Ice Climbers: Difference between revisions

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→‎In Super Smash Bros. 4: The Ice Climbers returned finally in SSB 3DS/Wii U thanks to Sakurai's intelligence.
(→‎In Super Smash Bros. 4: The Ice Climbers returned finally in SSB 3DS/Wii U thanks to Sakurai's intelligence.)
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
The Ice Climbers did not appear as playable characters in ''Super Smash Bros. 4''. According to [[Masahiro Sakurai]], the Ice Climbers were actually playable in {{forwiiu}}, but he and the development team were unable to make them function properly in {{for3ds}} because of the [[Nintendo 3DS]]'s hardware limitations.<ref name=IciesCut>[https://sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464/ "I Answer Some Questions" Sakurai Famitsu column vol. 461-464, on Ice Climbers, clones, and Smash Run]</ref> Sakurai also mentioned that the old age of the Ice Climbers' ''Melee'' frame data made it difficult to transfer said data to ''SSB4''.<ref name=IciesCut/>
The Ice Climbers return once again appear as playable characters in ''Super Smash Bros. 4''.


Aside from functionality, Sakurai stated that the Ice Climbers were lower priority inclusions, due to them being an example of characters whose home series had little to no possibility of having a new installment. While they could have been Wii U-exclusive characters, Sakurai wanted the rosters to be identical for both games.<ref name=IciesCut/> These issues ultimately resulted in the Ice Climbers being cut as playable characters and instead relegated to being a [[trophy]].<ref name=IciesCut/>
Aside from functionality, Sakurai stated that the Ice Climbers were lower priority inclusions, due to them being an example of characters whose home series had little to no possibility of having a new installment. While they could have been Wii U-exclusive characters, Sakurai managed to include them for both games.


===Trophy===
===Trophy===
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