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Omega Tyrant (talk | contribs) m (Omega Tyrant moved page Boss Battles Mode to Boss Battles: Open and shut move that requires no discussion, no one refers to it as "Boss Battles mode", and there's not even an argument of "the game calls it that") |
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{{ArticleIcons|brawl=y}} | {{ArticleIcons|brawl=y}} | ||
'''Boss Battles | '''Boss Battles''' is an [[unlockable]] [[Stadium]] mode introduced in ''[[Super Smash Bros. Brawl]]'' that is very similar to [[All-Star Mode]], except the player fights all the [[boss]]es rather than all the playable characters. Boss Battles is unlocked after the player completes both {{SSBB|Classic Mode}} & [[The Subspace Emissary]] for the first time, or in other words, has defeated each boss at least once (aside from {{SSBB|Crazy Hand}}). | ||
==Gameplay== | ==Gameplay== | ||
[[File:BossBattlesRest.png|thumb|The Rest Area.]] | [[File:BossBattlesRest.png|thumb|The Rest Area.]] | ||
[[File:BossBattlesPiranha.png|thumb|A battle with Petey Piranha in Boss Battles | [[File:BossBattlesPiranha.png|thumb|A battle with Petey Piranha in Boss Battles. Note that the cages are empty, and the sky is blue, like in [[The Great Maze]].]] | ||
The goal of Boss Battles | The goal of Boss Battles is to defeat every boss in the game with a single [[stock]]. When a player begins Boss Battles, they are immediately dropped into combat against one of nine bosses (excluding [[Tabuu]]). Once a boss is defeated, the player is brought to the rest area. The rest area displays all defeated bosses as trophies, a screen that displays the face of next boss to be fought, and has limited recovery items. There are three [[Heart Container]]s, which recover the player's damage to 0% and don't reappear upon later visits to the rest area. This format continues until all bosses are defeated. | ||
The bosses are fought in random order, except for Tabuu, who is always last. The player receives only 0.5x incoming damage, and reduced knockback, making bosses noticeably weaker, in addition to also being slower to compensate the fact that player has only one life and no [[continue]]s. Some boss attacks are altered in strength as well, either to make them weaker still, or to partially compensate for the resistances. | The bosses are fought in random order, except for Tabuu, who is always last. The player receives only 0.5x incoming damage, and reduced knockback, making bosses noticeably weaker, in addition to also being slower to compensate the fact that player has only one life and no [[continue]]s. Some boss attacks are altered in strength as well, either to make them weaker still, or to partially compensate for the resistances. | ||
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==Rewards== | ==Rewards== | ||
There are eight trophies obtained by completing [[Challenges]] and one [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'' involving | There are eight trophies obtained by completing [[Challenges]] and one [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'' involving Boss Battles. None of these challenges can be broken by a [[Golden Hammer]], except in [[PAL]] versions of the game (which can break open all challenges). These trophies cannot be unlocked in [[Multiplayer|co-op play]]. If done in co-op mode, the high scores (similar to [[All-Star]]) are tracked into a unique reserved slot rather than being any attached to any character. | ||
*Clearing Boss Battles with {{SSBB|Fox}} or {{SSBB|Falco}} will challenge the player to beat {{SSBB|Wolf}}, and beating him will unlock him. | *Clearing Boss Battles with {{SSBB|Fox}} or {{SSBB|Falco}} will challenge the player to beat {{SSBB|Wolf}}, and beating him will unlock him. | ||
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==Gallery== | ==Gallery== | ||
Below are the congratulations screens for completing Boss Battles | Below are the congratulations screens for completing Boss Battles. | ||
<gallery> | <gallery> | ||
Bossbattleseasy.png|Easy | Bossbattleseasy.png|Easy | ||
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*The player can move while the [[Announcer]] is still saying "Ready?" and before he says "GO!". | *The player can move while the [[Announcer]] is still saying "Ready?" and before he says "GO!". | ||
*Water effects from [[F.L.U.D.D.]] and [[Water Gun]] and [[push]] effects from [[PSI Magnet]] will make the color in the boss's health bar blink as it does when the boss takes [[damage]], even though these moves inflict none. | *Water effects from [[F.L.U.D.D.]] and [[Water Gun]] and [[push]] effects from [[PSI Magnet]] will make the color in the boss's health bar blink as it does when the boss takes [[damage]], even though these moves inflict none. | ||
*The Boss Battles | *The Boss Battles is similar to The Arena from the [[Kirby (universe)|''Kirby'' series]]. | ||
*In ''[[Super Smash Bros. Ultimate]]'', the true [[Final stage (World of Light)|final stage]] of [[World of Light]] features a boss rush that pits the player against all the bosses (except for {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}), which can be fought in any order, before the true final boss. | *In ''[[Super Smash Bros. Ultimate]]'', the true [[Final stage (World of Light)|final stage]] of [[World of Light]] features a boss rush that pits the player against all the bosses (except for {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}), which can be fought in any order, before the true final boss. | ||
**{{SSBU|Sephiroth}}'s route has him fighting against all the bosses in the game (aside from Galeem and Dharkon) in a Boss Rush. | **{{SSBU|Sephiroth}}'s route has him fighting against all the bosses in the game (aside from [[Galeem]] and [[Dharkon]]) in a Boss Rush. | ||
{{SSBBMenus}} | {{SSBBMenus}} |