Ike (SSBU): Difference between revisions

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In the end, Ike's changes and improvements have given him new ways to gain the advantage and also grant him a deadlier [[punish]] game. As such, he has less overall difficulty in KOing due to his enhanced overall moveset and combo ability, but because his mobility has not improved significantly (especially when compared to most other characters), he has a slightly harder time at keeping up with the rest of the cast. His worsened grabs also force him more to use his range to punish opponents. As far as tournament representation, Ike achieved impressive results in the early competitive metagame of ''Ultimate'', thanks to players such as {{Sm|MkLeo}}, {{Sm|Marss}}, and {{Sm|Ryuga}}. Unfortunately, Ike's popularity has noticeably diminished as the metagame advanced, and he hasn't achieved nearly as many results as before (with {{Sm|MkLeo}} completely dropping the character, and {{Sm|Marss}} only using him as a rare counterpick character). Furthermore, other characters such as {{SSBU|Cloud}} and {{SSBU|Lucina}} have started to become more popular than him.
In the end, Ike's changes and improvements have given him new ways to gain the advantage and also grant him a deadlier [[punish]] game. As such, he has less overall difficulty in KOing due to his enhanced overall moveset and combo ability, but because his mobility has not improved significantly (especially when compared to most other characters), he has a slightly harder time at keeping up with the rest of the cast. His worsened grabs also force him more to use his range to punish opponents. As far as tournament representation, Ike achieved impressive results in the early competitive metagame of ''Ultimate'', thanks to players such as {{Sm|MkLeo}}, {{Sm|Marss}}, and {{Sm|Ryuga}}. Unfortunately, Ike's popularity has noticeably diminished as the metagame advanced, and he hasn't achieved nearly as many results as before (with {{Sm|MkLeo}} completely dropping the character, and {{Sm|Marss}} only using him as a rare counterpick character). Furthermore, other characters such as {{SSBU|Cloud}} and {{SSBU|Lucina}} have started to become more popular than him.


Fortunately, Ike did receive more buffs in 8.0.0, with his already excellent KO power becoming even stronger, thanks to changes to his [[dash attack]], forward aerial, and Aether. Although his most efficient combo tool, his neutral aerial, was vastly weakened, his combo game has remained strong thanks to improvements to [[down tilt]], and neutral aerial itself has nonetheless retained some viability as a combo tool. However, despite these buffs, Ike's overall perception would continue to stay lukewarm and remain largely the same. Optimism for the character after his buffs would eventually prove to be short-lived, as both Ike's mediocre results and abysmal player base would see little to no improvement. This lead to many top players considering him to be a mid-tier or even a lower-mid tier character. Due to his small player base, it is unknown if he will ever become more popular or achieve his previous success from early metagame that other characters that became preferred over him before 8.0.0 have seen, such as {{SSBU|Roy}} and Cloud. While it's generally agreed that this iteration of Ike is more potent compared to ''SSB4'', his current viability remains a topic for debate.
Fortunately, Ike did receive more buffs in 8.0.0, with his already excellent KO power becoming even stronger, thanks to changes to his [[dash attack]], forward aerial, and Aether. Although his most efficient combo tool, his neutral aerial, was vastly weakened, his combo game has remained strong thanks to improvements to [[down tilt]], and neutral aerial itself has nonetheless retained some viability as a combo tool. However, despite these buffs, Ike's overall perception would continue to stay lukewarm and remain largely the same, as both Ike's mediocre results and abysmal player base would see little to no improvement. This lead to many top players considering him to be a mid-tier or even a lower-mid tier character. Due to his small player base, it is unknown if he will ever become more popular or achieve his previous success from early metagame that other characters that became preferred over him before 8.0.0 have seen, such as {{SSBU|Roy}} and Cloud. While it's generally agreed that Ike is more potent than he was in ''SSB4'', his current viability remains a topic for debate.


{{SSB4 to SSBU changelist|char=Ike}}
{{SSB4 to SSBU changelist|char=Ike}}
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