Zelda (SSBU)/Down throw: Difference between revisions
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Hits 1-4|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 51: | Line 51: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1- | |1-51 | ||
|- | |- | ||
! | !Hits 1-4 | ||
|25-26, 31-32, 37-38, 43-44 | |25-26, 31-32, 37-38, 43-44 | ||
|- | |- | ||
!Throw release | !Throw release | ||
| | |51 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |71 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 66: | Line 66: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=20|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=19}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=51}}{{FrameStrip|t=Vulnerable|c=38}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 15:55, July 2, 2022
Zelda down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 2.0% | ![]() |
Forward | 75 | 85 | 0 | 0.0× | ![]() |
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Timing
If used at an edge, the opponent is pushed 1.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-51 |
---|---|
Hits 1-4 | 25-26, 31-32, 37-38, 43-44 |
Throw release | 51 |
Interruptible | 71 |
Animation length | 89 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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