Super Smash Bros. Ultimate

Ganondorf (SSBU)/Down tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 19: Line 19:
|zpos=3.0
|zpos=3.0
|ff=1.0
|ff=1.0
|trip=35
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
Line 38: Line 39:
|zpos=0.0
|zpos=0.0
|ff=1.0
|ff=1.0
|trip=35
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
Line 57: Line 59:
|zpos=0.0
|zpos=0.0
|ff=1.0
|ff=1.0
|trip=35
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
Line 82: Line 85:


==Trivia==
==Trivia==
*This move is referred to as "Leg Sweep" in the game despite the fact that it is only a sweep in ''[[Ganondorf (SSBM)/Down tilt|Melee]]''
*The move has a 35% trip chance that can never actually happen, due to its largely vertical launch angle.
*The move is referred to as Leg Sweep in-game, despite Ganondorf's down tilt only having been a sweep [[Ganondorf (SSBM)/Down tilt|in ''Melee'']].


{{MvSubNavGanondorf|g=SSBU}}
{{MvSubNavGanondorf|g=SSBU}}
[[Category:Ganondorf (SSBU)]]
[[Category:Ganondorf (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

Revision as of 13:29, July 6, 2022

Hitbox visualization showing Ganondorf's down tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0 AngleIcon60.png Forward 30 94 0 HitboxTableIcon(False).png 3.0 legr 0.0 0.0 3.0 1.0× 1.0× 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 14.0% 0 AngleIcon70.png Forward 30 94 0 HitboxTableIcon(False).png 4.8 legr 5.0 0.0 0.0 1.0× 1.0× 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 14.0% 0 AngleIcon80.png Forward 30 94 0 HitboxTableIcon(False).png 4.8 kneer 8.5 -0.5 0.0 1.0× 1.0× 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 10-12
Interruptible 36
Animation length 45
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia

  • The move has a 35% trip chance that can never actually happen, due to its largely vertical launch angle.
  • The move is referred to as Leg Sweep in-game, despite Ganondorf's down tilt only having been a sweep in Melee.