List of spirits (Super Mario series): Difference between revisions

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*The music track is a remix of the ''Super Mario Bros. 3'' ground theme played during [[mariowiki:World 1-1 (Super Mario Bros. 3)|the game's first stage]] where the Super Leaf power-up form can be first obtained.
*The music track is a remix of the ''Super Mario Bros. 3'' ground theme played during [[mariowiki:World 1-1 (Super Mario Bros. 3)|the game's first stage]] where the Super Leaf power-up form can be first obtained.
*The Heavy Wind hazard references the Super Leaf power-up form's ability to fly and glide across the stage after filling up the {{iw|mariowiki|Power Meter}} by running.
*The Heavy Wind hazard references the Super Leaf power-up form's ability to fly and glide across the stage after filling up the {{iw|mariowiki|Power Meter}} by running.
*Luigi's frequent [[Fireball]] references how Fox Luigi is based on a [[wikipedia:kitsune|kitsune]], a mythical fox creature in Japanese mythology that is known for generating glowing fireballs.
*Luigi's [[Fireball]] references how Fox Luigi is based on a [[wikipedia:kitsune|kitsune]], a mythical fox creature in Japanese mythology that is known for generating glowing fireballs.
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*This spirit's Support type references how the Fox Luigi power-up form can help Luigi clear stages in the ''Super Mario'' series.
*This spirit's Support type references how the Fox Luigi power-up form can help Luigi clear stages in the ''Super Mario'' series.
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*The stage represents {{iw|mariowiki|Mine Cart Tunnel Throwdown}}, an underground cavern stage in ''Captain Toad: Treasure Tracker'' which features an underground setting and minecarts similar to the stage's normal form.
*The stage represents {{iw|mariowiki|Mine Cart Tunnel Throwdown}}, an underground cavern stage in ''Captain Toad: Treasure Tracker'' which features an underground setting and minecarts similar to the stage's normal form.
*The stage and battle condition reference Captain Toad and Toadette's occupation as treasure hunters in ''Captain Toad: Treasure Tracker'', which features a similar treasure-hunting gameplay mechanic similar to "The Great Cave Offensive" in ''Kirby Super Star''.
*The stage and battle condition reference Captain Toad and Toadette's occupation as treasure hunters in ''Captain Toad: Treasure Tracker'', which features a similar treasure-hunting gameplay mechanic similar to "The Great Cave Offensive" in ''Kirby Super Star''.
*The Mii Brawler's frequent [[Head-On Assault]] references Toad's appearance in ''Super Smash Bros. Ultimate'', serving as Peach and Daisy's down throw attack where Toad headbutts the opponent into the ground.
*The Mii Brawler's [[Head-On Assault]] references Toad's appearance in ''Super Smash Bros. Ultimate'', serving as Peach and Daisy's down throw attack where Toad headbutts the opponent into the ground.
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*In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
*In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
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*The music track represents the boss battle theme song of ''Super Mario Bros. 2'', referencing Wart's status as the game's final boss.
*The music track represents the boss battle theme song of ''Super Mario Bros. 2'', referencing Wart's status as the game's final boss.
*The Slumber Floor hazard references the dream world of {{iw|mariowiki|Subcon}}, the main setting of ''Super Mario Bros 2'' taken over by Wart, which is revealed to take place in Mario's dream while he sleeps.
*The Slumber Floor hazard references the dream world of {{iw|mariowiki|Subcon}}, the main setting of ''Super Mario Bros 2'' taken over by Wart, which is revealed to take place in Mario's dream while he sleeps.
*The Peach minion's frequent [[Vegetable]] references the {{iw|mariowiki|Dream Machine}}, a device featured in ''Super Mario Bros. 2'' which can produce vegetables that the player can use to throw them into Wart's open mouth and damage him.
*The Peach minion's [[Vegetable]] references the {{iw|mariowiki|Dream Machine}}, a device featured in ''Super Mario Bros. 2'' which can produce vegetables that the player can use to throw them into Wart's open mouth and damage him.
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*This spirit's Grab type references Wart's role in ''Super Mario Bros. 2'' as the game's main antagonist, who takes over the dream world of Subcon.
*This spirit's Grab type references Wart's role in ''Super Mario Bros. 2'' as the game's main antagonist, who takes over the dream world of Subcon.
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*The music track represents the main theme song of ''Luigi's Mansion'', the first installment of the titular game series which features the Boo as an enemy.
*The music track represents the main theme song of ''Luigi's Mansion'', the first installment of the titular game series which features the Boo as an enemy.
*The Invisibility rule references the Boo's shy personality in the ''Mario'' series where they hide their face when faced by the player, sometimes causing them to turn transparent and nearly invisible.  
*The Invisibility rule references the Boo's shy personality in the ''Mario'' series where they hide their face when faced by the player, sometimes causing them to turn transparent and nearly invisible.  
*Kirby's frequent shielding and the second battle condition reference the Boo's ability to shield their face when faced by the player, and their inability to be defeated under normal circumstances
*Kirby's shielding and the second battle condition reference the Boo's ability to shield their face when faced by the player, and their inability to be defeated under normal circumstances
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*This spirit's Neutral type references the Boo's role as Mario's allies or Bowser's minions in the ''Mario'' series.
*This spirit's Neutral type references the Boo's role as Mario's allies or Bowser's minions in the ''Mario'' series.
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*The white Tiny Pac-Man Team represents the Nipper Plant, a tiny, white, round plant-like enemy who appear in groups.
*The white Tiny Pac-Man Team represents the Nipper Plant, a tiny, white, round plant-like enemy who appear in groups.
*The stage and music track represent [[mariowiki:World 5-1 (Super Mario Bros. 3)|World 5-1]], the first stage of [[mariowiki:World 5 (Super Mario Bros. 3)|World 5]] in ''Super Mario Bros. 3'' which first features the Nipper Plant as an enemy.
*The stage and music track represent [[mariowiki:World 5-1 (Super Mario Bros. 3)|World 5-1]], the first stage of [[mariowiki:World 5 (Super Mario Bros. 3)|World 5]] in ''Super Mario Bros. 3'' which first features the Nipper Plant as an enemy.
*Pac-Man's frequent [[Pac-Jump]] and battle condition reference the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
*Pac-Man's [[Pac-Jump]] and the first battle condition reference the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
*Pac-Man's frequent Pac-Jump features Pac-Man transforming into his classic form, which resembles the Nipper Plant's shape.
*Pac-Man's Pac-Jump features Pac-Man transforming into his classic form, which resembles the Nipper Plant's shape.
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*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Nipper Plant is a sentient plant.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Nipper Plant is a sentient plant.
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*The stage and music track represent the mini-fortress stages in ''Super Mario Bros. 3'' which features Boom Boom as a mini-boss.
*The stage and music track represent the mini-fortress stages in ''Super Mario Bros. 3'' which features Boom Boom as a mini-boss.
*The second battle condition references Boom Boom's ability to attack and damage the player by charging into them in ''Super Mario Bros. 3''.
*The second battle condition references Boom Boom's ability to attack and damage the player by charging into them in ''Super Mario Bros. 3''.
*Squirtle's frequent crawling and the first battle condition reference how Boom Boom briefly will briefly crouch and retreat into his spiked shell when damaged by the player in ''Super Mario Bros. 3''.
*Squirtle's crawling and the first battle condition reference how Boom Boom briefly will briefly crouch and retreat into his spiked shell when damaged by the player in ''Super Mario Bros. 3''.
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*This spirit's Attack type references the red color scheme of Boom Boom's shell, and Boom Boom's usage of powerful attacks in his boss battles.
*This spirit's Attack type references the red color scheme of Boom Boom's shell, and Boom Boom's usage of powerful attacks in his boss battles.
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*The stage represents the Figure-8 Circuit in ''Mario Kart DS'' which first features the Standard Bike as a playable kart.
*The stage represents the Figure-8 Circuit in ''Mario Kart DS'' which first features the Standard Bike as a playable kart.
*The music track represents the theme song of the {{iw|mariowiki|Mario Kart Stadium}} course in ''Mario Kart 8'', which features the Standard Bike as a playable kart.
*The music track represents the theme song of the {{iw|mariowiki|Mario Kart Stadium}} course in ''Mario Kart 8'', which features the Standard Bike as a playable kart.
*Wario's frequent [[Wario Bike]] and the first battle condition represent the Standard Bike, a motorbike kart which features strong acceleration and/or speed stats in ''Mario Kart Wii''.
*Wario's [[Wario Bike]] and the first battle condition represent the Standard Bike, a motorbike kart which features strong acceleration and/or speed stats in ''Mario Kart Wii''.
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*This spirit's Undamaged Speed ↑ ability further references the Standard Bike's strong acceleration stats for smaller characters and strong speed stats for larger characters.
*This spirit's Undamaged Speed ↑ ability further references the Standard Bike's strong acceleration stats for smaller characters and strong speed stats for larger characters.
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*The Star Rod item represents the similarly-named {{iw|mariowiki|Star Rod}}, a star-tipped magic wand that Paper Bowser steals during the opening cutscene of ''Paper Mario''.
*The Star Rod item represents the similarly-named {{iw|mariowiki|Star Rod}}, a star-tipped magic wand that Paper Bowser steals during the opening cutscene of ''Paper Mario''.
*The Attack Power ↑, Defense ↑, and Temporary Invincibility rules reference the first boss battle against Paper Bowser during the opening of ''Paper Mario'' where a damaged Bowser uses the Star Rod to grant him increased attack, defense, and invincibility to defeat Paper Mario.
*The Attack Power ↑, Defense ↑, and Temporary Invincibility rules reference the first boss battle against Paper Bowser during the opening of ''Paper Mario'' where a damaged Bowser uses the Star Rod to grant him increased attack, defense, and invincibility to defeat Paper Mario.
*Bowser's frequent special attacks reference the attacks used by Paper Bowser in the ''Paper Mario series'', including a [[Fire Breath|fire-breathing attack]], a [[Bowser Bomb|ground pound attack]], or a [[Whirling Fortress|spinning shell attack]].
*Bowser's special attacks reference the attacks used by Paper Bowser in the ''Paper Mario series'', including a [[Fire Breath|fire-breathing attack]], a [[Bowser Bomb|ground pound attack]], or a [[Whirling Fortress|spinning shell attack]].
*The stamina battle condition references the battle system in the ''Paper Mario'' series where each character will feature an HP meter that gauges their health during battle.
*The stamina battle condition references the battle system in the ''Paper Mario'' series where each character will feature an HP meter that gauges their health during battle.
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*The music track represents the medley of theme songs from ''Mario Paint'' which first features the Hand and Flies in the {{iw|mariowiki|Gnat Attack}} minigame.
*The music track represents the medley of theme songs from ''Mario Paint'' which first features the Hand and Flies in the {{iw|mariowiki|Gnat Attack}} minigame.
*The timed battle condition references the Gnat Attack minigame in Mario Paint where the player must use the Hand to swat all the flies away within the time limit.
*The timed battle condition references the Gnat Attack minigame in Mario Paint where the player must use the Hand to swat all the flies away within the time limit.
*The Giant Donkey Kong's frequent hand-based attacks references the Hand's ability to swat the Flies with the flyswatter.
*The Giant Donkey Kong's hand-based attacks references the Hand's ability to swat the Flies with the flyswatter.
*The Tiny Dark Pit minions frequently use [[Power of Flight]] and fall slowly, referencing the Flies' ability to fly and swarm around the screen.
*The Tiny Dark Pit minions frequently use [[Power of Flight]] and fall slowly, referencing the Flies' ability to fly and swarm around the screen.
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*The green Daisy minion references Daisy's appearance as a playable character in ''Mario Tennis Aces'', referencing the doubles format of tennis in the same game.
*The green Daisy minion references Daisy's appearance as a playable character in ''Mario Tennis Aces'', referencing the doubles format of tennis in the same game.
*The stage represents the nighttime version of Marina Stadium, a tennis court in ''Mario Tennis Aces'' which features a rectangular green court and a crowded stadium.
*The stage represents the nighttime version of Marina Stadium, a tennis court in ''Mario Tennis Aces'' which features a rectangular green court and a crowded stadium.
*The fighters' frequent smash attacks reference the smashes used in the sport of tennis, with Daisy's downward-angled forward smash attack featuring a tennis racket used in ''Mario Tennis Aces''.
*The fighters' smash attacks reference the smashes used in the sport of tennis, with Daisy's downward-angled forward smash attack featuring a tennis racket used in ''Mario Tennis Aces''.
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*This spirit's Support type and Weapon Attack ↑ ability reference how the tennis racket from the ''Mario Tennis'' series serves as Peach and Daisy's downward-angled forward smash attack in the ''Super Smash Bros'' series.
*This spirit's Support type and Weapon Attack ↑ ability reference how the tennis racket from the ''Mario Tennis'' series serves as Peach and Daisy's downward-angled forward smash attack in the ''Super Smash Bros'' series.
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*The stage represents the {{iw|mariowiki|Origami Castle}}, the corrupted form of Princess Peach's Castle which was overtaken by King Olly in ''Paper Mario: The Origami King''.
*The stage represents the {{iw|mariowiki|Origami Castle}}, the corrupted form of Princess Peach's Castle which was overtaken by King Olly in ''Paper Mario: The Origami King''.
*The music track represents the theme song of the Papercraft battles in ''Mario & Luigi: Paper Jam'', which serves as a crossover of the ''Mario & Luigi'' and ''Paper Mario'' series.
*The music track represents the theme song of the Papercraft battles in ''Mario & Luigi: Paper Jam'', which serves as a crossover of the ''Mario & Luigi'' and ''Paper Mario'' series.
*Pac-Man's frequent dash attacks references the Stapler's ability to use sporadic movements and powerful bite attacks in its boss battle.
*Pac-Man's dash attacks references the Stapler's ability to use sporadic movements and powerful bite attacks in its boss battle.
*Pac-Man's frequent dash attacks features Pac-Man transforming into his classic form, which resembles the Staper's shape.
*Pac-Man's dash attacks features Pac-Man transforming into his classic form, which resembles the Staper's shape.
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*This spirit's Attack type references King Olly's attack on the Mushroom Kingdom and usage of powerful attacks during his boss battle.
*This spirit's Attack type references King Olly's attack on the Mushroom Kingdom and usage of powerful attacks during his boss battle.
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*The music track represents the remixed theme song of Bowser's final boss battle in ''Super Mario Bros. 3'', referencing how Fury Bowser is the dark version of Bowser who also serves as a final boss of ''Bowser's Fury''.
*The music track represents the remixed theme song of Bowser's final boss battle in ''Super Mario Bros. 3'', referencing how Fury Bowser is the dark version of Bowser who also serves as a final boss of ''Bowser's Fury''.
*The Sudden Final Smash rule references Fury Bowser's awakening in ''Bowser's Fury'' where he will emerge from his dormant slumber in between five minute intervals and attack Mario.
*The Sudden Final Smash rule references Fury Bowser's awakening in ''Bowser's Fury'' where he will emerge from his dormant slumber in between five minute intervals and attack Mario.
*Bowser's frequent Fire Breath, and the Curry-Filled rule reference how Fury Bowser retains some of Bowser's signature physical abilities, including his signature Fire Breath attack, which he performs during his awakening period.
*Bowser's Fire Breath, and the Curry-Filled rule reference how Fury Bowser retains some of Bowser's signature physical abilities, including his signature Fire Breath attack, which he performs during his awakening period.
*Bowser's [[Giga Bowser Punch]] Final Smash references Fury Bowser's awakening from his dormant slumber where he will grow to kaiju size and proceed to attack Mario from a far distance.
*Bowser's [[Giga Bowser Punch]] Final Smash references Fury Bowser's awakening from his dormant slumber where he will grow to kaiju size and proceed to attack Mario from a far distance.
----'''Other trivia:'''
----'''Other trivia:'''
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