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{{video|Needs pictures or GIFs comparing normal knockback/freeze frames/etc. to crouch-canceled knockback/freeze frames/etc. in multiple games.}} | {{video|Needs pictures or GIFs comparing normal knockback/freeze frames/etc. to crouch-canceled knockback/freeze frames/etc. in multiple games.}} | ||
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'''Crouch cancel''' (or '''CC''') is a term in the ''{{b|Super Smash Bros.|series}}'' series which refers to the affect crouching has on getting hit. When a crouching character gets hit by an attack, it will reduce the effect of an attack on the user compared to if they are doing any other action (besides [[shield]]ing). If a character is crouching when they get hit by an attack, they will suffer from less [[hitlag]], as well as [[knockback]] in all games except ''Brawl''. | '''Crouch cancel''' (or '''CC''') is a term in the ''{{b|Super Smash Bros.|series}}'' series which refers to the affect crouching has on getting hit. When a crouching character gets hit by an attack, it will reduce the effect of an attack on the user compared to if they are doing any other action (besides [[shield]]ing). If a character is crouching when they get hit by an attack, they will suffer from less [[hitlag]], as well as [[knockback]] in all games except ''Brawl''. |
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