List of composers: Difference between revisions
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**Junichi Nakatsuru would contribute the most to ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', with 9 tracks between both games. | **Junichi Nakatsuru would contribute the most to ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', with 9 tracks between both games. | ||
**Nobuko Toda would contribute the most compositions to ''Ultimate'', arranging 9 songs for the game. | **Nobuko Toda would contribute the most compositions to ''Ultimate'', arranging 9 songs for the game. | ||
**There are for 458 remixes (including different language versions) in the smash series. | |||
==References== | ==References== |
Revision as of 20:54, August 3, 2022
The following is a list of composers who have composed, arranged, and remixed music for the Super Smash Bros. series.
Trivia
- For unspecified reasons, Asuka Ito was never credited on the Super Smash Bros. for Nintendo 3DS / Wii U official website's composers list.
- Grant Kirkhope and Toby Fox are the only non-Japanese composers to arrange music for the Super Smash Bros. series.
- Incidentally, both composers remixed songs they originally composed.
- A total of 109 composers have remixed and/or arranged original music for the Super Smash Bros series.
- Brawl has the most amount of new composers with 38, while 64 has the least amount of them with one sole composer (Hirokazu Ando).
- Ando also has the most music credits in the series, having done 56 music pieces counting arrangements and Smash-specific compositions.
- Ando and Shogo Sakai are tied for the highest number of new music tracks in Melee, at 14.
- Sakai would also contribute more to Brawl than any other composer, with 21 compositions.
- Junichi Nakatsuru would contribute the most to Super Smash Bros. for Nintendo 3DS / Wii U, with 9 tracks between both games.
- Nobuko Toda would contribute the most compositions to Ultimate, arranging 9 songs for the game.
- There are for 458 remixes (including different language versions) in the smash series.
References
- ^ Melee Music Developer Roundtable: Musical Arrangements. SourceGaming.info (original Japanese publication on Sumabura-Ken!!) (2016-05-16). Retrieved on 2018-12-20. “Ando: That makes me think that the tunes that gave me lots of trouble are somehow worth less than the ones that were a breeze. For the “Green Greens,” “Pokémon Floats,” and some other stage music, I simply made my arrangement and was done. But, the menu theme… That was a tough one! (laughs)”
- ^ Melee Music Developer Roundtable: Orchestra and Chorus I. SourceGaming.info (original Japanese publication on Sumabura-Ken!!) (2016-05-10). Retrieved on 2018-12-20. “Ando: For the opening music, that was February 14th, I think. I was working and Mr. Sakurai came by to listen to what I had. His face grew stern, he said, “well, then,” and it was decided that Mr. Sakai would compose that song.”
- ^ Melee Music Developer Roundtable: Musical Arrangements. SourceGaming.info (original Japanese publication on Sumabura-Ken!!) (2016-05-16). Retrieved on 2018-12-20. “Sakurai: The “Menu 2” theme, however, would be played only after players had met certain requirements. So I wanted it to feel refreshing, like something already familiar to them, like they were watching the game’s’ stages from afar. Sakai: And that “refreshing” feel is exactly where I began to go wrong. Did that mean a cheery spring-like tune? I had no idea what I should do.”