behind him and kicks. Can set up edgeguards at high percentages.
|bthrowdesc=Brings foe behind him and kicks. Can set up edgeguards at high percentages.
|uthrowname=Jaw Breaker ({{ja|顎砕|Gakusai}}, ''Jaw Smash'')
|uthrowname= 
|uthrowdmg=4% (hit 1), 3% (throw)
|uthrowdmg=4% (hit 1), 3% (throw)
|uthrowdesc=Knocks his foe above him. Excellent set up for juggles and platform pressure, and can be an effective chain-grab against fast fallers until high percentages, but its high endlag makes it somewhat clunky to start setups with
|uthrowdesc=Knocks his foe above him. Excellent set up for juggles and platform pressure, and can be an effective chain-grab against fast fallers until high percentages, but its high endlag makes it somewhat clunky to start setups with
|dthrowname=Dirt Nap ({{ja|地割投|Jiwari Nage}}, ''Earth Splitting Toss'')
|dthrowname= 
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=Takes foe and slams them into the floor. Another throw well-suited for juggling. Can also chain-grab characters with average falling speeds until around 90%, and fast-fallers to about 130%. Can combo into jab then down aerial on [[Space animal]]s around 50%. Comboes into all aerials at higher percentages and is one of Ganon's most common bread-and-butter kill confirms.
|dthrowdesc=Takes foe and slams them into the floor. Another throw well-suited for juggling. Can also chain-grab characters with average falling speeds until around 90%, and fast-fallers to about 130%. Can combo into jab then down aerial on [[Space animal]]s around 50%. Comboes into all aerials at higher percentages and is one of Ganon's most common bread-and-butter kill confirms.
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