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|game=SSBU | |game=SSBU | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname= | |neutralname=Left Punch ({{ja|左パンチ|Hidari Panchi}}) / Right Punch ({{ja|右パンチ|Migi Panchi}}) / Finish Punch ({{ja|フィニッシュパンチ|Finisshu Panchi}}) | ||
|neutral1dmg=1% (loop), 2% (final hit) | |neutral1dmg=1% (loop), 2% (final hit) | ||
|neutraldesc=A quick series of alternating punches with boxing gloves that end with a strong straight jab at the end. It can no longer jab cancel because of the new finisher. However, it can rack up a great amount of damage quickly. This is a possible nod to the playable ''Punch-Out'' {{s|Nookipedia|NES game}} in the original ''Animal Crossing''. | |neutraldesc=A quick series of alternating punches with boxing gloves that end with a strong straight jab at the end. It can no longer jab cancel because of the new finisher. However, it can rack up a great amount of damage quickly. This is a possible nod to the playable ''Punch-Out'' {{s|Nookipedia|NES game}} in the original ''Animal Crossing''. | ||
|ftiltname= | |ftiltname=Umbrella ({{ja|かさ|Kasa}}) | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=Swings a Paw Umbrella (using its design from ''Wild World''/''City Folk'') horizontally. Good disjointed range. | |ftiltdesc=Swings a Paw Umbrella (using its design from ''Wild World''/''City Folk'') horizontally. Good disjointed range. | ||
|utiltname= | |utiltname=Wooden Stick ({{ja|きのぼう|Kinobō}}) | ||
|utiltdmg=5% (hit 1), 6% (hit 2) | |utiltdmg=5% (hit 1), 6% (hit 2) | ||
|utiltdesc=Waves a stick upwards in an arc above their head, swinging it back and forth thrice. Hits twice, with very long duration and the second hit having vertical knockback that can KO at high percentages. The back hit typically misses smaller characters. | |utiltdesc=Waves a stick upwards in an arc above their head, swinging it back and forth thrice. Hits twice, with very long duration and the second hit having vertical knockback that can KO at high percentages. The back hit typically misses smaller characters. | ||
|dtiltname= | |dtiltname=Weed Pluck ({{ja|草ぬき|Kusa Nuki}}) | ||
|dtiltdmg=12% (weed), 10% (shockwave) | |dtiltdmg=12% (weed), 10% (shockwave) | ||
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Decently fast, coming out on frame 9. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is the strongest close-up. | |dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Decently fast, coming out on frame 9. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is the strongest close-up. | ||
|dashname= | |dashname=Flower Pot ({{ja|うえきばち|Uekibachi}}) | ||
|dashdmg=10% (clean), 6% (late) | |dashdmg=10% (clean), 6% (late) | ||
|dashdesc=Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edge guarding option. However, the potted sapling will disappear after traveling a set distance. | |dashdesc=Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edge guarding option. However, the potted sapling will disappear after traveling a set distance. | ||
|fsmashname=Bowling Ball | |fsmashname=Bowling Ball ({{ja|ボウリングのたま|Bōringu no Tama}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|17}} (clean) | |fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|17}} (clean) | ||
|fsmashdesc=Leans forwards and drops a bowling ball. It is safe on shield and has enough knockback to KO reliably around 95% (60% fully charged). However, it has a poor horizontal range and noticeable startup as well as high-end lag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point-blank range. | |fsmashdesc=Leans forwards and drops a bowling ball. It is safe on shield and has enough knockback to KO reliably around 95% (60% fully charged). However, it has a poor horizontal range and noticeable startup as well as high-end lag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point-blank range. | ||
|usmashname= | |usmashname=Fireworks ({{ja|はなび|Hanabi}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|1.5}} (hits 2 - 5), {{ChargedSmashDmgSSBU|4.6}} (hit 6) | |usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|1.5}} (hits 2 - 5), {{ChargedSmashDmgSSBU|4.6}} (hit 6) | ||
|usmashdesc=Detonates a {{s|Nookipedia|Fountain Firework}} from ''Animal Crossing: New Leaf'', creating an explosion above themself. It has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%. Interestingly, the blast can be reflected, though Villager won't take any damage due to the hitbox height. | |usmashdesc=Detonates a {{s|Nookipedia|Fountain Firework}} from ''Animal Crossing: New Leaf'', creating an explosion above themself. It has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%. Interestingly, the blast can be reflected, though Villager won't take any damage due to the hitbox height. | ||
|dsmashname=Dig | |dsmashname=Dig ({{ja|穴ほり|Ana Hori}}, ''Hole Dig'') | ||
|dsmashdmg={{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|3}} (further opponents on the ground) | |dsmashdmg={{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|3}} (further opponents on the ground) | ||
|dsmashdesc=Takes out a {{s|Nookipedia|shovel}} and digs in front, then behind themself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. It has moderate ending lag, and it can follow-up into Village's strongest attacks like forward smash if the opponent is at high percentages. | |dsmashdesc=Takes out a {{s|Nookipedia|shovel}} and digs in front, then behind themself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. It has moderate ending lag, and it can follow-up into Village's strongest attacks like forward smash if the opponent is at high percentages. | ||
|nairname= | |nairname=Forward Somersault ({{ja|前転|Zenten}} | ||
|nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (late) | |nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has a very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection. | |nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has a very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection. | ||
|fairname= | |fairname=Front Slingshot ({{ja|前パチンコ|Zen Pachinko}} | ||
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4}} (mid), {{ShortHopDmgSSBU|2.5}} (late) | |fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4}} (mid), {{ShortHopDmgSSBU|2.5}} (late) | ||
|fairdesc=Fires a {{s|Nookipedia|slingshot}} pellet from ''Animal Crossing: Wild World'' that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet does moderate knockback at point-blank range, which is deadly especially offstage. | |fairdesc=Fires a {{s|Nookipedia|slingshot}} pellet from ''Animal Crossing: Wild World'' that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet does moderate knockback at point-blank range, which is deadly especially offstage. | ||
|bairname= | |bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}} | ||
|bairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|3}} (late) | |bairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|3}} (late) | ||
|bairdesc=Like the forward aerial, but aimed backward. It has a slightly slower startup but deals more knockback and damage compared to their forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use. | |bairdesc=Like the forward aerial, but aimed backward. It has a slightly slower startup but deals more knockback and damage compared to their forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use. | ||
|uairname=Upward Turnips | |uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}} | ||
|uairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | |uairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | ||
|uairdesc=Randomly swings one, two, or three {{s|Nookipedia|turnips}} upward. Damage depends on the number of turnips, and the attack acts as a sex kick with a very long duration. High power with three turnips, and it's fast, coming out on frame 6. Villager will swing three turnips in [[Home-Run Contest]]. | |uairdesc=Randomly swings one, two, or three {{s|Nookipedia|turnips}} upward. Damage depends on the number of turnips, and the attack acts as a sex kick with a very long duration. High power with three turnips, and it's fast, coming out on frame 6. Villager will swing three turnips in [[Home-Run Contest]]. | ||
|dairname=Downward Turnips | |dairname=Downward Turnips ({{ja|下カブ|Shita Kabu}} | ||
|dairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | |dairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | ||
|dairdesc=Randomly swings one, two, or three {{s|Nookipedia|turnips}} downwards. The same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with any amount of turnips can [[meteor smash]] if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if it is used while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean. Villager will swing three turnips in Home-Run Contest. | |dairdesc=Randomly swings one, two, or three {{s|Nookipedia|turnips}} downwards. The same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with any amount of turnips can [[meteor smash]] if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if it is used while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean. Villager will swing three turnips in Home-Run Contest. | ||
|grabname=Net | |grabname=Net ({{ja|あみ|Ami}}) | ||
|grabdesc=Traps opponents in a {{s|Nookipedia|net}} with an overhead swing. Long-range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net. | |grabdesc=Traps opponents in a {{s|Nookipedia|net}} with an overhead swing. Long-range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net. | ||
|pummelname= | |pummelname=Net Tightening ({{ja|あみ締め|Ami Shime}}) | ||
|pummeldmg=1.2% | |pummeldmg=1.2% | ||
|pummeldesc=Yanks the net backward to damage the opponent inside. | |pummeldesc=Yanks the net backward to damage the opponent inside. | ||
|fthrowname= | |fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}}) | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Swings net overhead again, tossing the opponent out. High base knockback but very low knockback growth. | |fthrowdesc=Swings net overhead again, tossing the opponent out. High base knockback but very low knockback growth. | ||
|bthrowname= | |bthrowname=Back Net Throw ({{ja|後あみ投げ|Go Ami Nage}}) | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Turns around swinging their net horizontally. One of the strongest back throws in the game, KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. It's also very effective for edge guards due to its altered knockback. | |bthrowdesc=Turns around swinging their net horizontally. One of the strongest back throws in the game, KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. It's also very effective for edge guards due to its altered knockback. | ||
|uthrowname= | |uthrowname=Up Net Throw ({{ja|上あみ投げ|Jō Ami Nage}}) | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling. | |uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling. | ||
|dthrowname= | |dthrowname=Down Net Throw ({{ja|下あみ投げ|Shita Ami Nage}}) | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percentages. A good way to combo into a pocketed projectile. | |dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percentages. A good way to combo into a pocketed projectile. |
edits