Super Smash Bros. Ultimate

Counter Throw: Difference between revisions

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(→‎Trivia: Jyoudan Atemi Nage counters mids, overheads, and aerials, but not lows)
(→‎Trivia: Expanded the Jodan Atemi Nage trivium to be closer in-line with similar trivia points on the Onslaught and Flashing Mach Punch articles)
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*Counter Throw is the only counter in the series that retaliates with a [[grab]].
*Counter Throw is the only counter in the series that retaliates with a [[grab]].
**Because of this, it is the only counter that can bypass a falling [[Stone]] or [[Wonderwing]].
**Because of this, it is the only counter that can bypass a falling [[Stone]] or [[Wonderwing]].
*Counter Throw may have taken some inspiration from Geese Howard's Jōdan'ateminage counter due to the stance taken and animation performed upon completing a successful counter, as well as its inability to counter low attacks.  
*Counter Throw appears inspired by Geese Howard's infamous Jōdan'ateminage ("High Hit Throw") from the ''{{uv|Fatal Fury}}'' and ''The King of Fighters'' series, sharing its raised-arm counter stance and backwards judo throw upon trigger, as well as its vulnerability to low attacks.  
**Geese's Spirit Battle appropriately features a Mii Brawler with Counter Throw as the puppet fighter.
**Geese's Spirit Battle appropriately features a Mii Brawler with Counter Throw as the puppet fighter.



Revision as of 20:38, September 4, 2022

Counter Throw
Mii Brawler Down B 3 SSBU.gif
The Brawler performing Counter Throw.
User Mii Brawler
Universe Super Smash Bros.

Counter Throw (カウンター投げ, Counter Throw) is one of the three down special moves for the Mii Brawler in Super Smash Bros. Ultimate, replacing Foot Flurry from the previous game.

Overview

The move functions as a counterattack, hence the name. When used, the Brawler takes a defensive stance with their hands covering their face, similar to Little Mac when he uses Slip Counter. If not hit, the Brawler goes through a small period of endlag, but if they are hit, a heartbeat line icon will appear above their head, and the Brawler will proceed to grab the opponent and slam them onto the ground behind them, damaging anyone else who might be nearby. Afterwards, the countered opponent will bounce off the ground and be sent reeling, though the distance the opponent flies will depend on how much damage they have taken thus far. In the air, the throw deals knockback at a more vertical angle, and the knockback is reduced slightly; however, the higher launch angle can allow for KOs off the upper blast line.

Counter Throw is unique in many ways: it is actually very fast for a counter due to its extremely low ending lag, making it relatively safe if it fails, though this is counteracted by the move's very short counter window. It is also tied with Gut Check for having the second highest damage multiplier out of all counterattacks, at 1.5x (only Tetrakarn is higher, at 1.6x), and has the highest knockback growth, allowing it to KO even against weak hits. However, it has multiple flaws: since the counterattack is a grab, the opponent must be within close range to be grabbed; attacks from below soft platforms or moves with a long enough range (most often disjointed hitboxes) will outrange the grab, causing it to miss. Furthermore, it has the least reliable counter detection in the game, not only possessing the shortest window in the game (a mere 18 frames compared to an average of around 23 frames), but also is one of the few counters which requires attacks to strike a certain part of Brawler's body, being their arm or hand. If the incoming hitbox does not overlap with their arm hurtbox the counter will fail and Mii Brawler will be damaged normally, which is most noticeable when attacking from behind or below. Due to its flawed counter detection and unique launch angle, it is additionally quite ineffective at edgeguarding despite counters as a whole generally being very useful in that regard. Finally, it will always fail against indirect attacks such as projectiles, even if the user is standing directly in front of Mii Brawler.

As a result, Counter Throw is a low-lag option that allows the Brawler to heavily punish enemy mistakes, but is very inconsistent due to its flaws. It can be considered a "high-risk, high-reward" counterattack due to its speed, power, and inconsistency.

Instructional quote

Super Smash Bros. Ultimate Move List Mii Brawler (SSBU) Grabs opponents that strike with high attacks and then slams them down into the ground.

Gallery

Names in other languages

Language Name
Japan Japanese カウンター投げ
UK English Counter Throw
Quebec French (NTSC) Contre éjecteur
Germany German Konterwurf
Mexico Spanish (NTSC) Bloqueo y agarre
Italy Italian Controlancio
China Chinese (Simplified) 反击摔
Taiwan Chinese (Traditional) 反擊摔
South Korea Korean 카운터 던지기
Netherlands Dutch Counterworp
Russia Russian Контрбросок

Trivia

  • Counter Throw is the only counter in the series that retaliates with a grab.
    • Because of this, it is the only counter that can bypass a falling Stone or Wonderwing.
  • Counter Throw appears inspired by Geese Howard's infamous Jōdan'ateminage ("High Hit Throw") from the Fatal Fury and The King of Fighters series, sharing its raised-arm counter stance and backwards judo throw upon trigger, as well as its vulnerability to low attacks.
    • Geese's Spirit Battle appropriately features a Mii Brawler with Counter Throw as the puppet fighter.
Mii Brawler's special moves
Super Smash Bros. Ultimate
Neutral special Shot Put Flashing Mach Punch Exploding Side Kick
Side special Onslaught Burning Dropkick Suplex
Up special Soaring Axe Kick Helicopter Kick Thrust Uppercut
Down special Head-On Assault Feint Jump Counter Throw
Final Smash Omega Blitz