Charge Shot: Difference between revisions
If you can do it in the other games add that in there, but I'm not sure myself.
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(If you can do it in the other games add that in there, but I'm not sure myself.) |
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If she didn't start out with it, the Charge Beam (as it is called outside of Smash Bros.) was one of the first Power-ups Samus would get in the [[Metroid (universe)|Metroid]] games, starting with ''Super Metroid''. A fully charged shot would become Samus' only way of damaging certain bosses, should she run out of [[Missile]]s. In ''[[Metroid Prime]]'' a Charge Shot is used to clear debris blocking Samus' path. | If she didn't start out with it, the Charge Beam (as it is called outside of Smash Bros.) was one of the first Power-ups Samus would get in the [[Metroid (universe)|Metroid]] games, starting with ''Super Metroid''. A fully charged shot would become Samus' only way of damaging certain bosses, should she run out of [[Missile]]s. In ''[[Metroid Prime]]'' a Charge Shot is used to clear debris blocking Samus' path. | ||
== Charge Cancel == | |||
In ''Brawl'', Samus is capable of interrupting the charge of the attack by pressing the shield button. Since it's possible to go directly into a jump while shielding, Charge Canceling can be used to fake out an opponent by allowing them to come close to you while you're charging, only to find themselves attacked by an aerial. Because the shield button was held down to cancel the shot, many players that just learning the basics of this technique can only perform an aerial [[Grapple Beam]] afterwards since they do not let go of the shield button quickly enough. However, with fast timing it becomes possible to perform any action that is possible at any other given time that Samus would be airborne. | |||
As an added bonus, the amount of time the Charge Shot had been charged is still retained after canceling via shield, just like if you were to cancel it via a roll. | |||
==Gallery== | ==Gallery== |