Ivysaur (SSBB): Difference between revisions

39 bytes removed ,  16 years ago
no edit summary
(→‎Special Moves: trainer template)
No edit summary
Line 20: Line 20:
===Pros:===
===Pros:===
*Excellent Projectiles.
*Excellent Projectiles.
*Bullet seed can rack up 30-50% damage, even with good [[DI]].
*Bullet seed can rack up 30-50% damage, even with good [[DI]] and can possibly turn into a combo if followed by up tilt/smash.
*Bullet seed can possibly turn into a combo if followed by up tilt/smash.
*Vines are a huge disjointed [[hitbox]].
*Vines are a huge disjointed [[hitbox]].
*Down air can spike if the opponent is hit near the bud.
*Down air can spike if the opponent is hit near the bud.
*[[Razor Leaf]] can go through multiple opponents.
*[[Razor Leaf]] can go through multiple opponents and its damage will not weaken from fatigue.
*[[B-air]] has long range and is great for spacing.  
*[[B-air]] has long range and is great for spacing.  
*Up air, Down air]], and Up Smash are all powerful finishers.
*Up air, Down air, and Up Smash are all powerful finishers.
*Dash Attack is capable of finishing an opponent at around 100% and is very quick.
*Dash Attack is capable of finishing an opponent at around 100% and is very quick.
*Can change to two other Pokémon if necessary.
*Can change to two other Pokémon if necessary.
*Can [[crawl]].
*Can [[Crawl]].
*Up Special move is a [[Tether Recovery]], which has great range.
*Up Special move is a [[Tether Recovery]] and has a [[sweetspot]] at the tip of the vine with good knockback.
*Up smash does serious damage and [[knockback]], strongest in the game.
*Up smash does serious damage and [[knockback]], strongest in the game.
*Up Special move has a [[sweetspot]] at the tip of the vine with good knockback.
*Jab combo near edge can edge guard.
*Jab combo near edge can edge guard.
*All tilts have good range, damage, and spacing properties.
*All tilts have good range, damage, and spacing properties.
*Razor Leaf's damage will not weaken from fatigue.


===Cons:===
===Cons:===
Line 45: Line 42:
*KO moves are fairly slow.
*KO moves are fairly slow.
*Crouch does not reduce height significantly, making crawling effectively worthless.
*Crouch does not reduce height significantly, making crawling effectively worthless.
*Easy to juggle.


==Standard Moves==
==Standard Moves==
Anonymous user