Duck Hunt (SSBU)/Neutral attack/Infinite: Difference between revisions

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|damage=0.4%
|damage=0.4%
|angle=361
|angle=361
|af=3
|bk=16
|bk=16
|ks=15
|ks=15
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}}
}}
|'''+2''' frames
|'''+2''' frames
|5x
|
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=0.4%
|damage=0.4%
|angle=361
|angle=361
|af=3
|bk=12
|bk=12
|ks=10
|ks=10
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}}
}}
|'''+2''' frames
|'''+2''' frames
|5x
|
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=3.0%
|damage=3.0%
|angle=74
|angle=74
|af=3
|bk=70
|bk=70
|ks=140
|ks=140
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|damage=3.0%
|damage=3.0%
|angle=74
|angle=74
|af=3
|bk=70
|bk=70
|ks=140
|ks=140
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|damage=3.0%
|damage=3.0%
|angle=74
|angle=74
|af=3
|bk=70
|bk=70
|ks=140
|ks=140
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==Timing==
==Timing==
Interruptibility and animation length are only for the finisher.
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
{|class="wikitable"
{|class="wikitable"
!Rapid Jab
!Loop points
|5, 7, 9, 11...
|2-3, 19-20
|-
!Rapid jab
|5, 7, 9, 11, 13, 15, 17, 19
|-
|-
!Finisher
!Finisher