26
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Tag: Mobile edit |
m (→Moveset) Tag: Mobile edit |
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|neutral2dmg=5% | |neutral2dmg=5% | ||
|neutral3dmg=7% | |neutral3dmg=7% | ||
|neutraldesc=Ike jabs, kicks, and then executes an overhead slash. Ike’s fastest move. One of the strongest neutral attacks in the game along with {{SSBB|Snake}}, being capable of KOing opponents around 150%. It also has deceptive range on the first hit. Strong contender for the best neutral attack in the game. | |neutraldesc=Ike jabs, kicks, and then executes an overhead slash. Ike’s fastest move. One of the strongest neutral attacks in the game along with {{SSBB|Snake}}, being capable of KOing opponents around 150%. It also has deceptive range on the first hit. The first hit is also a strong combo tool, confirming into quite a few moves, such as itself, which is done by pressing down between each first hit of jab. The first hit is also a decent shield pressure option. Strong contender for the best neutral attack in the game. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=15% (blade), 14% (upper body), 12% (lower body) | |ftiltdmg=15% (blade), 14% (upper body), 12% (lower body) | ||
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|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|22}} (early & clean blade), {{ChargedSmashDmgSSBB|20}} (clean body), {{ChargedSmashDmgSSBB|17}} (clean tip) | |fsmashdmg={{ChargedSmashDmgSSBB|22}} (early & clean blade), {{ChargedSmashDmgSSBB|20}} (clean body), {{ChargedSmashDmgSSBB|17}} (clean tip) | ||
|fsmashdesc=Ike performs a very powerful overhead swing. The move starts with Ike slowly heaving Ragnell over his head before striking with a heavy downwards slash, and it is one of the slowest forward smashes in the game, startup and endlag wise. | |fsmashdesc=Ike performs a very powerful overhead swing. The move starts with Ike slowly heaving Ragnell over his head before striking with a heavy downwards slash, and it is one of the slowest forward smashes in the game, startup and endlag wise. Supreme KO move at relatively low percentages, but requires careful timing to use effectively. Long range and high arc allow for edge and recovery interceptions. It also hits characters standing on platforms above Ike and hits diagonally down on characters hanging on the ledge. The power behind the smash is enough to KO an opponent at as low as 30% when fully charged. Second strongest smash in the game (only King Dedede's forward smash is stronger, but Ike's is even stronger at extreme percentages due to slightly higher knockback scaling [the highest in the game]). | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|17}} (blade), {{ChargedSmashDmgSSBB|19}} (slam) | |usmashdmg={{ChargedSmashDmgSSBB|17}} (blade), {{ChargedSmashDmgSSBB|19}} (slam) |
edits