Homing Attack: Difference between revisions

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(→‎Origin: Retroacive similarities in line with the Puff Up and Triple Finish articles.)
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==Overview==
==Overview==
[[File:Homing attack 1.jpg|thumb|left|Homing Attack in ''Brawl''.]]
[[File:Homing attack 1.jpg|thumb|left|Homing Attack in ''Brawl''.]]
When used, Sonic curls up into a ball, hovers momentarily while slowly moving upwards, then shoots towards the opponent closest to him, causing 8% [[damage]] at its freshest and goes down by 1% as it stales, up to 3% at its stalest, when it connects. If there are no characters within range of the attack, instead of homing in on the closest target, Sonic will simply shoot downwards at a diagonal angle. Whether or not the move hits or misses, Sonic will stall after it is used, leaving him open, making it easily punishable in [[team battle]]s or even in a one on one if it connects on an opponent at low damage percentages. In ''Brawl'', this move can be used an unlimited amount of times in the air, thus making it a good move to use against anybody who tries to [[edge guard]] Sonic, as well as making a good edgeguarding tool itself. If two Sonics (or {{SSBB|Kirby}}s with Sonic's ability) [[attack]] each another with this move, they will slowly jump upwards until they reach the top of the screen, in a manner similar to the [[Luigi Ladder]]. It also possesses a unique quality in that it tries to hit the opponent's side facing away from Sonic by traveling over them. This property means that it only hits effectively when the opponent is moving away from him on the ground, or traveling towards him in the air. This was all changed in ''Smash 4'' so the Homing Attack can only be used once before landing and takes the shortest distance to the opponent, which often leads to attacking their front side. In ''Ultimate'', the move is much stronger and has much more utility. The player can execute the move significantly faster, making it excellent at extending mid-air combos.  In addition, the player can alternatively charge the move much longer, greatly increasing the damage near 20%, doing more shield damage, and even KOing at very high percentages.
Sonic curls up into a ball, hovers momentarily while slowly moving upwards, then shoots towards the opponent closest to him, causing damage when it connects. The move can be charged and released in several phases, with more damage dealt the longer the move is charged. Starting in ''Ultimate'', a reticle appears around the targeted opponent as visual confirmation of where Sonic is going, though this does not guarantee the attack will connect. If there are no characters within range of the attack, instead of homing in on the closest target, Sonic will simply shoot downwards at a diagonal angle. Whether or not the move hits or misses, Sonic will stall after it is used, leaving him open, making it easily punishable in [[team battle]]s or even in a one on one if it connects on an opponent at low damage percentages.  
 
In ''Brawl'', this move can be used an unlimited amount of times in the air, thus making it a good move to use against anybody who tries to [[edge guard]] Sonic, as well as making a good edgeguarding tool itself. Starting in ''Smash 4'', Sonic can only use homing attack once while airborne, greatly reducing its exploitablity. This is especially apparent with Kirby, who can jump several times after a homing attack, but is unable to do another one until touching the ground again. If two Sonics (or {{SSBB|Kirby}}s with Sonic's ability) [[attack]] each another with this move, they will slowly jump upwards until they reach the top of the screen, in a manner similar to the [[Luigi Ladder]].  
 
In ''Brawl'', homing attack possesses a unique quality in that it tries to hit the opponent's side facing away from Sonic by traveling over them. This property means that it only hits effectively when the opponent is moving away from him on the ground, or traveling towards him in the air. This was changed in ''Smash 4'' so the Homing Attack prioritizes the shortest distance to the opponent, which often leads to attacking their front side. In ''Ultimate'', the move is much stronger and has much more utility. The player can execute the move significantly faster, making it excellent at extending mid-air combos.  In addition, the player can alternatively charge the move much longer, greatly increasing the damage near 20%, doing more shield damage, and even KOing at very high percentages.


In ''Brawl'', the Homing Attack can be used to stall indefinitely underneath platform stages by shooting into the underside of the stage. When Sonic is about to use Homing Attack, tap the [[control stick]] or [[d-pad]] left or right, depending on the way the player wants to go, and then press the [[special move]] button. Sonic will change his direction, and attempt to home on an enemy in that direction, or, if there is no enemy in range, dash downwards at a diagonal angle. As this constitutes stalling, usage of this [[technique]] for this purpose is banned in most [[tournament]]s.  
In ''Brawl'', the Homing Attack can be used to stall indefinitely underneath platform stages by shooting into the underside of the stage. When Sonic is about to use Homing Attack, tap the [[control stick]] or [[d-pad]] left or right, depending on the way the player wants to go, and then press the [[special move]] button. Sonic will change his direction, and attempt to home on an enemy in that direction, or, if there is no enemy in range, dash downwards at a diagonal angle. As this constitutes stalling, usage of this [[technique]] for this purpose is banned in most [[tournament]]s.  
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