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(→As a boss: In my hours of messing with GKoops, I've not gotten as much jank as fire hydrant did in 20 minutes) |
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In [[World of Light]], Giga Bowser is first fought in the [[Molten Fortress]] sub-area of the Light Realm map, and then fought again during the Final Battle like every other boss. The player faces him on the {{SSBU|Final Destination}} stage, while the {{SSBUMusicLink|Super Smash Bros.|Giga Bowser}} theme is playing. Unlike other boss battles, defeating him will release the regular Bowser as a playable character from Galeem's control, instead of both appearing separately on the map (as is the case with {{SSBU|Ganondorf}} and [[Ganon]]). He's fought for a second time during the true final battle with [[Galeem]] and [[Dharkon]]. During the battle's second phase, Giga Bowser is the second Light Realm boss to appear on screen, which might indicate him being the second boss in the game. | In [[World of Light]], Giga Bowser is first fought in the [[Molten Fortress]] sub-area of the Light Realm map, and then fought again during the Final Battle like every other boss. The player faces him on the {{SSBU|Final Destination}} stage, while the {{SSBUMusicLink|Super Smash Bros.|Giga Bowser}} theme is playing. Unlike other boss battles, defeating him will release the regular Bowser as a playable character from Galeem's control, instead of both appearing separately on the map (as is the case with {{SSBU|Ganondorf}} and [[Ganon]]). He's fought for a second time during the true final battle with [[Galeem]] and [[Dharkon]]. During the battle's second phase, Giga Bowser is the second Light Realm boss to appear on screen, which might indicate him being the second boss in the game. | ||
While difficult, because his [[armor]] is no longer unlimited and instead has a threshold of 95 [[knockback]] units, it is possible to make Giga Bowser flinch or even launch.<ref>[https://www.youtube.com/watch?v=isbG6ageAfk | While difficult, because his [[armor]] is no longer unlimited and instead has a threshold of 95 [[knockback]] units, it is possible to make Giga Bowser flinch or even launch.<ref>[https://www.youtube.com/watch?v=isbG6ageAfk Attacks that can launch Giga Bowser]</ref> {{SSBU|Cloud}}'s [[Limit Break]] and {{SSBU|Hero}}'s [[Hatchet Man]] are a couple moves that can launch him, as well as [[counterattack|counter]]ing many of his single-hit attacks (some slow or multi-hit counters like {{SSBU|Peach}}'s, {{SSBU|Palutena}}'s, and {{SSBU|Greninja}}'s are unable launch Giga Bowser); {{SSBU|Mii Swordfighter}}'s [[Blade Counter]] will cause Giga Bowser to flinch and cancel his attack, even if the retaliating hit doesn't launch him. Since his attacks do less damage on lower difficulties, the player will need to use stronger counters (e.g. {{SSBU|Joker}}'s [[Tetrakarn]]) or to counter his stronger attacks like [[forward smash]]<!--spirits have little/no effect on what can or cannot be countered-->. This allows the player to see his knockback animations, double jump, aerial up special, and ledge options. {{SSBU|Pac-Man}}'s [[Fire Hydrant]] and (to a lesser extent) {{SSBU|Steve}}'s [[Mine / Craft / Create Block|blocks]] cause Giga Bowser's AI to act strangely, such as jumping after Flying Slam or performing a dash turnaround<ref>[https://www.youtube.com/watch?v=iNpBUTQCtrY Giga Bowser is weird around fire hydrants]</ref> and landing Flying Slam off-center or potentially [[Sacrificial KO|Bowserciding]].<ref>[https://www.youtube.com/watch?v=U8w4uuAM0Zo Giga Bowser defeated by blastzone... with Pac-Man]</ref> If Giga Bowser is hacked to have a regular increasing damage percentage (see below), standard attacks at high damage can also break the knockback threshold. | ||
All move names are sourced from the Japanese ''Dairantō Smash Brothers SPECIAL Official Guide''. As there are no official English localized listings for the moves, many of the names used here reflect the Japanese names for certain subjects. | All move names are sourced from the Japanese ''Dairantō Smash Brothers SPECIAL Official Guide''. As there are no official English localized listings for the moves, many of the names used here reflect the Japanese names for certain subjects. | ||
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| Fire Breath<br>({{ja|クッパブレス|Kuppa Buresu}})|| 2% (early), 1.4% (late), 0.8% (latest) ||Breathes a large stream of flames. Based off of Bowser's [[Fire Breath]]. | | Fire Breath<br>({{ja|クッパブレス|Kuppa Buresu}})|| 2% (early), 1.4% (late), 0.8% (latest) ||Breathes a large stream of flames. Based off of Bowser's [[Fire Breath]]. | ||
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| Flying Slam <br>({{ja|ダイビングプレス|Daibingu Puresu}})|| 20% ||Grabs the opponent, jumping into the air and spinning around before slamming them to the ground with a body press. Based off Bowser's [[Flying Slam]]. | | Flying Slam<br>({{ja|ダイビングプレス|Daibingu Puresu}})|| 20% ||Grabs the opponent, jumping into the air and spinning around before slamming them to the ground with a body press. Based off Bowser's [[Flying Slam]]. He almost always goes for the center of the stage. | ||
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| Whirling Fortress <br>({{ja|スピニングシェル|Supiningu Sheru}})|| 2% (first hit), 10% (multihits) ||Retracts into his shell and spins around rapidly. Based off of Bowser's [[Whirling Fortress]], specifically the ''Melee'' incarnation which had a strong first hit. Limbs are intangible from frames 28-80. | | Whirling Fortress<br>({{ja|スピニングシェル|Supiningu Sheru}})|| 2% (first hit), 10% (multihits) ||Retracts into his shell and spins around rapidly. Based off of Bowser's [[Whirling Fortress]], specifically the ''Melee'' incarnation which had a strong first hit. Limbs are intangible from frames 28-80. | ||
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| Bowser Bomb <br>({{ja|クッパドロップ|Kuppa Doroppu}})|| 4% (headbutt), 16% (falling), 10% (landing) ||Jumps into the air, slamming down with a powerful hip drop. Based off of Bowser's [[Bowser Bomb]]. | | Bowser Bomb<br>({{ja|クッパドロップ|Kuppa Doroppu}})|| 4% (headbutt), 16% (falling), 10% (landing) ||Jumps into the air, slamming down with a powerful hip drop. Based off of Bowser's [[Bowser Bomb]]. | ||
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