Mario (SSBM)/Up special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SmashKnight (talk | contribs) |
m (Removed stuff that doesn't matter to Melee. I tested holding back and found no difference to no tilt. Probably needs more expertise before removing the tag) |
||
Line 4: | Line 4: | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Mario leaps into the air while repeatedly punching the opponent. The move hits up to 10 times and does up to around 14%. It can angled by tilting the [[control stick]], the further forward the control stick is tilted, the further Mario will go horizontally but at the cost of vertical movement. If the control stick is flicked backwards within the first few frames, Mario will jump the opposite direction. He can also [[wall jump]] nearing the apex of this move, which aids in his [[recovery]]. | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 19:24, February 28, 2023
Overview
Mario leaps into the air while repeatedly punching the opponent. The move hits up to 10 times and does up to around 14%. It can angled by tilting the control stick, the further forward the control stick is tilted, the further Mario will go horizontally but at the cost of vertical movement. If the control stick is flicked backwards within the first few frames, Mario will jump the opposite direction. He can also wall jump nearing the apex of this move, which aids in his recovery.
Hitboxes
Timing
Attack
Intangibility | 3-6 |
---|---|
Hit 1 | 3-6 |
Hits 2-5 | 7-8, 9-10, 12-12, 13-14 |
Hit 6-9 | 15-16, 17-18, 19-20, 21-22 |
Hit 10 | 23-24 |
Animation length | 37 |
Landing lag
Animation length | 30 |
---|
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
|