Edge: Difference between revisions

94 bytes added ,  1 year ago
→‎Intangibility duration: The formula for SSBU Ledge Intangibility is updated based on the formula datamined from the game.
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(→‎Intangibility duration: The formula for SSBU Ledge Intangibility is updated based on the formula datamined from the game.)
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!SSB4<br>SSBU
!SSB4<br>SSBU
|(a*0.2+64)-(p*44/120) frames
|(60 * (a / 300)) + (44 - (d / 120 * 44)) frames
|(a = airtime in frames with max 300, p = percentage with max 120)<br/>(minimum 24 frames, maximum 124 frames)
|(plus the duration of the edge-grabbing animation, which is 19 frames)<br/>(a = airtime in frames with max 300, p = percentage with max 120)<br/>(minimum 23 frames, maximum 123 frames)
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The following behaviors arise from the system in ''Smash 4'' and ''Ultimate'':
The following behaviors arise from the system in ''Smash 4'' and ''Ultimate'':
*Players with low damage and low airtime are intangible for 64 frames (~1 second).
*Players with low damage and low airtime are intangible for 63 frames (~1 second).
*Players with high damage and high airtime can be intangible for up to 80 frames (~1.333 seconds). As a result, fresh players that grab the edge are about even with highly-damaged players trying to recover.
*Players with high damage and high airtime can be intangible for up to 79 frames (~1.333 seconds). As a result, fresh players that grab the edge are about even with highly-damaged players trying to recover.
*Players with high damage and low airtime are only intangible for 24 frames (0.4 seconds), so it does no good to grab the edge multiple times when recovering.
*Players with high damage and low airtime are only intangible for 23 frames (0.4 seconds), so it does no good to grab the edge multiple times when recovering.
*Players with low damage and high airtime can be intangible for up to 124 frames (~2 seconds), much more than any other game. However, this is difficult to achieve, as the required airtime is 5 seconds.
*Players with low damage and high airtime can be intangible for up to 123 frames (~2 seconds), much more than any other game. However, this is difficult to achieve, as the required airtime is 5 seconds.


==Hang time==
==Hang time==
Anonymous user