Mario (SSBU)/Down special: Difference between revisions
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Revision as of 17:29, May 8, 2022
Overview
Hitboxes
Timing
The move can be charge-canceled with no additional lag.
Charges between | 19-20 |
---|---|
Pumps | 21-32, 26-37, 31-42, 36-47, 41-52, 46-57, 51-62 |
Pumps (from release) | 2-13, 7-18, 12-23, 17-28, 22-33, 27-38, 32-43 |
Interruptible (from release) | 68 (49) |
Animation length (from release) | 76 (57) |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Parameters
Move
Total charge time | 80 frames |
---|---|
Charge time for heavier shoot animation | 70 frames |
Recoil speed on release per charge frame | 0.02 |
Time to remove charge on release | 1 frame |
F.L.U.D.D.
Vertical offset | 0.5u |
---|---|
Default shot angle | 12° |
Maximum upward deviation | 50° |
Maximum downward deviation | 18° |
Deviation per frame | 1.9° |
Number of pumps shot | 7 |
Delay between pumps | 5 frames |
Pumps
Lifetime | 12 frames |
---|---|
Initial speed | 4.3 |
Maximum additional speed | 4.3 |
Maximum additional knockback | 55 |
Gravity | 0.17 |
Falling speed | 3 |
Minimum size multiplier | 0.8 |
Maximum size multiplier | 1.2 |
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