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Corrin's drawbacks in his transition to ''Ultimate'', however, stem mainly from not only universal changes to the game's engine hindering him, but also his direct changes failing to account for him. The universal nerfs to grabs' frame data leave Corrin more open to punishment should he miss one. Finally, while Corrin somewhat benefits from the various improvements to mobility across the board, the changes to run canceling, shields, and landing lag now allow opponents to exploit Corrin's defenses with less issue. As a result, Corrin must approach more often, although he now has to rely more on his aerials since Dragon Lunge is less safe in the [[neutral game]]. It could be said that the transitional nerfs made Corrin less reliant on [[Dragon Lunge]] and thus more well rounded and fun to play both as and against. However, this doesn't counter the fact that Corrin was still nerfed in the transition. | Corrin's drawbacks in his transition to ''Ultimate'', however, stem mainly from not only universal changes to the game's engine hindering him, but also his direct changes failing to account for him. The universal nerfs to grabs' frame data leave Corrin more open to punishment should he miss one. Finally, while Corrin somewhat benefits from the various improvements to mobility across the board, the changes to run canceling, shields, and landing lag now allow opponents to exploit Corrin's defenses with less issue. As a result, Corrin must approach more often, although he now has to rely more on his aerials since Dragon Lunge is less safe in the [[neutral game]]. It could be said that the transitional nerfs made Corrin less reliant on [[Dragon Lunge]] and thus more well rounded and fun to play both as and against. However, this doesn't counter the fact that Corrin was still nerfed in the transition. | ||
Initially, Corrin's direct buffs and the improvements from the game's engine did not compensate for his nerfs. As a result, Corrin was originally considered to have gone from one of the best swordfighters in ''Smash 4'' to one of the weakest, making him one of the most nerfed characters in the transition to ''Ultimate''. Early in Ultimate's metagame, Corrin's representation in competitive play was extremely limited, as almost every top-level Corrin player (such as {{Sm|Ryuga}} and {{Sm|Zackray}}) dropped the character in favor of others. Additionally, the very few players who still main the character, like {{Sm|Ke-ya}}, have failed to place notable enough in major tournaments with the character. However, game updates (most notably 4.0.0 and 8.0.0) have provided Corrin with significant buffs, improving his most severe weaknesses, such as his recovery, KO power and consistencies, which has led some players to re-evaluate Corrin as an upper-mid tier or high tier, rather than a low tier character. Corrin's results in | Initially, Corrin's direct buffs and the improvements from the game's engine did not compensate for his nerfs. As a result, Corrin was originally considered to have gone from one of the best swordfighters in ''Smash 4'' to one of the weakest, making him one of the most nerfed characters in the transition to ''Ultimate''. Early in Ultimate's metagame, Corrin's representation in competitive play was extremely limited, as almost every top-level Corrin player (such as {{Sm|Ryuga}} and {{Sm|Zackray}}) dropped the character in favor of others. Additionally, the very few players who still main the character, like {{Sm|Ke-ya}}, have failed to place notable enough in major tournaments with the character. However, game updates (most notably 4.0.0 and 8.0.0) have provided Corrin with significant buffs, improving his most severe weaknesses, such as his recovery, KO power and consistencies, which has led some players to re-evaluate Corrin as an upper-mid tier or high tier, rather than a low tier character. Corrin's drastic increase in his perception would also be supported by a notable uprising in his results, with his most dedicated and top players (such as {{Sm|Ly}}, {{Sm|SHADIC}}, and {{Sm|Neo}}) managing to more frequently obtain rather sufficient results using Corrin. However, Corrin's results in regards to the highest level of competitive play have saliently remained sporadic, ultimately leaving the exact extent of his true competitive viability unknown. While Corrin is still largely considered to be noticeably less effective than his ''Smash 4'' iteration, due to receiving a plethora of significant buffs in patch updates, Corrin is widely agreed to fare substantially better than he did during initial release. However, Corrin's true viability remains to be seen. | ||
{{SSB4 to SSBU changelist|char=Corrin}} | {{SSB4 to SSBU changelist|char=Corrin}} |
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