Hero (SSBU): Difference between revisions

Removed a random semicolon in the description of Kazap.
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(Removed a random semicolon in the description of Kazap.)
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|ssdmg=Zap: 3% (bolt), 2% (sword, no MP), 5% (sword + bolt), 12%/5% (lightning strike), 2.5% (lightning strike, high)<br>Zapple: 6% (hit 1), 14%/10% (hit 2), 5% (hit 2, high)<br>Kazap: 12% (lightning strike, high), 10% (lightning strike), 4% (hit 1), 6% (hit 2, front and back), 12% (hit 3, front), 10% (hit 3, back), 8% (hit 3, edge), 16%/12% (last), 6% (last, high)
|ssdmg=Zap: 3% (bolt), 2% (sword, no MP), 5% (sword + bolt), 12%/5% (lightning strike), 2.5% (lightning strike, high)<br>Zapple: 6% (hit 1), 14%/10% (hit 2), 5% (hit 2, high)<br>Kazap: 12% (lightning strike, high), 10% (lightning strike), 4% (hit 1), 6% (hit 2, front and back), 12% (hit 3, front), 10% (hit 3, back), 8% (hit 3, edge), 16%/12% (last), 6% (last, high)
|ssdesc=A series of lightning spells that can be charged to become Zapple and Kazap.
|ssdesc=A series of lightning spells that can be charged to become Zapple and Kazap.
Zap: Hero swings his sword upward to emit a burst of electricity in front of himself. It has the fastest start-up and ending lag, but has the shortest range and is the weakest. The sword itself also has a hitbox during the swing, which enables it to deal extra damage, similarly to {{SSBU|Wolf}}'s [[Blaster (Wolf)|Blaster]]. This also means Zap can still somewhat be used without MP, although the sword swing deals only 2%. Zap costs 8 MP to use. <br>Zapple: A long-ranged bolt of electricity that is fired when the move is semi-charged. Has considerable range and deals great damage, making it an excellent move for spacing. It has respectable power, as it can KO at 155% from the center of Battlefield and even earlier near the edge. Zapple costs 18 MP to use. <br>Kazap: Hero raises his sword in the air so it can be struck by and after a lightning bolt, after which he performs a spinning outward slash around himself, similarly to [[Spin Attack]]. Kazap is very strong, as it can KO around 60% from center stage and around 40% near the edge if all of its hits connect. Kazap also has deceptively low ending lag in spite of its power, as well as damage-based armor that withstands up to 15%. However, it costs 42 MP to use (the highest out of all Hero's spells), and has noticeabl;e start-up lag.
Zap: Hero swings his sword upward to emit a burst of electricity in front of himself. It has the fastest start-up and ending lag, but has the shortest range and is the weakest. The sword itself also has a hitbox during the swing, which enables it to deal extra damage, similarly to {{SSBU|Wolf}}'s [[Blaster (Wolf)|Blaster]]. This also means Zap can still somewhat be used without MP, although the sword swing deals only 2%. Zap costs 8 MP to use. <br>Zapple: A long-ranged bolt of electricity that is fired when the move is semi-charged. Has considerable range and deals great damage, making it an excellent move for spacing. It has respectable power, as it can KO at 155% from the center of Battlefield and even earlier near the edge. Zapple costs 18 MP to use. <br>Kazap: Hero raises his sword in the air so it can be struck by and after a lightning bolt, after which he performs a spinning outward slash around himself, similarly to [[Spin Attack]]. Kazap is very strong, as it can KO around 60% from center stage and around 40% near the edge if all of its hits connect. Kazap also has deceptively low ending lag in spite of its power, as well as damage-based armor that withstands up to 15%. However, it costs 42 MP to use (the highest out of all Hero's spells), and has noticeable start-up lag.


Despite their appearances, all variations of Zap (with the exception of the first half of Kazap) are disjointed hitboxes and not projectiles. As a result, they cannot be reflected or absorbed.
Despite their appearances, all variations of Zap (with the exception of the first half of Kazap) are disjointed hitboxes and not projectiles. As a result, they cannot be reflected or absorbed.
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