Boss: Difference between revisions

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{{Main|Duon}}
{{Main|Duon}}
[[File:Duon.jpg|thumb|Duon's official art.]]
[[File:Duon.jpg|thumb|Duon's official art.]]
'''Duon''' is an immense, double-sided robot fought in The Subspace Emissary on the [[Halberd]]. Duon is created when {{SSBB|Snake}}, {{SSBB|Lucario}}, and Meta Knight destroy the {{SSBB|Mr. Game & Watch}} clones that are maintaining the bridge. As mentioned, Duon has two different sides: one is a bright blue and specializes at melee attacks, while the other is pink and possesses long-range attacks. The blue side has two drill-like appendages and a large blade on his head. He can also fire explosive mines from his shoulders. The pink side can fire several energy blasts from his arm cannons in quick succession. He also fires three blue energy blasts from his head cannon and launches missiles from his shoulders. The beast can also leap into the air to try to crush the heroes and can spin around to cause damage. Upon his defeat, Duon dissolves and noticeably shrinks into a puddle of Shadow Bugs and reveals the trophy of Mr. Game and Watch. As with the other bosses, Duon will attempt to stop the heroes again in The Great Maze.
'''Duon''' is an immense, double-sided robot fought in The Subspace Emissary on the [[Halberd]]. Duon is created when {{SSBB|Snake}}, {{SSBB|Lucario}}, and Meta Knight destroy the {{SSBB|Mr. Game & Watch}} clones that are maintaining the bridge. As mentioned, Duon has two different sides: one is a bright blue and specializes at melee attacks, while the other is pink and possesses long-range attacks. The blue side has two drill-like appendages and a large blade on his head. He can also fire explosive mines from his shoulders. The pink side can fire several energy blasts from his arm cannons in quick succession. He also fires three blue energy blasts from his head cannon and launches missiles from his shoulders. The beast can also leap into the air to try to crush the heroes and can spin around to cause damage. Upon his defeat, Duon dissolves and noticeably shrinks into a puddle of Shadow Bugs and reveals the trophy of Mr. Game & Watch. As with the other bosses, Duon will attempt to stop the heroes again in The Great Maze.
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==Minor bosses==
==Minor bosses==
Since the first ''[[Super Smash Bros.]]'', games in the series have also included "minor bosses", or opponents that are generally unplayable (at least directly) and that are tougher to defeat than usual playable characters but do not meet the criteria for "true" boss status. Often these are simply otherwise playable characters who have permanently gained the effect of a temporary [[item]].  
Since the first ''[[Super Smash Bros.]]'', games in the series have also included "minor bosses", or opponents that are generally unplayable (at least directly) and that are tougher to defeat than usual playable characters but do not meet the criteria for "true" boss status. Often these are simply otherwise playable characters who have permanently gained the effect of a temporary [[item]].


===Giant Donkey Kong===
===Giant Donkey Kong===
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'''False characters''' are clones of characters made of [[Shadow Bugs]], appearing as occasional bosses in [[Adventure Mode: The Subspace Emissary]].
'''False characters''' are clones of characters made of [[Shadow Bugs]], appearing as occasional bosses in [[Adventure Mode: The Subspace Emissary]].
[[File:False characters SSBU.png|thumb|left|Puppet fighters in ''Ultimate''.]]
[[File:False characters SSBU.png|thumb|left|Puppet fighters in ''Ultimate''.]]
In ''Ultimate'', they are known as '''puppet fighters''' and appear in [[Adventure Mode: World of Light]] as clones created by [[Galeem]] and [[Dharkon]]. Special puppet fighters very similar to ''Brawl''{{'}}s false characters appear as obstacles in World of Light's final boss battle.  
In ''Ultimate'', they are known as '''puppet fighters''' and appear in [[Adventure Mode: World of Light]] as clones created by [[Galeem]] and [[Dharkon]]. Special puppet fighters very similar to ''Brawl''{{'}}s false characters appear as obstacles in World of Light's final boss battle.
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{{main|Yellow Devil}}
{{main|Yellow Devil}}
[[File:YellowDevilPortrait.png|200px|thumb|right|Yellow Devil appearing in ''Super Smash Bros. for Wii U''.]]
[[File:YellowDevilPortrait.png|200px|thumb|right|Yellow Devil appearing in ''Super Smash Bros. for Wii U''.]]
'''Yellow Devil''' is the only boss available in both versions, appearing on [[Wily Castle]], and was also the first stage boss confirmed. He is invulnerable in every area except his eye, and can teleport between sides of the stage while dealing damage. When Yellow Devil is defeated, he explodes in a similar manner to a [[Smart Bomb]]. Like the Smart Bomb, whoever landed the final hit is not damaged by the explosion, and gets a point for anyone KO'd by it.  
'''Yellow Devil''' is the only boss available in both versions, appearing on [[Wily Castle]], and was also the first stage boss confirmed. He is invulnerable in every area except his eye, and can teleport between sides of the stage while dealing damage. When Yellow Devil is defeated, he explodes in a similar manner to a [[Smart Bomb]]. Like the Smart Bomb, whoever landed the final hit is not damaged by the explosion, and gets a point for anyone KO'd by it.


Yellow Devil returns alongside Wily Castle in ''Ultimate''.
Yellow Devil returns alongside Wily Castle in ''Ultimate''.
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**Out of these, Bowser is the only character who faces a metal opponent, rather than a giant opponent.
**Out of these, Bowser is the only character who faces a metal opponent, rather than a giant opponent.
*The only two bosses who can take knockback and be KO'd normally by being knocked off the stage are Giga Bowser and Master Core in its Master Shadow and final Core forms.
*The only two bosses who can take knockback and be KO'd normally by being knocked off the stage are Giga Bowser and Master Core in its Master Shadow and final Core forms.
*Only two bosses have ever been absent an installment and reappear in a future installment : [[Giga Bowser]] and [[Galleom]].  
*Only two bosses have ever been absent an installment and reappear in a future installment : [[Giga Bowser]] and [[Galleom]].
**However, as Giga Bowser was present as Bowser’s Final Smash during his absence as a boss, Galleom is the only boss to skip a game entirely.
**However, as Giga Bowser was present as Bowser’s Final Smash during his absence as a boss, Galleom is the only boss to skip a game entirely.
*Ridley is the only boss to become a fully playable character, with Meta Ridley as one of his palette swaps.
*Ridley is the only boss to become a fully playable character, with Meta Ridley as one of his palette swaps.
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