Snake (SSBU): Difference between revisions

Tag: Mobile edit
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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
In ''Brawl'', Snake was considered among the best characters in the game thanks to his extreme damage output and knockback, huge disjointed hitboxes, excellent endurance due to a combination of very high weight and great momentum canceling, an excellent projectile and zoning game with his explosives, and a chain grab with his down throw which he could tech-chase. Due to his top-tier status in ''Brawl'' (placed 6th out of 38 characters), Snake received a mix of buffs and nerfs in the transition to ''Ultimate''. When it comes to direct changes, Snake has seen significant nerfs to many of his strengths, like his incredible power and large hitboxes, being noticeably toned down. Despite this however, none of the nerfs removed his most important traits that made him one of the best characters in ''Brawl''. Furthermore, Snake also greatly benefits from the universal changes which compensates for most of the heavy nerfs he received. As a result, he was only slightly nerfed overall.
In ''Brawl'', Snake was considered among the best characters in the game thanks to his extreme damage output and knockback, huge disjointed hitboxes, excellent endurance due to a combination of very high weight and great momentum canceling, an excellent projectile and zoning game with his explosives, and a chain grab with his down throw which he could tech-chase. Due to his top-tier status in ''Brawl'' (placed 6th out of 38 characters), Snake received a mix of buffs and nerfs in the transition to ''Ultimate''. When it comes to direct changes, Snake has seen significant nerfs to many of his strengths, like his incredible power and large hitboxes, being noticeably toned down. Despite this however, none of the nerfs removed his most important traits that made him one of the best characters in ''Brawl''. Furthermore, Snake also greatly benefits from the universal changes which compensates for most of the heavy nerfs he received, along with buffs given to his projectiles. As a result, he was only slightly nerfed overall.


Directly, Snake has suffered from several critical nerfs to his moveset. His damage output and KO power from ''Brawl'' has been toned down, as his [[neutral attack]], [[forward tilt]], [[down tilt]], [[dash attack]], [[forward smash]], and all of his aerials have decreased damage, knockback, or both. As a result of these changes, his damage racking ability and KO potential, while still above average, has been substantially weakened. Additionally, while he still possesses large disjoints in his attacks, his [[range]] has been significantly nerfed, as the infamously large hitboxes on his attacks are now much smaller or have been completely removed; his [[up tilt]] in particular is the primary example as its controversially large disjointed range has been drastically reduced. Furthermore, all of his explosions can now be [[absorb]]ed, worsening his matchups against characters with  absorption based moves such as [[Ness]], [[Lucas]], and [[Mr. Game & Watch]], and due to his new [[down smash]] no longer involving Snake placing a landmine, this removed one of his main tools for stage control. Lastly, Snake's [[weight]] is much lighter, now being a heavyweight character instead of a super heavyweight while [[Cypher]] can now be destroyed by opponents if their attack is powerful enough, weakening his offstage presence.
Directly, Snake has suffered from several critical nerfs to his moveset. His damage output and KO power from ''Brawl'' has been toned down, as his [[neutral attack]], [[forward tilt]], [[down tilt]], [[dash attack]], [[forward smash]], and all of his aerials have decreased damage, knockback, or both. As a result of these changes, his damage racking ability and KO potential, while still above average, has been substantially weakened. Additionally, while he still possesses large disjoints in his attacks, his [[range]] has been significantly nerfed, as the infamously large hitboxes on his attacks are now much smaller or have been completely removed; his [[up tilt]] in particular is the primary example as its controversially large disjointed range has been drastically reduced. Furthermore, all of his explosions can now be [[absorb]]ed, worsening his matchups against characters with  absorption based moves such as [[Ness]], [[Lucas]], and [[Mr. Game & Watch]], and due to his new [[down smash]] no longer involving Snake placing a landmine, this removed one of his main tools for stage control. Lastly, Snake's [[weight]] is much lighter, now being a heavyweight character instead of a super heavyweight while [[Cypher]] can now be destroyed by opponents if their attack is powerful enough, weakening his offstage presence.
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