Rapid: Difference between revisions

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(Source: https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=691134335&range=C120)
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[[File:LuigiDARapid.gif|thumb|300px|The first four hits of Luigi's [[dash attack]] use the rapid effect.]]
[[File:LuigiDARapid.gif|thumb|300px|The first four hits of Luigi's [[dash attack]] use the rapid effect.]]
The '''rapid''' [[effect]] (known internally as '''rush''') is used by a small amount of attacks in ''[[Super Smash Bros. Ultimate]]'', mainly those that strike quickly and repeatedly. The effect has a subtle aesthetic difference from the [[normal]] effect, in that the random displacement of the visuals when hitting an opponent is larger, with a maximum distance of 7 units from the collision point instead of 2 units. Otherwise, both effects function identically.
The '''rapid''' [[effect]] (known internally as '''rush''') is used by a small amount of attacks in ''[[Super Smash Bros. Ultimate]]'', mainly those that strike quickly and repeatedly. The effect has a subtle aesthetic difference from the [[normal]] effect, in that the random displacement of the visuals when hitting an opponent is larger, with a maximum distance of 7 [[unit]]s from the collision point instead of 2 units. Otherwise, both effects function identically.


==List of attacks with rapid hitboxes==
==List of attacks with rapid hitboxes==
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