Dr. Mario (SSBM)/Up special: Difference between revisions
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==Overview== | ==Overview== | ||
Dr. Mario's [[Up special move]] is the [[Super Jump Punch]]. This move is similar to [[Mario's]], but it hits harder. The only drawback is this move's overall distance, this move has 3 angles, but to go the further angle, you have to hold the control stick forward during the first few frames of the move. The higher angle now cancels the move when grounded, which helps in [[combos]]. Due to the fact the Dr. Mario can't wall jump, you can now longer wall jump out of the [[Super Jump Punch]] nearing it's apex, hindering it's recovery potential on most stages. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Revision as of 12:55, March 1, 2023
Overview
Dr. Mario's Up special move is the Super Jump Punch. This move is similar to Mario's, but it hits harder. The only drawback is this move's overall distance, this move has 3 angles, but to go the further angle, you have to hold the control stick forward during the first few frames of the move. The higher angle now cancels the move when grounded, which helps in combos. Due to the fact the Dr. Mario can't wall jump, you can now longer wall jump out of the Super Jump Punch nearing it's apex, hindering it's recovery potential on most stages.
Hitboxes
Timing
Attack
Intangibility | 3 |
---|---|
Hit 1 | 3 |
Hits 2-3 | 4-7, 8-11 |
Hit 4-5 | 12-15, 16-19 |
Hit 6 | 20-21 |
Animation length | 37 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
|