Mario (SSBU)/Up throw: Difference between revisions
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|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=40 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Revision as of 19:15, July 19, 2022
Mario up throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
An upwards throw, generally used as a combo tool. Reminiscent of an upwards cap throw in Super Mario Odyssey.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 7.0% | Forward | 70 | 72 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 0 | 100 | 40 | 0.0× | None |
Timing
Invincibility | 1-18 |
---|---|
Throw Release | 18 |
Interruptible | 40 |
Animation length | 69 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|