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{{For|other uses of the term|Stage (disambiguation)}} | {{For|other uses of the term|Stage (disambiguation)}} | ||
[[File:SSBU-Battlefield.png|300px|thumb| The Battlefield stage in ''[[Super Smash Bros. Ultimate]]'' is an example of a typical stage in the ''Super Smash Bros.'' series.]] | [[File:SSBU-Battlefield.png|300px|thumb|The Battlefield stage in ''[[Super Smash Bros. Ultimate]]'' is an example of a typical stage in the ''Super Smash Bros.'' series.]] | ||
A '''stage''' ({{ja|ステージ|Sutēji}}, ''Stage''), also called a '''level''', '''map''', '''arena''', '''stadium''', or '''board''', is a location in which [[Fighter|characters]] fight or complete objectives. The word "stage" refers to the entire loaded location, but can also refer to the ground or large central [[platform]] within the level. Though versus mode stages are the most commonly recognized and utilized, single-player mode stages such as [[Race to the Finish (SSB)|Race to the Finish]] or [[Trophy Collector]] exist as well for purposes other than fighting others. | A '''stage''' ({{ja|ステージ|Sutēji}}, ''Stage''), also called a '''level''', '''map''', '''arena''', '''stadium''', or '''board''', is a location in which [[Fighter|characters]] fight or complete objectives. The word "stage" refers to the entire loaded location, but can also refer to the ground or large central [[platform]] within the level. Though versus mode stages are the most commonly recognized and utilized, single-player mode stages such as [[Race to the Finish (SSB)|Race to the Finish]] or [[Trophy Collector]] exist as well for purposes other than fighting others. | ||
==Versus mode stages== | ==Versus mode stages== | ||
Most '''[[versus mode]] stages''' in each of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] games are available from the [[starter stage|start]], though a small number must first be [[unlockable stage|unlocked]] by completing certain objectives. Some stages in ''[[Super Smash Bros. 4]]'' were made available through updates and are [[downloadable]]. Of these stages, [[Duck Hunt (stage)|only two]] [[Miiverse|are free]]. Most stages, like [[Princess Peach's Castle]], are derived from places in playable characters' [[universe]]s. ''[[Super Smash Bros. Melee]]'' introduced two stages unique to the ''{{uv|Super Smash Bros.}}'' universe — [[Battlefield]] and [[Final Destination]]. In ''[[Super Smash Bros. Brawl]]'', stages derived from universes without associated playable characters were introduced, namely [[Smashville]], [[Hanenbow]], and [[PictoChat]]. Additionally, not every playable character has a stage from their own universe; the [[Fire Emblem universe]] lacked one in ''Melee'' (though [[AKANEIA|one]] was planned), and the [[R.O.B. universe]] has, for unknown reasons, never had a stage. Since ''Melee'', each ''Smash'' game has included several [[Past Stages]] that debuted in previous games. These stages have either no or minor alterations (an example being [[Dream Land (64)]] in ''Smash 4'', where the top blast line is much closer to the stage then it was in ''64'' or ''Melee''). ''Ultimate'' changes this, giving older stages a more refined and detailed design. | Most '''[[versus mode]] stages''' in each of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] games are available from the [[starter stage|start]], though a small number must first be [[unlockable stage|unlocked]] by completing certain objectives. Some stages in ''[[Super Smash Bros. 4]]'' were made available through updates and are [[downloadable]]. Of these stages, [[Duck Hunt (stage)|only two]] [[Miiverse|are free]]. Most stages, like [[Princess Peach's Castle]], are derived from places in playable characters' [[universe]]s. ''[[Super Smash Bros. Melee]]'' introduced two stages unique to the ''{{uv|Super Smash Bros.}}'' universe — [[Battlefield]] and [[Final Destination]]. In ''[[Super Smash Bros. Brawl]]'', stages derived from universes without associated playable characters were introduced, namely [[Smashville]], [[Hanenbow]], and [[PictoChat]]. Additionally, not every playable character has a stage from their own universe; the [[Fire Emblem universe]] lacked one in ''Melee'' (though [[AKANEIA|one]] was planned), and the [[R.O.B. universe]] has, for unknown reasons, never had a stage. Since ''Melee'', each ''Smash'' game has included several [[Past Stages]] that debuted in previous games. These stages have either no or minor alterations (an example being [[Dream Land (64)]] in ''Smash 4'', where the top blast line is much closer to the stage then it was in ''64'' or ''Melee''). ''[[Super Smash Bros. Ultimate]]'' changes this, giving older stages a more refined and detailed design. | ||
Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, and [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]], have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk-off stages", and only a select few, like {{SSBM|Yoshi's Island}}, have only one walk-off. Some walk-off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced; still others, such as {{SSB|Mushroom Kingdom}}, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines. | Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, and [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]], have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk-off stages", and only a select few, like {{SSBM|Yoshi's Island}}, have only one walk-off. Some walk-off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced; still others, such as {{SSB|Mushroom Kingdom}}, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines. | ||
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*[[Controls test stage|SSBU's control test stage]] - Same as ''Brawl'' and ''SSB4''. | *[[Controls test stage|SSBU's control test stage]] - Same as ''Brawl'' and ''SSB4''. | ||
*[[Battlefield form]]s with a scrolling [[item]] platform, exclusively used in [[Multi-Man Smash|Mob Smash]]. | *[[Battlefield form]]s with a scrolling [[item]] platform, exclusively used in [[Multi-Man Smash|Mob Smash]]. | ||
*Touring or transforming stages locked to certain areas used in [[ | *Touring or transforming stages locked to certain areas used in [[Spirit Battle]]s. | ||
*[[Home-Run Stadium]] | *[[Home-Run Stadium]] | ||
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