Steve (SSBU)/Forward throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Steve forward throw hurtbox and hitbox visualization |- |Fi...") |
No edit summary |
||
Line 10: | Line 10: | ||
==Overview== | ==Overview== | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
The piston is considered a separate object from Steve. As a result, he does not experience [[hitlag]] from hitting bystanders with it (but still does from hitting the thrown opponent), and its damage is not affected by him being [[giant]] or [[tiny]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Piston| | {{HitboxTableTitle|Piston|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 20: | Line 21: | ||
|fkv=0 | |fkv=0 | ||
|r=6.0 | |r=6.0 | ||
|bn= | |bn=push | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=10.0 | |ypos=10.0 | ||
Line 42: | Line 43: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 53: | Line 67: | ||
|1-14 | |1-14 | ||
|- | |- | ||
!Piston | !Piston generated | ||
|6 | |6 | ||
|- | |- | ||
Line 59: | Line 73: | ||
|13-14 | |13-14 | ||
|- | |- | ||
!Throw | !Throw release | ||
|14 | |14 | ||
|- | |- | ||
Line 69: | Line 83: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c= | !Piston {{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Blank|c=14}} | ||
|- | |- | ||
{{FrameStrip|t=Lag|c=5|e=LagPropS}}{{FrameStrip|t=Lag|c=8|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=36|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}} | !rowspan=2|Steve {{FrameStrip|t=Lag|c=5|e=LagPropS}}{{FrameStrip|t=Lag|c=8|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=36|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=43}} | {{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=43}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|prop=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | ||
{{MvSubNavSteve|g=SSBU}} | {{MvSubNavSteve|g=SSBU}} | ||
[[Category:Steve (SSBU)]] | [[Category:Steve (SSBU)]] | ||
[[Category:Forward throws (SSBU)]] | [[Category:Forward throws (SSBU)]] |
Latest revision as of 16:43, August 17, 2022
Steve forward throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw and Hitbox Data[edit]
The piston is considered a separate object from Steve. As a result, he does not experience hitlag from hitting bystanders with it (but still does from hitting the thrown opponent), and its damage is not affected by him being giant or tiny.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 78 | 59 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-14 |
---|---|
Piston generated | 6 |
Piston hitbox | 13-14 |
Throw release | 14 |
Interruptible | 50 |
Animation length | 57 |
Piston | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steve | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Hitbox |
Vulnerable |
Invincible |
Prop event |
Throw point |
Interruptible |