32,655
edits
(Adding shareslot) Tag: Mobile edit |
(Converting to t:Trophy/Fighter) |
||
Line 3: | Line 3: | ||
{{Infobox Character | {{Infobox Character | ||
|name = Zero Suit Samus | |name = Zero Suit Samus | ||
|shareslot | |shareslot = {{SSBB|Samus}} | ||
|image = [[File:Zero Suit Samus SSBB.jpg]] | |image = [[File:Zero Suit Samus SSBB.jpg]] | ||
|game = SSBB | |game = SSBB | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|ssbgame2 = SSBU | |ssbgame2 = SSBU | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = B | |tier = B | ||
|ranking = 9 | |ranking = 9 | ||
Line 45: | Line 45: | ||
|ftiltsidedmg=6% | |ftiltsidedmg=6% | ||
|ftiltdowndmg=9% | |ftiltdowndmg=9% | ||
|ftiltdesc=Does an around-the-body 45° kick. Can be angled. At low percentages, it can make opponents [[trip]] if tilted down. However, at mid-high percentages, angle upward or forward will cause tripping more often. Very low knockback. Has a start-up of 6 frames. Can lock, like the dash attack. | |ftiltdesc=Does an around-the-body 45° kick. Can be angled. At low percentages, it can make opponents [[trip]] if tilted down. However, at mid-high percentages, angle upward or forward will cause tripping more often. Very low knockback. Has a start-up of 6 frames. Can lock, like the dash attack. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=5% (hit 1), 6% (hit 2) | |utiltdmg=5% (hit 1), 6% (hit 2) | ||
Line 51: | Line 51: | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=Does a prone leg-sweep. Knocks upwards from afar, knocks diagonally at close range. Hits on frame 5. Can combo into other moves well at low and high percentages alike. | |dtiltdesc=Does a prone leg-sweep. Knocks upwards from afar, knocks diagonally at close range. Hits on frame 5. Can combo into other moves well at low and high percentages alike. | ||
|dashname= | |dashname= | ||
|dashdmg=7% (clean), 5% (late) | |dashdmg=7% (clean), 5% (late) | ||
Line 60: | Line 60: | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|4}} (hit 1), {{ChargedSmashDmgSSBB|1}} (hits 2-5), {{ChargedSmashDmgSSBB|3}} (hit 6) | |usmashdmg={{ChargedSmashDmgSSBB|4}} (hit 1), {{ChargedSmashDmgSSBB|1}} (hits 2-5), {{ChargedSmashDmgSSBB|3}} (hit 6) | ||
|usmashdesc=Spins in place, extending the Plasma Whip up above her head in a swirl. Hits multiple times, has long vertical disjointed range and decent horizontal range. Has fast startup (8 frames). Only the tip of the plasma whip does knockback (which is very low). It's easy to [[SDI]] out of it before the last hit connect. | |usmashdesc=Spins in place, extending the Plasma Whip up above her head in a swirl. Hits multiple times, has long vertical disjointed range and decent horizontal range. Has fast startup (8 frames). Only the tip of the plasma whip does knockback (which is very low). It's easy to [[SDI]] out of it before the last hit connect. | ||
|dsmashname=Slant Paralyzer<!--name from SSBU tips--> | |dsmashname=Slant Paralyzer<!--name from SSBU tips--> | ||
|dsmashdmg={{ChargedSmashDmgSSBB|11}} | |dsmashdmg={{ChargedSmashDmgSSBB|11}} | ||
Line 119: | Line 119: | ||
|usname=Plasma Wire | |usname=Plasma Wire | ||
|usdmg=4-6% | |usdmg=4-6% | ||
|usdesc=Zero Suit Samus fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne opponent while off the stage, it will pull them down and they will keep going, effectively spiking them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. | |usdesc=Zero Suit Samus fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne opponent while off the stage, it will pull them down and they will keep going, effectively spiking them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. | ||
|dsname=Flip Jump | |dsname=Flip Jump | ||
|dsdmg=12% (kick clean), 9% (kick late) | |dsdmg=12% (kick clean), 9% (kick late) | ||
Line 200: | Line 200: | ||
Zero Suit Samus is first seen breaking into the base of the [[Subspace Army]]. Soon she comes across {{SSBB|Pikachu}} being drained of its electrical power. Samus uses her whip to break the container the Pikachu is being held in, summoning a security force of [[R.O.B.]]s. Later, she comes across her Power Suit, but is confronted by two [[Shadow Bug]] clones mimicking the Power Suit. | Zero Suit Samus is first seen breaking into the base of the [[Subspace Army]]. Soon she comes across {{SSBB|Pikachu}} being drained of its electrical power. Samus uses her whip to break the container the Pikachu is being held in, summoning a security force of [[R.O.B.]]s. Later, she comes across her Power Suit, but is confronted by two [[Shadow Bug]] clones mimicking the Power Suit. | ||
After reacquiring her Power Suit, {{SSBB|Samus}} and her new companion Pikachu come across [[Ridley]]. | After reacquiring her Power Suit, {{SSBB|Samus}} and her new companion Pikachu come across [[Ridley]]. He grabs Samus and starts to drag her against the wall, until Pikachu returns Samus' favor and uses {{b|Thunder|Pokémon}} on Ridley, causing him to drop Samus. An infuriated Ridley attacks. Once they defeat him, the duo exits the base and come across a cave. | ||
Samus and Pikachu make their way to the [[Subspace Bomb Factory]] and find the [[Ancient Minister]] with the [[R.O.B. Squad]]. | Samus and Pikachu make their way to the [[Subspace Bomb Factory]] and find the [[Ancient Minister]] with the [[R.O.B. Squad]]. They prepare to fight, but then realize that he looks very sad. Soon, {{SSBB|Captain Falcon}}, {{SSBB|Olimar}}, {{SSBB|Diddy Kong}} and {{SSBB|Donkey Kong}} find the factory and enter. A hologram of {{SSBB|Ganondorf}} appears and orders the R.O.B. Squad to activate the Subspace Bombs in the factory. The Ancient Minister tries to stop them, but is set on fire when Ganondorf orders them to retaliate. After The Ancient Minister is revealed to be a {{SSBB|R.O.B.}} himself, the characters set out and all join the quest. | ||
Samus helps the others to fight [[Meta Ridley]], flees the island, gathers with almost all the rest of the characters, enters the subspace, is defeated by Tabuu and revived by the {{SSBB|King Dedede}}, {{SSBB|Ness}} and {{SSBB|Luigi}}. She can help to defeat Tabuu in the end. | Samus helps the others to fight [[Meta Ridley]], flees the island, gathers with almost all the rest of the characters, enters the subspace, is defeated by Tabuu and revived by the {{SSBB|King Dedede}}, {{SSBB|Ness}} and {{SSBB|Luigi}}. She can help to defeat Tabuu in the end. | ||
Line 212: | Line 212: | ||
*[[The Research Facility (Part II)]] | *[[The Research Facility (Part II)]] | ||
*[[The Subspace Bomb Factory (Part I)]] | *[[The Subspace Bomb Factory (Part I)]] | ||
*[[The Subspace Bomb Factory (Part II)]] | *[[The Subspace Bomb Factory (Part II)]] | ||
*[[Entrance to Subspace]] | *[[Entrance to Subspace]] | ||
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]] | *[[The Great Maze]] (if rescued in [[Subspace (Part I)]] | ||
Line 233: | Line 233: | ||
Zero Suit Samus's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Zero Suit Samus. | Zero Suit Samus's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Zero Suit Samus. | ||
{{Trophy/Fighter | |||
|name=Zero Suit Samus | |||
|image=Zero Suit Samus - Brawl Trophy.png | |||
|mode=Classic | |||
|desc=Samus Aran without her mighty Power Suit. In this condition, she does not have the firepower she's famed for but is in full possession of the agility and athleticism she gained through her childhood training with the Chozo. Without the armor, she's also much, much faster. The weapon she carries is a self-protection device known as a Paralyzer that stops enemies cold. | |||
|gamelist={{Trophy games|console1=GBA|game1={{iw|metroidwiki|Metroid: Zero Mission}}}} | |||
|game=Brawl | |||
}} | |||
{{clrl}} | |||
{{Trophy | {{Trophy/Fighter | ||
|name=Power Suit Samus | |||
|image=Power Suit Samus - Brawl Trophy.png | |||
|desc=Zero Suit Samus's Final Smash. Samus loses her Power Suit when she fires the Zero Laser, but she can restore it--that is, she can return from her Zero Suit form to her familiar armored form. That being said, Zero Suit Samus is very quick with great reach, so there are tactical reasons to fight as is. If that's your preference, don't pick up any Smash Balls. | |||
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |game=Brawl | ||
}} | |||
{{clrl}} | |||
==[[Alternate costume (SSBB)#Samus/Zero Suit Samus|Alternate costumes]]== | ==[[Alternate costume (SSBB)#Samus/Zero Suit Samus|Alternate costumes]]== | ||
Line 282: | Line 284: | ||
==Trivia== | ==Trivia== | ||
[[File:Zaro Suit Samus.png|thumb|"Zaro Suit Samus"]] | [[File:Zaro Suit Samus.png|thumb|"Zaro Suit Samus"]] | ||
*Zero Suit Samus's grab, while a [[tether grab]], is not a [[tether recovery]], although it becomes one in ''[[Super Smash Bros. 4]]''. She shares this disability with {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Olimar}}. In ''Ultimate'', this trait is also shared with {{SSBU|Luigi}}. | *Zero Suit Samus's grab, while a [[tether grab]], is not a [[tether recovery]], although it becomes one in ''[[Super Smash Bros. 4]]''. She shares this disability with {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Olimar}}. In ''Ultimate'', this trait is also shared with {{SSBU|Luigi}}. | ||
*''Brawl'' is the first instance of [[Samus]] having spoken dialogue performed by a voice actress; her only voice prior to ''Brawl'' was in the form of grunts and cries of pain in the ''Metroid Prime'' series, which were performed by Jennifer Hale. However, Hale recorded a monologue in-character as Samus for the original ''Metroid Prime'', which ultimately went unused. ''{{iw|metroidwiki|Metroid: Other M}}'' and ''{{iw|metroidwiki|Metroid Dread}}'' later gave Samus spoken dialogue, to a much greater extent in the former than the latter. | *''Brawl'' is the first instance of [[Samus]] having spoken dialogue performed by a voice actress; her only voice prior to ''Brawl'' was in the form of grunts and cries of pain in the ''Metroid Prime'' series, which were performed by Jennifer Hale. However, Hale recorded a monologue in-character as Samus for the original ''Metroid Prime'', which ultimately went unused. ''{{iw|metroidwiki|Metroid: Other M}}'' and ''{{iw|metroidwiki|Metroid Dread}}'' later gave Samus spoken dialogue, to a much greater extent in the former than the latter. | ||
*Zero Suit Samus's original artwork from her reveal differs from her final in-game artwork; in this case, the shading is heavier and her pose is slightly different. She shares this trait with {{SSBB|Pit}} and {{SSBB|Snake}}, though the differences in her artwork are not as drastic as theirs. | *Zero Suit Samus's original artwork from her reveal differs from her final in-game artwork; in this case, the shading is heavier and her pose is slightly different. She shares this trait with {{SSBB|Pit}} and {{SSBB|Snake}}, though the differences in her artwork are not as drastic as theirs. |
edits