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Since Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off. | Since Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off. | ||
==As [[Adventure Mode: World of Light]] | ==As [[Adventure Mode: World of Light]] boss stages== | ||
While Final Destination is still used for the fights between {{SSBU|Master Hand}}, {{SSBU|Crazy Hand}}, and [[Giga Bowser]], the five boss stages used for [[Galeem]] and [[Dharkon]]’s boss fights feature a platform that resembles Final Destination, but with four [[soft platform]]s arranged in a diamond formation above the stage, as well as removing all decorative features above the stage. These five stages, with the exception of the third, primarily differ from their backgrounds. | While Final Destination is still used for the fights between {{SSBU|Master Hand}}, {{SSBU|Crazy Hand}}, and [[Giga Bowser]], the five boss stages used for [[Galeem]] and [[Dharkon]]’s boss fights feature a platform that resembles Final Destination, but with four [[soft platform]]s arranged in a diamond formation above the stage, as well as removing all decorative features above the stage. These five stages, with the exception of the third, primarily differ from their backgrounds. | ||
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*The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background. | *The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background. | ||
{{Main|Final stage (World of Light)}} | :{{Main|Final stage (World of Light)}} | ||
*The [[Final stage (World of Light)|final stage]] is split up into three phases, each one with a unique stage, though the starting platform remains the same throughout each phase. | *The [[Final stage (World of Light)|final stage]] is split up into three phases, each one with a unique stage, though the starting platform remains the same throughout each phase. |
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