Cypher: Difference between revisions
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|universe={{uv|Metal Gear}} | |universe={{uv|Metal Gear}} | ||
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'''Cypher''' ({{ja|サイファー|Saifā}}, ''Cypher'') is [[Snake]]'s [[up special move]]. | |||
==Overview== | ==Overview== | ||
[[File:Snake's Cypher Brawl.jpg|250px|thumb|Snake using his Cypher in [[Brawl]]]] | [[File:Snake's Cypher Brawl.jpg|250px|thumb|Snake using his Cypher in [[Brawl]]]] | ||
Snake grabs onto his flying reconnaissance camera to recover. It will not make him [[helpless]], but it will take away his mid-air jump. One can cancel the ride early by performing any attack (excluding the up special), pressing down, or by [[airdodging]], upon which the Cypher will become an upward projectile dealing 6%. In ''Ultimate'', the Cypher can be destroyed, with it having 13 HP. | Snake grabs onto his flying reconnaissance camera to recover. It will not make him [[helpless]], but it will take away his mid-air jump. One can cancel the ride early by performing any attack (excluding the up special), pressing down, or by [[airdodging]], upon which the Cypher will become an upward projectile dealing 6%. In ''[[Super Smash Bros. Ultimate]]'', the Cypher can be destroyed, with it having 13 HP. | ||
Despite the large amount of vertical distance that this move covers, Snake is very vulnerable to edgeguarding while using it because it does not have a damaging hitbox until either Snake cancels the move or he is hit out of it. However, he gains 7% damage-based [[armor]] from frames 7-94, adding a good layer of safety. If he uses it from below, he is extremely vulnerable to attacks and even spikes as it rises very slowly, but the attack must break the armor for this to happen. If an opponent gets hit by the Cypher after Snake lets go, they will take 6% damage. | Despite the large amount of vertical distance that this move covers, Snake is very vulnerable to edgeguarding while using it because it does not have a damaging hitbox until either Snake cancels the move or he is hit out of it. However, he gains 7% damage-based [[armor]] from frames 7-94, adding a good layer of safety. If he uses it from below, he is extremely vulnerable to attacks and even spikes as it rises very slowly, but the attack must break the armor for this to happen. If an opponent gets hit by the Cypher after Snake lets go, they will take 6% damage. | ||
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If Snake damages himself with his [[C4]] or [[Hand Grenade]], he can reuse the move and augment his recovery. At higher percentages, this becomes more difficult to do, because Snake must [[tech]] against the stage to avoid being star KO'd or stage spiked. If done right, this makes his recovery effectively infinite until Snake [[SD]]s. In ''Ultimate'', due to stage spikes becoming untechable at higher [[percentage]]s, this makes the strategy even riskier. Due to Cypher now being able to be destroyed, if a move deals 13%, the armor and Cypher will likely be broken at once, allowing the [[recovery]] to be intercepted safely. | If Snake damages himself with his [[C4]] or [[Hand Grenade]], he can reuse the move and augment his recovery. At higher percentages, this becomes more difficult to do, because Snake must [[tech]] against the stage to avoid being star KO'd or stage spiked. If done right, this makes his recovery effectively infinite until Snake [[SD]]s. In ''Ultimate'', due to stage spikes becoming untechable at higher [[percentage]]s, this makes the strategy even riskier. Due to Cypher now being able to be destroyed, if a move deals 13%, the armor and Cypher will likely be broken at once, allowing the [[recovery]] to be intercepted safely. | ||
In '' | In ''Ultimate'', Cypher was given a few changes to prevent Snake's movement from being as limited: he is now able to grab the ledge while using Cypher if he is facing it, and with the reintroduction of [[airdodging|directional air dodges]], his recovery gains a slight increase in distance while Cypher's lingering hitbox can cover his air dodge to the ledge. | ||
{{clear}} | {{clear}} | ||
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}} | }} | ||
==Trophy | ==Trophy== | ||
{{Trophy | |||
|name=Cypher | |||
|image=Cypher - Brawl Trophy.png | |||
|desc=An unmanned aerial surveillance vehicle used by the U.S. Army. It uses a fan in the center of its body to hover and a camera on its upper fuselage to monitor from the skies. It has a number of models, including the armed Gun Cypher and the remodeled Cypher II. Its small size and continuous flight ability make it extremely effective in guarding against intruders. | |||
{{Trophy games|console1=none|game1=Metal Gear Solid 2: Sons of Liberty}} | {{Trophy games|console1=none|game1=Metal Gear Solid 2: Sons of Liberty}} | ||
{{ | |game=Brawl | ||
}} | |||
{{clrl}} | |||
==Origin== | ==Origin== | ||
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**Whenever Snake jumps off a Spring (can be either [[Spring|the item]] or a [[Spring (stage element)|stage element]]). | **Whenever Snake jumps off a Spring (can be either [[Spring|the item]] or a [[Spring (stage element)|stage element]]). | ||
**Whenever Snake grabs onto a [[Ladder (stage element)|ladder]] and lets go. This was later fixed in a patch in ''Ultimate''. | **Whenever Snake grabs onto a [[Ladder (stage element)|ladder]] and lets go. This was later fixed in a patch in ''Ultimate''. | ||
{{Special Moves|char=Snake}} | {{Special Moves|char=Snake}} | ||
Revision as of 19:08, July 17, 2022
Cypher | |
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Snake holding onto the Cypher in Ultimate. | |
User | Snake |
Universe | Metal Gear |
Cypher (サイファー, Cypher) is Snake's up special move.
Overview
Snake grabs onto his flying reconnaissance camera to recover. It will not make him helpless, but it will take away his mid-air jump. One can cancel the ride early by performing any attack (excluding the up special), pressing down, or by airdodging, upon which the Cypher will become an upward projectile dealing 6%. In Super Smash Bros. Ultimate, the Cypher can be destroyed, with it having 13 HP.
Despite the large amount of vertical distance that this move covers, Snake is very vulnerable to edgeguarding while using it because it does not have a damaging hitbox until either Snake cancels the move or he is hit out of it. However, he gains 7% damage-based armor from frames 7-94, adding a good layer of safety. If he uses it from below, he is extremely vulnerable to attacks and even spikes as it rises very slowly, but the attack must break the armor for this to happen. If an opponent gets hit by the Cypher after Snake lets go, they will take 6% damage.
If Snake is grabbed during this move and is not thrown or hit, he cannot use this move again when he struggles free, unless he is hit after this happens. Special grabs will not let Snake use Cypher again if they get canceled by the Cypher projectile.
If Snake damages himself with his C4 or Hand Grenade, he can reuse the move and augment his recovery. At higher percentages, this becomes more difficult to do, because Snake must tech against the stage to avoid being star KO'd or stage spiked. If done right, this makes his recovery effectively infinite until Snake SDs. In Ultimate, due to stage spikes becoming untechable at higher percentages, this makes the strategy even riskier. Due to Cypher now being able to be destroyed, if a move deals 13%, the armor and Cypher will likely be broken at once, allowing the recovery to be intercepted safely.
In Ultimate, Cypher was given a few changes to prevent Snake's movement from being as limited: he is now able to grab the ledge while using Cypher if he is facing it, and with the reintroduction of directional air dodges, his recovery gains a slight increase in distance while Cypher's lingering hitbox can cover his air dodge to the ledge.
Instructional quote
Move List | Grabs on to a Cypher and flies up into the air to avoid attacks. Pressing down causes Snake to let go. |
Trophy
- Cypher
- An unmanned aerial surveillance vehicle used by the U.S. Army. It uses a fan in the center of its body to hover and a camera on its upper fuselage to monitor from the skies. It has a number of models, including the armed Gun Cypher and the remodeled Cypher II. Its small size and continuous flight ability make it extremely effective in guarding against intruders.
- Metal Gear Solid 2: Sons of Liberty
Origin
The Cypher is a real-life unmanned aerial vehicle developed by Sikorsky Aircraft Corporation. In the Metal Gear series, Cyphers were the automated flying security cameras that patrolled the bridges between the struts of the Big Shell in Metal Gear Solid 2. A Cypher is also used by The Patriots during the Tanker chapter, taking a picture of Snake standing over a defeated Olga Gurlukovich in order to frame him for a terrorist attack on the marine tanker Discovery. Though neither Snake nor Raiden ever used one to hitch a ride, this move is a good example of Snake's resourcefulness and wouldn't have been out of place in a Metal Gear game. There is also a Gun Cypher derivative which is armed with a light machine gun.
Gallery
Names in other languages
Trivia
- Unlike other characters, Snake regains his Cypher if Mario uses his cape on Snake while he is flying with the Cypher. Snake will still turn around but can use his Cypher again.
- Additionally, he won't flinch after getting footstooled while flying with the Cypher and will be able to use the move again after dropping from the previous Cypher.
- If Snake uses Cypher while another Cypher is still present, the unused Cypher will explode.
- In real life, the Cypher has a maximum weight load of approximately 50lbs (23kg), meaning this maneuver would be impossible.
- In Brawl, a glitch occurs whenever this move is interrupted by certain actions. Snake's helplessness will be stored and he cannot use Cypher until he leaves the ground and relands, which is achievable by either walking off the platform (which is a suicidal action if there is no ground beneath) or by simply jumping. This also applies to Sonic whenever he uses Spring Jump. The methods to achieve this glitch are listed below:
- If Snake gets fired out of a Barrel Cannon and doesn't do anything until he lands, causing him to go into his lying position.
- If Snake grabs a ladder and climbs to the top onto a platform. This was later fixed in a patch in Ultimate.
- If Snake leaves Cypher and cancels the animation by a ground action while very close to the ground. This method is really noticeable by Snake not experiencing any landing lag. This was fixed in Ultimate.
- Additionally, there's another glitch where certain stage elements will cause Snake to turn helpless, although in Brawl, he can still perform a midair jump if one hasn't been used. The methods to achieve this glitch are listed below:
- Whenever Snake performs a tech or lands while throwing an item after getting fired out of a Barrel Cannon.
- Whenever Snake jumps off a Spring (can be either the item or a stage element).
- Whenever Snake grabs onto a ladder and lets go. This was later fixed in a patch in Ultimate.