Splat Roller: Difference between revisions

200 bytes added ,  2 years ago
Moves the onstage ink to its own separate section rather spreading information about it between here and the ink article.
m (Added "The head, neck and back of Gramps on Cloud Sea of Alrest" to the end of the list of stages with non-inkable surfaces)
(Moves the onstage ink to its own separate section rather spreading information about it between here and the ink article.)
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==Overview==
==Overview==
Upon use, Inkling will take out the Splat Roller and begin to slide it across the ground, covering the ground in [[ink]] that slows enemies that move on it. Only a certain length can be inked at a time (roughly 80 units) and ink fades away in five seconds. If an enemy that is standing on the ground is hit by the Roller, they will be [[buried]]. Rolling over an enemy that is already buried will instead launch them. The move has no effect on airborne opponents. If Inkling's ink tank is empty, the move has no effect and Inkling will move much slower. The move can be canceled by pressing the special move button.
Upon use, Inkling will take out the Splat Roller and begin to slide it across the ground, covering the ground in ink. If an enemy that is standing on the ground is hit by the Roller, they will be [[buried]]. Rolling over an enemy that is already buried will instead launch them. The move has no effect on airborne opponents. If Inkling's ink tank is empty, the move has no effect, will not ink the stage, and Inkling will move much slower. The move can be canceled by pressing the special move button.


The move aids with recovery if used in the air, moving Inkling forward as they fall with the roller. Pressing the jump button during then grants Inkling a small extra jump. The forward momentum only applies if used with ink; performing the move in the air with an empty tank only results in Inkling dropping almost straight down.
The move aids with recovery if used in the air, moving Inkling forward as they fall with the roller. Pressing the jump button during then grants Inkling a small extra jump. The forward momentum only applies if used with ink; performing the move in the air with an empty tank only results in Inkling dropping almost straight down.


Prior to update 2.0.0, the move was, alongside {{SSBU|King K. Rool}}'s [[down throw]], infamous for its bury hitbox causing opponents to be buried for a disproportionately long amount of time at lower percentages. As such, 2.0.0 reduced the bury time at lower percentages while increasing it at higher percentages, alongside King K. Rool's down throw.
Prior to update 2.0.0, the move was, alongside {{SSBU|King K. Rool}}'s [[down throw]], infamous for its bury hitbox causing opponents to be buried for a disproportionately long amount of time at lower percentages. As such, 2.0.0 reduced the bury time at lower percentages while increasing it at higher percentages, alongside King K. Rool's down throw.
===Onstage ink===
Opponents on ink have reduced moving speed and jump height. This has unintended interactions with certain momentum-based moves, such as increasing their height.
Only a certain length of the stage can be inked at a time (roughly 80 units). After being applied, ink fades away in five seconds.
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