Donkey Kong (SSBU): Difference between revisions
→Moveset
Tags: Mobile edit Advanced mobile edit |
|||
Line 113: | Line 113: | ||
|usmashname=Jumbo Press ({{ja|ジャンボプレス|Janbo Puresu}}) | |usmashname=Jumbo Press ({{ja|ジャンボプレス|Janbo Puresu}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|19}} | |usmashdmg={{ChargedSmashDmgSSBU|19}} | ||
|usmashdesc=An overhead clap. It grants intangibility to his head and arms (frames 12-15), effectively giving it disjointed hitboxes. | |usmashdesc=An overhead clap. It grants intangibility to his head and arms (frames 12-15), effectively giving it disjointed hitboxes. It has immense power, being one of the strongest up smashes in the game, with it KOing Mario from the ground level of FD at 92% with optimal DI and no rage. In practice it will KO a bit sooner as it typically hits opponents in the air. Its startup is additionally rather fast for a move of its power (coming out in 14 frames), though it has a lengthy enough duration to be quite punishable (with the move's lasting 49 frames total). However it is hard to hit as its hitboxes are situated straight vertically above DK and aren't that large in size, while it lacks grounded launching hitboxes to launch grounded opponents into it like other vertically-placed up smashes have (e.g. Marcina's and R.O.B.'s up smashes). | ||
|dsmashname=Twin Beat ({{ja|ツインビート|Tsuin Bīto}}) | |dsmashname=Twin Beat ({{ja|ツインビート|Tsuin Bīto}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBU|14}} (arms), {{ChargedSmashDmgSSBU|17}} (early, fists), {{ChargedSmashDmgSSBU|18}} (late, fists) | |dsmashdmg={{ChargedSmashDmgSSBU|14}} (arms), {{ChargedSmashDmgSSBU|17}} (early, fists), {{ChargedSmashDmgSSBU|18}} (late, fists) |