Command Selection: Difference between revisions
→List of spells: Adding details to descriptions
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!Description | !Description | ||
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|{{bg|#E16969}}|{{color|white|'''Sizz'''<br />({{ja|ギラ|Gira}},<br />''Gira'')}}||[[File:Hero Sizz.jpg|200px]]||8||16||A flame projectile sent forward. The projectile | |{{bg|#E16969}}|{{color|white|'''Sizz'''<br />({{ja|ギラ|Gira}},<br />''Gira'')}}||[[File:Hero Sizz.jpg|200px]]||8||16||A flame projectile sent forward quickly. The projectile erupts after it hits a non-shielding target, projectile, or surface, which can also harm bystanders. Deals decent damage for its speed but lacks KO potential. | ||
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|{{bg|#E16969}}|{{color|white|'''Sizzle'''<br />({{ja|ベギラマ|Begirama}},<br />''Begirama'')}}||[[File:Hero Sizzle.jpg|200px]]||20||20||A flame projectile sent forward quickly. The projectile | |{{bg|#E16969}}|{{color|white|'''Sizzle'''<br />({{ja|ベギラマ|Begirama}},<br />''Begirama'')}}||[[File:Hero Sizzle.jpg|200px]]||20||20||A larger flame projectile sent forward quickly. The projectile erupts after it hits a non-shielding target, projectile, or surface, which can also harm bystanders. Deals high damage and decent knockback, KOing around 100% near the ledge. | ||
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|{{bg|#FF77BB}}|'''Bang'''<br />({{ja|イオ|Io}},<br />''Io'')||[[File:Hero Bang.jpg|200px]]||9||16||A small explosive flame projectile sent forward. | |{{bg|#FF77BB}}|'''Bang'''<br />({{ja|イオ|Io}},<br />''Io'')||[[File:Hero Bang.jpg|200px]]||9||16||A small explosive flame projectile sent forward. Travels slowly and explodes with a small lingering radius on contact with opponents, or after a set distance. Deals decent knockback, KOing vertically starting at around 130%. | ||
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|{{bg|#FF77BB}}|'''Kaboom'''<br />({{ja|イオナズン|Ionazun}},<br />''Ionazun'')||[[File:Hero Kaboom.jpg|200px]]||37||20||A projectile that explodes with a large radius after a certain distance, or on contact with opponents. The instant before the explosion pulls opponents in if they're close enough. Possesses high knockback and a very large explosion hitbox, KOing around 85% vertically. | |{{bg|#FF77BB}}|'''Kaboom'''<br />({{ja|イオナズン|Ionazun}},<br />''Ionazun'')||[[File:Hero Kaboom.jpg|200px]]||37||20||A fast projectile that explodes with a large radius after a certain distance, or on contact with opponents. The instant before the explosion pulls opponents in if they're close enough. Possesses high knockback and a very large lingering explosion hitbox, KOing around 85% vertically. | ||
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|'''Snooze'''<br />({{ja|ラリホー|Rarihō}},<br />''Rarihō'')||[[File:Hero Snooze.jpg|200px]]||16||17||A | |'''Snooze'''<br />({{ja|ラリホー|Rarihō}},<br />''Rarihō'')||[[File:Hero Snooze.jpg|200px]]||16||17||A slow projectile that sends opponents to sleep if it connects and can pass through projectiles and multiple opponents; however, it can be blocked. The projectile puts opponents to [[sleep]] for longer at close range, but gets larger at further ranges. Snooze can affect aerial opponents, which can KO offstage opponents should they be too far to maneuver towards the stage. However, opponents in the air are put to sleep for a much shorter amount of time; the clean aerial hitbox puts opponents to sleep for less time than the latest grounded hitbox. | ||
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|{{bg|#D9DC2B}}|'''Flame Slash'''<br />({{ja|かえん斬り|Kaen giri}},<br />''Flame Slash'')||[[File:Hero Flame Slash.jpg|200px]]||12||18||A quick slash with the Hero's sword cloaked in flame. Deals considerable damage and knockback, and has huge range in front of him; however, | |{{bg|#D9DC2B}}|'''Flame Slash'''<br />({{ja|かえん斬り|Kaen giri}},<br />''Flame Slash'')||[[File:Hero Flame Slash.jpg|200px]]||12||18||A quick slash with the Hero's sword cloaked in flame. Deals considerable damage and knockback, and has huge range in front of him; however, hitting with the end of the flames has lower damage and knockback. Capable of KOing midweights at 95% from the center of Final Destination. | ||
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|{{bg|#D9DC2B}}|'''Kacrackle Slash'''<br />({{ja|マヒャド斬り|Mahyado giri}},<br />''Mahyad Slash'')||[[File:Hero Kacrackle Slash.jpg|200px]]||11||18||A quick slash with the Hero's sword cloaked in frost. [[Frozen|Freezes]] opponents; the | |{{bg|#D9DC2B}}|'''Kacrackle Slash'''<br />({{ja|マヒャド斬り|Mahyado giri}},<br />''Mahyad Slash'')||[[File:Hero Kacrackle Slash.jpg|200px]]||11||18||A quick slash with the Hero's sword cloaked in frost. [[Frozen|Freezes]] opponents; the sword hitbox freezes for considerably longer, having a 2× multiplier to frames frozen. | ||
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|{{bg|#D9DC2B}}|'''Metal Slash'''<br />({{ja|メタル斬り|Metaru giri}},<br />''Metal Slash'')||[[File:Hero Metal Slash.jpg|200px]]||6||7||Hero slashes his sword forward. [[Instant KO|Instantly KOs]] any metal opponent, including another Hero using Kaclang. When used against non-metal opponents, it will only deal 1% damage and weak knockback. Since items are turned off in competitive play, the move is practically useless except when used on another Hero using Kaclang. | |{{bg|#D9DC2B}}|'''Metal Slash'''<br />({{ja|メタル斬り|Metaru giri}},<br />''Metal Slash'')||[[File:Hero Metal Slash.jpg|200px]]||6||7||Hero slashes his sword forward. [[Instant KO|Instantly KOs]] any metal opponent, including another Hero using Kaclang. When used against non-metal opponents, it will only deal 1% damage and weak knockback. Since items are turned off in competitive play, the move is practically useless except when used on another Hero using Kaclang. | ||
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|{{bg|#D9DC2B}}|'''Hatchet Man'''<br />({{ja|まじん斬り|Majin giri}},<br />''Evil Slash'')||[[File:Hero Hatchet Man.jpg|200px]]||15||18||A forceful downward slash which resembles his forward smash, triggering [[Special Zoom]] on-hit. Has considerable start-up, but possesses very high damage and knockback, making it capable of KOing considerably early, and much earlier at the ledge. It can also instantaneously break a full shield, similar to a fully charged [[Shield Breaker]]. | |{{bg|#D9DC2B}}|'''Hatchet Man'''<br />({{ja|まじん斬り|Majin giri}},<br />''Evil Slash'')||[[File:Hero Hatchet Man.jpg|200px]]||15||18||A forceful downward slash which resembles his forward smash, triggering [[Special Zoom]] on-hit. Has considerable start-up, but possesses very high damage and knockback, making it capable of KOing considerably early, and much earlier at the ledge. It can also instantaneously break a full shield, similar to a fully charged [[Shield Breaker]]. | ||
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|{{bg|#932ED1}}|{{color|white|'''Whack'''<br />({{ja|ザキ|Zaki}},<br />''Zaki'')}}||[[File:Hero Whack.jpg|200px]]||10||8||Hero | |{{bg|#932ED1}}|{{color|white|'''Whack'''<br />({{ja|ザキ|Zaki}},<br />''Zaki'')}}||[[File:Hero Whack.jpg|200px]]||10||8||Hero points his hand forward, sending out a slow-moving dark purple projectile. It has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. Deals little damage and only causes targets to [[flinch]] otherwise. If reflected, the projectile will often fly back at an angle due to its erratic movement. | ||
The formula for Whack to succeed is:<ref>https://twitter.com/Meshima_/status/1163394775006892032</ref><ref>https://twitter.com/Meshima_/status/1163395871817383936</ref><ref>https://twitter.com/Meshima_/status/1163398560076857344</ref> | The formula for Whack to succeed is:<ref>https://twitter.com/Meshima_/status/1163394775006892032</ref><ref>https://twitter.com/Meshima_/status/1163395871817383936</ref><ref>https://twitter.com/Meshima_/status/1163398560076857344</ref> | ||
:<code>1 + 200 * (t - 20) / 280 + 20 * (u / 300)</code> | :<code>1 + 200 * (t - 20) / 280 + 20 * (u / 300)</code> | ||
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During Sudden Death, the odds of Whack appearing in the menu are multiplied by 0.2×. <ref name="Sudden Death>https://twitter.com/Meshima_/status/1399677363005181964</ref> | During Sudden Death, the odds of Whack appearing in the menu are multiplied by 0.2×. <ref name="Sudden Death>https://twitter.com/Meshima_/status/1399677363005181964</ref> | ||
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|{{bg|#932ED1}}|{{color|white|'''Thwack'''<br />({{ja|ザラキ|Zaraki}},<br />''Zaraki'')}}||[[File:Hero Thwack.jpg|200px]]||30||12||Hero swings his hand forward, and a large dark purple spark appears directly in front of him. | |{{bg|#932ED1}}|{{color|white|'''Thwack'''<br />({{ja|ザラキ|Zaraki}},<br />''Zaraki'')}}||[[File:Hero Thwack.jpg|200px]]||30||12||Hero swings his hand forward, and a large dark purple spark appears directly in front of him. It has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. It has a very large hitbox that lingers for several frames, and a windbox around it which pulls nearby opponents in; however, it also has considerable startup lag. It deals only 3% damage and little knockback, and can be reflected, absorbed, and shielded. | ||
The success formula of Thwack is identical to Whack. | The success formula of Thwack is identical to Whack. | ||
During Sudden Death, the chances of Thwack appearing in the menu are multiplied by 0.2×. <ref name="Sudden Death/> | During Sudden Death, the chances of Thwack appearing in the menu are multiplied by 0.2×. <ref name="Sudden Death/> | ||
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|'''Magic Burst'''<br />({{ja|マダンテ|Madante}},<br />''Madante'')||[[File:Hero Magic Burst.jpg|200px]]||All||5||A powerful and massive blast that grows in size, similar to a [[Smart Bomb]] explosion. It hits multiple times and is active for a few seconds. Consumes all of the Hero's remaining MP; the spell's power and range depends on how much MP the Hero has left. The damage dealt is multiplied by <code>0.2 + 0.008MP</code>, with the value being between 0.2x and 1x, depending on how much MP Hero has. With full MP, the attack will have a very wide range and high damage, covering half of Final Destination and having potential to KO anyone at percents below 50%. Due to these factors, it is widely considered to be one of Hero's most feared spells, albeit only in circumstances where Hero has at least around half of his MP remaining. Additionally, the move is blockable, with each hit having slightly reduced shield damage. | |'''Magic Burst'''<br />({{ja|マダンテ|Madante}},<br />''Madante'')||[[File:Hero Magic Burst.jpg|200px]]||All||5||A powerful and massive blast that grows in size, similar to a [[Smart Bomb]] explosion. It hits multiple times and is active for a few seconds. Consumes all of the Hero's remaining MP; the spell's power and range depends on how much MP the Hero has left. The damage dealt is multiplied by <code>0.2 + 0.008MP</code>, with the value being between 0.2x and 1x, depending on how much MP Hero has. With full MP, the attack will have a very wide range and high damage, covering half of Final Destination and having potential to KO anyone at percents below 50%. Due to these factors, it is widely considered to be one of Hero's most feared spells, albeit only in circumstances where Hero has at least around half of his MP remaining. Additionally, the move is blockable, with each hit having slightly reduced shield damage. Additionally, Hero can still be hit, so a projectile or large enough hitbox can cancel the move at any time. Hitting Hero during the move will not refund any MP, meaning he will be left with 0 MP regardless. As such, if Magic Burst is interrupted, Hero is usually left in a difficult position. | ||
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|'''Kamikazee'''<br />({{ja|メガンテ|Megante}},<br />''Megante'')||[[File:Hero Kamikazee.jpg|200px]]||1||5||Hero crosses his arms and begins to glow. Time slows down during this period. After a few seconds, he explodes, [[Instant KO|instantly KOing]] himself and delivering heavy [[unblockable]] damage and knockback to any opponent in a large radius, | |'''Kamikazee'''<br />({{ja|メガンテ|Megante}},<br />''Megante'')||[[File:Hero Kamikazee.jpg|200px]]||1||5||Hero crosses his arms and begins to glow. Time slows down during this period. After a few seconds, he explodes, [[Instant KO|instantly KOing]] himself and delivering heavy [[unblockable]] damage and knockback to any opponent in a large radius, with the sweetspot able to KO many opponents within the 50-60% range. Any other nearby fighters will react to this move with a shocked expression. Using this will count as a KO for the last opponent to hit him. Hero is intangible during the chargeup. Hero is counted as being killed first after using Kamizazee, meaning he will lose the game if used on his last stock.<br/> | ||
Kamikazee does not appear to be available as a menu option during the [[World of Light]] Finale. | Kamikazee does not appear to be available as a menu option during the [[World of Light]] Finale. | ||
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|'''Psyche Up'''<br />({{ja|ためる|Tameru}},<br />''Charge'')||[[File:Hero Psyche Up.jpg|200px]]||14||16||Noticeably increases the power of the Hero's next attack; specifically, it increases the damage by 1.2×, knockback by 1.2×, and shield damage by 1.65×, acting similar to [[Revenge]]. Projectiles are not affected by Psyche Up. Boosts the power of the Hero's throws as well, making them very powerful, especially | |'''Psyche Up'''<br />({{ja|ためる|Tameru}},<br />''Charge'')||[[File:Hero Psyche Up.jpg|200px]]||14||16||Noticeably increases the power of the Hero's next attack; specifically, it increases the damage by 1.2×, knockback by 1.2×, and shield damage by 1.65×, acting similar to [[Revenge]]. Projectiles are not affected by Psyche Up. Boosts the power of the Hero's throws as well, making them very powerful and capable of KOing around 130%, especially his up throw, but as well as forward and back throw when used near the ledge. Expires when a melee attack connects. [[Pummel]] counts as an attack, and will use up Psyche Up. | ||
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|'''Oomph'''<br />({{ja|バイキルト|Baikiruto}},<br />''Baikiruto'')||[[File:Hero Oomph.jpg|200px]]||16||16||Increases the Hero's attack power by 1.6× and his knockback by 1.1× for 10 seconds. However, he also takes 1.2× more damage, and Oomph won't affect projectiles. When combined with Psyche Up, several of Hero's moves become extremely powerful: his forward smash | |'''Oomph'''<br />({{ja|バイキルト|Baikiruto}},<br />''Baikiruto'')||[[File:Hero Oomph.jpg|200px]]||16||16||Increases the Hero's attack power by 1.6× and his knockback by 1.1× for 10 seconds. However, he also takes 1.2× more damage, and Oomph won't affect projectiles. When combined with Psyche Up, several of Hero's moves become extremely powerful, granting him numerous KO options: his forward smash, dash attack, back air, and down air are capable of instantly breaking shields, his up throw KOs middle-weights at around 100% at ground level of Battlefield and Final Destination, and forward and back throw at 120% at the ledge, and even earlier with rage. | ||
If Bounce is active, the odds of Oomph appearing in the menu are multiplied by 0.5×. <ref name="Bounce odds">https://twitter.com/Meshima_/status/1399684555993346049</ref> | If Bounce is active, the odds of Oomph appearing in the menu are multiplied by 0.5×. <ref name="Bounce odds">https://twitter.com/Meshima_/status/1399684555993346049</ref> | ||
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|'''Acceleratle'''<br />({{ja|ピオリム|Piorimu}},<br />''Piorimu'')||[[File:Hero Acceleratle.jpg|200px]]||13||16||Increases the Hero's movement speed by a significant amount for 10 seconds, similar to [[Lightweight]]; it also increases Hero's launch rate by 1.1×. His [[jump]] height becomes one of the | |'''Acceleratle'''<br />({{ja|ピオリム|Piorimu}},<br />''Piorimu'')||[[File:Hero Acceleratle.jpg|200px]]||13||16||Increases the Hero's movement speed by a significant amount for 10 seconds, similar to [[Lightweight]]; it also increases Hero's launch rate by 1.1×. His [[jump]] height becomes one of the highest in the game and he can [[Dash|run]] faster than {{SSBU|Sonic}}. | ||
If Bounce is active, the odds of Acceleratle appearing in the menu are multiplied by 0.5×. <ref name="Bounce odds"/> | If Bounce is active, the odds of Acceleratle appearing in the menu are multiplied by 0.5×. <ref name="Bounce odds"/> | ||
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If Bounce is active, the odds of Kaclang appearing in the menu are multiplied by 0.8×. <ref name="Bounce odds"/> Kaclang also cannot appear in the last 30 seconds of a timed match. | If Bounce is active, the odds of Kaclang appearing in the menu are multiplied by 0.8×. <ref name="Bounce odds"/> Kaclang also cannot appear in the last 30 seconds of a timed match. | ||
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|'''Bounce'''<br />({{ja|マホカンタ|Mahokanta}},<br />''Mahokanta'')||[[File:Hero Bounce.jpg|200px]]||14||16||A | |'''Bounce'''<br />({{ja|マホカンタ|Mahokanta}},<br />''Mahokanta'')||[[File:Hero Bounce.jpg|200px]]||14||16||A protective spell that reflects projectiles for 12 seconds. Like a [[Franklin Badge]], Bounce lets Hero act while active, and overrides Hero's [[passive shield]], allowing reflections even if he is standing and facing an opponent. One of the Hero's best approaching tools against projectile users, due to him being able to perform any action while keeping out an active reflector. | ||
For 12 seconds after Bounce expires, the odds of Bounce appearing again are multiplied by 0.2×.<ref>https://twitter.com/meshima_/status/1398764230258532355</ref> | For 12 seconds after Bounce expires, the odds of Bounce appearing again are multiplied by 0.2×.<ref>https://twitter.com/meshima_/status/1398764230258532355</ref> | ||
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If Bounce is active, the odds of Heal appearing in the menu are multiplied by 0.8×. <ref name="Bounce odds"/> | If Bounce is active, the odds of Heal appearing in the menu are multiplied by 0.8×. <ref name="Bounce odds"/> | ||
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|'''Zoom'''<br />({{ja|ルーラ|Rūra}},<br />''Rūra'')||[[File:Hero Zoom.jpg|200px]]||8||15||Hero jumps directly upward, going past the limits of the camera, and then falls directly downwards onto a random part of the stage, no matter where he was when the spell was inputted. If used when there is a ceiling above Hero, he will shoot up until he meets | |'''Zoom'''<br />({{ja|ルーラ|Rūra}},<br />''Rūra'')||[[File:Hero Zoom.jpg|200px]]||8||15||Hero jumps directly upward, going past the limits of the camera, and then falls directly downwards onto a random part of the stage, no matter where he was when the spell was inputted. If used when there is a ceiling above Hero, he will shoot up until he meets it, at which point he will collide against it, while still being able to act afterwards. It has invincibility frames as soon as Hero starts to fly. It can be used as a last-ditch recovery if Hero will be unable to reach the ledge otherwise. Hero can perform an action as soon as he starts to fall back down, and the descent can be cancelled by jumping or charging Frizz. | ||
If Hero is close to a blast line (within 40 units), the odds of Zoom appearing in the menu are multiplied by 3×.<ref>https://twitter.com/Meshima_/status/1158857397420474368</ref> | If Hero is close to a blast line (within 40 units), the odds of Zoom appearing in the menu are multiplied by 3×.<ref>https://twitter.com/Meshima_/status/1158857397420474368</ref> |