Kirby (SSBU)/Side special: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
The move can be charged for up to 120 frames, with each charge frame adding 0.085% damage to the hitboxes, for a maximum of 29.115% on the ground and 26.115% in the air (per hit) if released right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier. | The move can be charged for up to 120 frames, with each charge frame adding 0.085% damage to the hitboxes, for a maximum of 29.115% on the ground and 26.115% in the air (per hit) if released right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier. | ||
=== | |||
For both versions, landing a fully charged hit produces a [[Special Zoom]]. | |||
===Grounded=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|No charge|42}} | {{HitboxTableTitle|No charge|42}} | ||
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|} | |} | ||
=== | ===Aerial=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|No charge (both hits)|42}} | {{HitboxTableTitle|No charge (both hits)|42}} | ||
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{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|armour=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|armour=y|interruptible=y}} | ||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Total charge time | |||
|120 frames | |||
|- | |||
!Damage added per charge frame | |||
|0.085% | |||
|- | |||
!Walk speed while charging | |||
|0.4 | |||
|- | |||
!Jump speed multiplier while charging | |||
|0.5 | |||
|- | |||
!Interval for recoil damage at full charge | |||
|26 frames | |||
|- | |||
!Maximum percent for full charge recoil damage | |||
|100% | |||
|} | |||
===Special Zoom (fully charged)=== | |||
{|class="wikitable" | |||
!Duration | |||
|30 frames | |||
|- | |||
!Slowdown magnitude | |||
|2 | |||
|- | |||
!Zoom rate | |||
|4 | |||
|- | |||
!Time before zoom | |||
|3 frames | |||
|- | |||
!Background duration (non-1v1) | |||
|21 frames | |||
|} | |||
{{MvSubNavKirby|g=SSBU}} | {{MvSubNavKirby|g=SSBU}} |
Latest revision as of 16:27, May 15, 2022
Hitboxes[edit]
The move can be charged for up to 120 frames, with each charge frame adding 0.085% damage to the hitboxes, for a maximum of 29.115% on the ground and 26.115% in the air (per hit) if released right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
For both versions, landing a fully charged hit produces a Special Zoom.
Grounded[edit]
Aerial[edit]
Timing[edit]
No charge[edit]
The move becomes partially charged with at least 30 charge frames, adding a flame effect to the hitboxes.
Charges between | 15-16 |
---|---|
Hitboxes (grounded) | 26-27 (11-12) |
Hits 1-2 (aerial) | 26-27, 40-41 (11-12, 25-26) |
Interruptible | 70 (55) |
Animation length | 85 (70) |
Grounded | ![]() |
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Full charge[edit]
The frame strips are displayed from release.
Intangibility (grounded) | 2-10 |
---|---|
Hitboxes | 11-12 |
Super armor (grounded) | 11-17 |
Interruptible | 60 |
Animation length | 72 |
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Grounded | ![]() |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Vulnerable |
![]() Intangible |
![]() Armour |
![]() Interruptible |
Parameters[edit]
Move[edit]
Total charge time | 120 frames |
---|---|
Damage added per charge frame | 0.085% |
Walk speed while charging | 0.4 |
Jump speed multiplier while charging | 0.5 |
Interval for recoil damage at full charge | 26 frames |
Maximum percent for full charge recoil damage | 100% |
Special Zoom (fully charged)[edit]
Duration | 30 frames |
---|---|
Slowdown magnitude | 2 |
Zoom rate | 4 |
Time before zoom | 3 frames |
Background duration (non-1v1) | 21 frames |
|