Super Smash Bros. Ultimate

List of spirits (Donkey Kong series): Difference between revisions

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(Plenty of other series characters haven't make an appearance in years so I don't see the point.)
Tag: Mobile edit
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Donkey Kong represents the original Donkey Kong, who was originally depicted as giant.
*The Giant Donkey Kong represents the original Donkey Kong, who was originally depicted as giant. Donkey Kong's yellow costume references the original Donkey Kong's yellow color scheme.
*The red Peach ally represents the Lady, who was originally depicted as a blonde woman with a red dress.
*The red Peach ally represents the Lady, Donkey Kong's hostage who was originally depicted as a blonde woman with a red dress.
*The stage and music track represent Donkey Kong and the Lady's debut in ''Donkey Kong''. The stage features the original 8-bit form of Donkey Kong as a stage element.
*The stage and music track represent Donkey Kong and the Lady's debut in the original ''Donkey Kong'' arcade game. The stage features the original 8-bit form of Donkey Kong as a stage hazard.
*The Barrel items in the Item Tidal Wave rule reference the barrels Donkey Kong throws during the game's first level.
*The Barrel items reference the barrels that Donkey Kong throws in the first stage of ''Donkey Kong''.
*The first battle condition references how Jumpman must rescue the Lady from Donkey Kong.
*The first and third battle conditions reference the main gameplay of ''Donkey Kong'' in which Jumpman, the playable protagonist, must reach the end of each stage within each stage's time limit and three lives to rescue the Lady from Donkey Kong.  
*The Super Armor battle condition references how Donkey Kong is impossible to touch when Jumpman reaches the end of the game's levels.
*The Super Armor battle condition references how Donkey Kong cannot be touched or harmed when Jumpman reaches the end of each stage.
*The timed stamina battle condition references both Jumpman's three lives and the time limit in each level.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how Donkey Kong kidnaps the Lady in ''Donkey Kong''.
*This spirit's Grab type references how Donkey Kong kidnaps the Lady in ''Donkey Kong''.
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller-than-normal Donkey Kong represents Donkey Kong Jr., the father of the current Donkey Kong.
*The smaller-than-normal Donkey Kong represents Donkey Kong Jr., while the Giant Donkey Kong minion represents the original Donkey Kong.
*The Giant Donkey Kong minion represents the original Donkey Kong, the grandfather of the current Donkey Kong.
*The stage references the jungle stages of ''Donkey Kong Jr.'', while the music track features the musical theme for the first jungle stage.
*The stage references the two jungle stages of ''Donkey Kong Jr.''
*The third battle condition references the ending of ''Donkey Kong Jr.'' where the titular character must rescue Donkey Kong from Mario's captivity.
*The music track references Donkey Kong Jr.'s appearance in ''Donkey Kong Jr.''
*The third battle condition references the ending of ''Donkey Kong Jr.'' where the titular character rescues his father.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how Donkey Kong Jr. carries his rescued father off-screen at the end of ''Donkey Kong Jr.''
*This spirit's Grab type and Strong Throw ability reference how Donkey Kong Jr. carries his rescued father off-screen at the end of ''Donkey Kong Jr.''
*In World of Light, Donkey Kong Jr.'s spirit is located in the Pac-Maze section, referencing how Donkey Kong Jr. debuted as an 8-bit character.
*In World of Light, Donkey Kong Jr.'s spirit is located in the Pac-Maze section, referencing how Donkey Kong Jr. debuted as an 8-bit character.
|-
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|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}}
|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Donkey Kong is the grandson of Cranky Kong, the older, bearded version of the original Donkey Kong.
*Donkey Kong represents his grandfather, Cranky Kong. Donkey Kong's white costume references the white color scheme of Cranky Kong's beard.
*The stage features Cranky's Cabin, Cranky Kong's home in the ''Donkey Kong'' series, whose silhouette appears in the window.
*The stage features Cranky's Cabin, Cranky Kong's home in the ''Donkey Kong'' series. Cranky Kong's silhouette appears as a background character in the window.
*The music track references Cranky Kong's debut as the original Donkey Kong in the titular game, which he plays during the opening cutscene of ''Donkey Kong Country''.
*The music track references Cranky Kong's debut as the original Donkey Kong in the titular game, which he plays during the opening cutscene of ''Donkey Kong Country''.
*The Slumber Floor hazard references how Cranky Kong is an elderly Kong, who is often seen falling asleep.
*The Slumber Floor hazard references how Cranky Kong is an elderly Kong, who is often seen falling asleep.
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*Captain Falcon and Funky Kong are both pilots of their own aircraft.
*Captain Falcon and Funky Kong are both pilots of their own aircraft.
*The Diddy Kong and Donkey Kong minions are fellow Kongs along with Funky Kong, and Funky's regular customers in his businesses.
*The Diddy Kong and Donkey Kong minions are fellow Kongs along with Funky Kong, and Funky's regular customers in his businesses.
*The stage and music track represent Funky Kong's debut as an ally in ''Donkey Kong Country'', with the music track representing Funky's Flights, Funky's travel service operation.
*The stage and music track represent Funky Kong's debut as an ally in ''Donkey Kong Country''. The music track represents Funky's Flights, Funky's air travel service operation.
*The Bullet Bill items references how Funky Kong provides the Kongs with guns and missile-launching weaponry in ''Donkey Kong 64''.
*The Bullet Bill items and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weaponry in ''Donkey Kong 64''.
*The battle condition references Funky Kong's role as an item shopkeeper in ''Donkey Kong Country: Tropical Freeze''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Funky Kong's spirit is located at Funky's Flights in the DK Island map.
*In World of Light, Funky Kong's spirit is located at Funky's Flights in the DK Island map.
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|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Bayonetta represents Candy Kong, a female Kong with a beautiful and curvaceous figure, with Bayonetta's pink costume referencing Candy Kong's pink-colored clothes.
*Bayonetta represents Candy Kong, a female Kong with a beautiful and curvaceous figure. Bayonetta's pink costume references the pink color scheme of Candy Kong's clothing.
*The stage is based on Kongo Jungle area from ''Donkey Kong Country'', Candy Kong's debut game.
*The music track references the jazz-like musical style of Candy's Music Shop, an instrument shop owned by Candy Kong in ''Donkey Kong 64''.
*The music track references the jazz-like style of Candy's Music Shop in ''Donkey Kong 64''.
*Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, which appears as the collectible item in the ''Donkey Kong'' series.
*The Banana items references the Kongs' shared love for bananas.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Candy Kong's role in aiding the Kongs in their adventures by saving their progress in ''Donkey Kong Country''.
*This spirit's Support type references Candy Kong's role in aiding the Kongs in their adventures by saving their progress in ''Donkey Kong Country''.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Donkey Kong represents Swanky Kong, a red-colored Kong who shares Donkey Kong's facial appearance.
*The red Donkey Kong represents Swanky Kong, a red-colored Kong who shares Donkey Kong's facial appearance.
*The stage references Swanky Kong's appearance in the ''Donkey Kong Country'' series.
*The music track references how Swanky Kong and Funky Kong are both owners of their respective businesses in the ''Donkey Kong Country'' series.
*The music track references how Swanky Kong and Funky Kong are both Kongs that operate their businesses in the ''Donkey Kong Country'' series.
*The Beastball items references Swanky's Sideshow, a circus-themed attraction owned by Swanky Kong in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' where he hosts three ball-tossing minigames.
*The Beastball items reference Swanky Kong's business, Swanky's Sideshow, a circus-themed attraction where Swanky hosts three ball-tossing minigames.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Swanky Kong's role in aiding the Kongs in their adventures by rewarding them special prizes.
*This spirit's Support type references Swanky Kong's role in aiding the Kongs in their adventures by rewarding them special prizes.
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|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Donkey Kong represents Wrinkly Kong, with Donkey Kong's white costume referencing Wrinkly Kong's ghostly white color scheme.  
*The white Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs who appears as a white-colored ghost.
*The stage references Wrinkly's status as a ghost, as Luigi's Mansion is inhabited by ghosts.
*The stage further references Wrinkly Kong's status as a ghost, as the stage is based on Luigi's Mansion, which is inhabited by ghosts.
*The music track references Wrinkly Kong's appearance in the ''Donkey Kong Country'' series.
*The music track references Wrinkly Kong's appearance as an ally in the ''Donkey Kong Country'' series.
*The High Gravity and Low Gravity hazards reference Wrinkly Kong's high jumping ability in ''DK: King of Swing.''
*The Low and High Gravity hazards and battle conditions reference how Wrinkly Kong passes away prior to ''Donkey Kong 64'', but returns as a ghost, who is often seen floating weightlessly in midair.
*The Clear Donkey Kong and third battle condition references how Wrinkly Kong passes away prior to ''Donkey Kong 64'', but returns as a ghost.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Wrinkly Kong provides information to the player and saves their progress in the ''Donkey Kong Country'' series.
*This spirit's Support type references how Wrinkly Kong provides information to the player and saves their progress in the ''Donkey Kong Country'' series.
*This spirit's Shield type and Trade-Off Defense ↑ ability further references Wrinkly Kong's frailty in her old age and return as a ghost.
*This spirit's Trade-Off Defense ↑ ability references Wrinkly Kong's passing away and later return as a ghost.
|-
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|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Isabelle's color scheme and pink costume references how Dixie Kong's blonde hair and pink shirt.
*The pink Isabelle's color scheme references Dixie Kong's blonde hair and pink shirt.
*Diddy Kong references his playable appearance with Dixie Kong in ''Donkey Kong Country 2: Diddy's Kong Quest'', with Diddy Kong's pink costume being based on Dixie's color scheme.
*Diddy Kong references his playable appearance with Dixie Kong in ''Donkey Kong Country 2: Diddy's Kong Quest''. Diddy Kong's pink costume is based on Dixie Kong's color scheme.
*The music track references Dixie's appearance as a playable character in ''Donkey Kong Country: Tropical Freeze''.
*The music track references Dixie Kong's appearance as a playable character in ''Donkey Kong Country: Tropical Freeze''.
*The Banana items reference the Kongs' shared love for bananas.
*The Banana items represents the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
*Isabelle starting off with a Super Leaf references Dixie Kong's signature move, Helicopter Whirl, which allows her to glide across the stage and reduce falling speed.
*Isabelle starting off with a Super Leaf references Dixie Kong's signature move, Helicopter Whirl, which allows her to glide across the stage and reduce falling speed.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Diddy Kong Team represents Lank Kong, with Diddy Kong's blue costume referencing the blue color scheme of Lanky's overalls.  
*The Diddy Kong Team's blue costume references the blue color scheme of Lanky Kong's overalls.  
*The music track references Lanky Kong's debut in ''Donkey Kong 64'', who is featured on the DK Rap.
*The music track references Lanky Kong's debut in ''Donkey Kong 64'', who is featured in the DK Rap's lyrics.
*The Banana items reference the Kongs' shared love for bananas.
*The Banana items represent the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy to defeat enemies and climb.
*This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy for him to defeat enemies and climb up steep walkways.
|-
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|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Diddy Kong represents his younger sister, Tiny Kong, with Diddy Kong's blue costume referencing the blue color scheme of Tiny's clothes.
*Diddy Kong represents his younger sister, Tiny Kong. Diddy Kong's blue costume references the blue color scheme of Tiny Kong's clothes.
*The music track references Tiny Kong's debut in ''Donkey Kong 64'', who is featured on the DK Rap.
*The music track references Tiny Kong's debut in ''Donkey Kong 64'', who is featured in the DK Rap's lyrics.
*The Heavy Wind and Low Gravity hazards reference Tiny's ability to glide and slowly fall using her pigtails in ''Donkey Kong 64''.
*The Heavy Wind and Low Gravity hazards reference Tiny Kong's ability to glide and slowly fall using her pigtails in ''Donkey Kong 64''.
*The Tiny rule references Tiny's ability to shrink using the Tiny Barrel in ''Donkey Kong 64''.
*The Tiny rule and timed battle condition reference Tiny Kong's ability to shrink using the Tiny Barrel in ''Donkey Kong 64'', which can only be used for a limited time until the player runs out of Crystal Coconuts.
*The timed battle condition references how the player can use Tiny's shrinking abilities until they run out of Crystal Coconuts.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Tiny Kong's role in aiding the Kongs to defeat King K. Rool in ''Donkey Kong 64''.
*This spirit's Support type references Tiny Kong's role in aiding the Kongs to defeat King K. Rool in ''Donkey Kong 64''.
*This spirit's Easier Dodging ability references how Tiny uses her flying ability to dodge enemy attacks.
*This spirit's Easier Dodging ability references how Tiny uses her flying ability to dodge enemy attacks.
*In World of Light, Tiny Kong's spirit is located in the Lost Woods area of the Sacred Land map similar to the stage's jungle setting.
|-
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|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Donkey Kong represents Chunky Kong, another strong Kong character in ''Donkey Kong 64''.
*Donkey Kong represents Chunky Kong, a strong, playable Kong character in ''Donkey Kong 64''.
*The music track represents Chunky Kong's debut in ''Donkey Kong 64'', who is featured on the DK Rap.
*The music track represents Chunky Kong's debut in ''Donkey Kong 64'', who is featured in the DK Rap's lyrics.
*The battle condition references Chunky Kong's Primate Punch, which can easily defeat most enemies.
*The battle condition references Chunky Kong's Primate Punch, the first special move Chunky learns in ''Super Mario 64'' whose punch can defeat stronger enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Chunky is the strongest member of the Kongs.
*This spirit's Attack type references how Chunky is the strongest member of the Kongs who uses powerful attacks in ''Donkey Kong 64''.
|-
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*The current Donkey Kong and Rambi the Rhino both debuted in ''Donkey Kong Country''.
*The current Donkey Kong and Rambi the Rhino both debuted in ''Donkey Kong Country''.
*The music track references Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features Rambi as a playable character.
*The music track references Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features Rambi as a playable character.
*The Impact Run battle condition references how Rambi attacks his enemies by ramming into them.
*The Impact Run battle condition references how Rambi attacks by ramming into his enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Speed ↑ ability references Rambi's ability to charge and ram into his enemies.
*This spirit's Attack type and Speed ↑ ability references Rambi's ability to charge and ram into his enemies.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Corrin and Enguarde the Swordfish are both associated with water and swords.
*Corrin and Enguarde the Swordfish are both associated with water and swords.
*The stage references the underwater levels that features Enguarde as a playable character in the ''Donkey Kong'' series.
*The stage references the swimming levels in the ''Donkey Kong'' series which features Enguarde as a playable character.
*The music track references Enguarde's debut as an ally in ''Donkey Kong Country''.
*The music track references Enguarde's debut as an ally in ''Donkey Kong Country''.
*The Buoyancy Reduced rule references Enguarde's enhanced swimming ability.
*The Buoyancy Reduced rule and battle conditions reference Enguarde's swimming ability and underwater dash attacks, with Corrin's dash attack resembling Enguarde's pointed bill.
*The battle conditions reference how Enguarde attacks underwater enemies by dashing, with Corrin's dash attack resembling Enguarde's pointed bill.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type further references Enguarde's ability to attack underwater enemies by dashing.
*This spirit's Attack type further references Enguarde's ability to attack underwater enemies by dashing.
*This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
*This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
*In World of Light, Enguarde's spirit is located in a large body of water similar to the stage's sea setting.
*In World of Light, Enguarde's spirit is located in a large body of water on the DK Island map similar to the stage's water setting.
|-
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Duck from Duck Hunt and Squawks the Parrot are both bird character, with the Duck's green and yellow color scheme referencing Squawk the Parrot's green-and-yellow color scheme.
*The white Duck Hunt features the Duck turning green and yellow, referencing Squawk the Parrot's green-and-yellow color scheme.
*The stage references Torchlight Trouble, a cavernous level that features Squawks in his debut game, ''Donkey Kong Country''.
*The stage and Fog hazard reference {{s|mariowiki|Torchlight Trouble}}, a cavernous stage in Squawks' debut game, ''Donkey Kong Country'' where Squawks guides the Kongs through the darkness with a lantern.
*The Fog hazard further references the darkness of Torchlight Trouble, which requires Squawks to help guide the Kongs through.
*The music track references Squawks' debut as an ally in ''Donkey Kong Country''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Squawks is an Animal Friend to the Kongs.
*This spirit's Support and Grab types reference Squawks' ability to carry the Kongs in ''Donkey Kong Country 2: Diddy Kong's Quest''.
*This spirit's Grab type references how Squawks can carry the Kongs in ''Donkey Kong Country 2: Diddy Kong's Quest''.
*This spirit's Fog Immunity ability further references how Squawks guides the Kongs through the darkness of Torchlight Trouble by carrying a lantern.
*This spirit's Fog Immunity ability references how Squawks guides the Kongs through Torchlight Trouble by carrying a lantern.
*In World of Light, Squawks' spirit is located at the eastern volcano area in the Light Realm, referencing {{s|mariowiki|Squawks' Shaft}}, a stage within the volcanic {{s|mariowiki|Crocodiel Cauldron}} world in ''Diddy Kong's Quest''.
*In World of Light, Squawks' spirit is located at the Raging Volcano section, referencing Squawks' Shaft, a level within the volcanic Crocodile Cauldron in ''Diddy Kong's Quest''.
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|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Falco and Expresso the Ostrich are both bird-like characters, with Falco's black costume referencing Expresso's black color scheme.  
*Falco and Expresso the Ostrich are both bird-like characters. Falco's black costume references Expresso's black color scheme.  
*The stage is a reference to Expresso's speed running mechanic, which is associated with the ''Sonic the Hedgehog'' series.
*The stage and battle conditions reference Expresso's ability to run fast, which is often associated with the ''Sonic the Hedgehog'' series, and to fall slowly and glide through the air by flapping his wings.
*The music track references Expresso's debut as an ally in ''Donkey Kong Country''.
*The music track references Expresso's debut as an ally in ''Donkey Kong Country''.
*The Slippery Stage rule references how Expresso's high top speed makes it difficult to control him.
*The Floaty Jumps battle condition references Expresso's ability to fall slowly.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Expresso is an Animal Friend to the Kongs.
*This spirit's Support type references how Expresso is an Animal Friend to the Kongs.
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Greninja represents Winky thr Frog, another amphibian character.
*The green Greninja represents Winky the Frog, a green amphibian character.
*The music track references Winky's debut as an ally in ''Donkey Kong Country''.
*The music track references Winky's debut as an ally in ''Donkey Kong Country''.
*The "increased jump power" and Instadrop battle conditions reference Winky's ability to perform high jumps and defeat powerful enemies by jumping on them.
*The battle conditions reference Winky's ability to perform high jumps and defeat powerful enemies by jumping on them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Winky is an Animal Friend to the Kongs.
*This spirit's Support type references how Winky is an Animal Friend to the Kongs.
*This spirit's Attack type further references Winky's ability to defeat enemies by jumping on them.
*This spirit's Attack type further and Foot Attack ↑ ability further references Winky's ability to defeat powerful enemies by stomping on them.
*This spirit's Foot Attack ↑ ability further references Winky's ability to defeat powerful enemies by stomping on them.
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*This spirit's Support type references how Ellie is an Animal Friend to the Kongs.
*This spirit's Support type references how Ellie is an Animal Friend to the Kongs.
*This spirit's Water & Ice Attack ↑ ability references how Ellie attacks by shooting water from her trunk.
*This spirit's Water & Ice Attack ↑ ability references how Ellie attacks by shooting water from her trunk.
*In World of Light, Ellie's spirit is located in the Kongo Jungle section on a bridge over water similar to the stage's setting.
*In World of Light, Ellie's spirit is located on a bridge over water in the jungle area of the Light Realm similar to the stage's setting.
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|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*Donkey Kong represents Super Kong, the white-colored version of Donkey Kong that Professor Chops summons in ''Donkey Kong Country Returns''.
*Donkey Kong represents Super Kong, the white-colored version of Donkey Kong summoned by Professor Chops in ''Donkey Kong Country Returns''.
*The music track references {{s|supermariowiki|Jungle Hijixs}}, the first level in ''Donkey Kong Country Returns'' that first features Professor Chops as an ally.
*The music track references {{s|supermariowiki|Jungle Hijixs}}, the first level in ''Donkey Kong Country Returns'' that first features Professor Chops as an ally.
*The Banana Peel item references the Kongs' shared love for bananas.
*The Banana Peel item represents the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
*The battle condition references Super Kong's invincibility to enemy attacks.
*The battle condition references Super Kong's invincibility to enemy attacks.
----'''Other trivia:'''
----'''Other trivia:'''
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*The stage references the various cave stages in the ''Donkey Kong Country'' series which feature Zingers as enemies.
*The stage references the various cave stages in the ''Donkey Kong Country'' series which feature Zingers as enemies.
*The music track represents Bramble Blast, a bramble stage from ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Zingers as enemies.
*The music track represents Bramble Blast, a bramble stage from ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Zingers as enemies.
*The Unira items references the Zinger's spines which prevent them from being defeated under normal circumstances.
*The Unira items references the Zinger's spines, which prevent them from being defeated under normal circumstances.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references how Zingers cannot be defeated under normal circumstances.
*This spirit's Shield type further references how Zingers cannot be defeated under normal circumstances.
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|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Klaptrap appears as the Assist Trophy enemy.
*The blue Tiny King K. Rool represents Klaptrap, a small, blue-colored Kremling, which appears as the Assist Trophy enemy.
*The blue Tiny King K. Rool represents Klaptrap, a small, blue-colored Kremling.
*The stage and music track represent Klaptrap's debut as an enemy in ''Donkey Kong Country''.
*The stage and music track represent Klaptrap's debut as an enemy in ''Donkey Kong Country''.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}
|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*King K. Rool represents his pirate alter-ego, Kaptain K. Rool, with King K. Rool's brown costume referencing the brown color scheme of Kaptain K. Rool's trench coat.
*King K. Rool represents his pirate alter-ego, Kaptain K. Rool. King K. Rool's brown costume references the brown color scheme of Kaptain K. Rool's trench coat.
*The stage references the Flying Krock, a flying airship and the location of Kaptain K. Rool's boss battle in ''Donkey Kong Country 2: Diddy's Quest''.
*The stage and music reference the Flying Krock, a flying airship where the boss battle against Kaptain K. Rool takes place in ''Donkey Kong Country 2: Diddy's Quest''.
*The music track represents Kaptain K. Rool's boss battle theme in ''Donkey Kong Country 2''.
*King K. Rool's frequent [[Blunderbuss]] and the Invisibility rule reference how Kaptain K. Rool uses his  blunderbuss as his main weapon and occasionally turns invisible during his first boss battle. King K. Rool also wears his pirate hat while performing his Blunderbuss attack.
*The Invisibility rule references Kaptain K. Rool's ability to turn invisible during his first boss battle.
*King K. Rool's frequent [[Blunderbuss]] features King K. Rool donning his pirate hat while performing the attack, referencing how Kaptain K. Rool uses his blunderbuss as his main weapon during his boss battles.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Kaptain K. Rool uses powerful attacks with his blunderbuss.
*This spirit's Attack type references how Kaptain K. Rool uses powerful attacks with his blunderbuss.
Line 964: Line 949:
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Diddy Kong Team references the many number of members in the Tiki Tak Tribe, with the team's costumes referencing the Tiki Tak's color scheme.
*The Diddy Kong Team's costumes features different color schemes, referencing the Tiki Tak Tribe's color schemes.
*The stage references how ''Donkey Kong Country Returns'' is an entry in the ''Donkey Kong Country'' series.
*The music track references the Tiki Tak Tribe's appearance as enemies in ''Donkey Kong Country Returns''.
*The music track references the Tiki Tak Tribe's appearance as enemies in ''Donkey Kong Country Returns''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fires.
*This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fires.
*In World of Light, the Tiki Tak Tribe spirit is located in the Poison Woods section, referencing how the Tiki Tak Tribe is stationed within the rainforests of Donkey Kong Island in ''Donkey Kong Country Returns''.
*In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe is stationed in the rainforests of Donkey Kong Island in ''Donkey Kong Country Returns''.
|-
|-
|166
|166
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|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*King K. Rool and Lord Fredrik are both leaders of a team of animal enemies in their respective games, with King K. Rool's white coloration being based on Lord Fredrik's color scheme.
*King K. Rool and Lord Fredrik are both leaders of a team of animal enemies in their respective games. King K. Rool's white costume is based on Lord Fredrik's color scheme.
*The stage's ice theme and music track references Lord Fredrik's appearance in ''Donkey Kong Country: Tropical Freeze'' where he turns Donkey Kong Island into a frozen wasteland .
*The stage's ice theme and music track references Lord Fredrik's appearance in ''Donkey Kong Country: Tropical Freeze'' where he turns Donkey Kong Island into a frozen wasteland.
*The Ice Floor hazard references how Lord Fredrick uses ice dragons to freeze the arena during his boss battle.
*The Ice Floor hazard references how Lord Fredrick uses ice dragons to freeze the arena during his boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
Line 998: Line 982:
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Yoshi represents Kip, another small reptilian character.
*The Tiny Yoshi represents Kip, a small reptilian character. The Yoshi Team references the 4-player multiplayer mode of ''Donkey Kong Barrel Blast''.
*The music track references how ''DK: Jungle Climber'' and ''Donkey Kong Barrel Blast'' are both ''Donkey Kong'' spin-off games.
*The music track references how ''DK: Jungle Climber'' and ''Donkey Kong Barrel Blast'' are both ''Donkey Kong'' spin-off games.
*Yoshi starting off with a Rocket Belt references the jet-powered bongos each character uses in ''Donkey Kong Barrel Blast''.
*Yoshi starting off with a Rocket Belt references the jet-powered bongos each character uses in ''Donkey Kong Barrel Blast''.
Line 1,015: Line 999:
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Wendy represents Kelypso, another female reptilian character.
*Wendy represents Kalypso, a female reptilian character who wears makeup and gold jewelery. The Wendy Team references the 4-player multiplayer mode of ''Donkey Kong Barrel Blast''.
*The music track references how ''DK: Jungle Climber'' and ''Donkey Kong Barrel Blast'' are both ''Donkey Kong'' spin-off games.
*The music track references how ''DK: Jungle Climber'' and ''Donkey Kong Barrel Blast'' are both ''Donkey Kong'' spin-off games.
*The "increased move speed" battle condition references Kalypso's top speed stats in ''Donkey Kong Barrel Blast''.
*The "increased move speed" battle condition references Kalypso's top speed stats in ''Donkey Kong Barrel Blast''.
Line 1,021: Line 1,005:
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Rocket Belt Equipped ability references how each character in ''Donkey Kong Barrel Blast'' starts the race with the jet-powered bongos.
*This spirit's Rocket Belt Equipped ability references how each character in ''Donkey Kong Barrel Blast'' starts the race with the jet-powered bongos.
*In World of Light, Kalypso's spirit located at the Kongo Jungle section similar to the stage's setting.
*In World of Light, Kalypso's spirit located at the jungle area in the Light Realm similar to the stage's setting.
|-
|-
|170
|170
Line 1,033: Line 1,017:
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Ryu and Karate Kong are both experts of martial arts, with Ryu's purple costume referencing the purple color scheme of Karate Kong's karate uniform.
*Ryu and Karate Kong are both experts of martial arts. Ryu's purple costume references the purple color scheme of Karate Kong's karate uniform.
*The stage references the river where Donkey Kong battles Karate Kong in ''Donkey Kong: Jungle Beat''.
*The stage references the river where Donkey Kong battles Karate Kong in ''Donkey Kong: Jungle Beat''.
*The music track references Karate Kong's appearance as a boss in ''Donkey Kong: Jungle Beat''.
*The music track references Karate Kong's appearance as a boss in ''Donkey Kong: Jungle Beat''.
*The High Gravity hazard and Hard to Launch rule reference how Karate Kong's boss battle doesn't feature jumping mechanics.
*The rules and battle conditions reference Karate Kong's boss battle where Karate Kong doesn't jump and instead relies on using powerful phsyical attacks.
*The battle conditions reference Karate Kong's boss battle, where he relies on powerful physical attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's proficiency with hand-to-hand combat.
*This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's proficiency with hand-to-hand combat.
Line 1,051: Line 1,034:
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|
|
*Donkey Kong and Ninja Kong are both members of the Kongs, with Donkey Kong's black costume referencing Ninja Kong's black color scheme.
*Donkey Kong and Ninja Kong are both members of the Kongs. Donkey Kong's black costume references Ninja Kong's black color scheme.
*The stage references the barren forest-like area where Donkey Kong battles Ninja Kong in ''Donkey Kong: Jungle Beat''.
*The stage references the barren forest-like area where Donkey Kong battles Ninja Kong in ''Donkey Kong: Jungle Beat''.
*The music track references the Battle for Storm Hill stage that Donkey Kong must pass through before fighting against Ninja Kong.
*The music track references Battle for Storm Hill, the first stage of the Durian Kingdom in ''Donkey Kong: Jungle Beat'' where Ninja Kong serves as its king.
*The battle conditions reference Ninja Kong's boss battle where he relies on powerful punches, kicks, which can stun Donkey Kong.
*The battle conditions reference Ninja Kong's boss battle where he relies on powerful punches and kicks, which can temporarily stun Donkey Kong.
|}
|}



Revision as of 16:10, January 27, 2022

The following is the list of the spirits from the Donkey Kong series in Super Smash Bros. Ultimate.

Primary Spirits

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
137
SSBU spirit Donkey Kong & Lady.png
Donkey Kong & Lady
Grab
★★★★ ⬡⬡⬡ 4,047 10,119 2,386 5,967 1,432 3,580 Strong Throw Donkey Kong •Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
138
SSBU spirit Donkey Kong Jr..png
Donkey Kong Jr.
Grab
★★★ 2,696 8,132 1,374 4,143 1,170 3,529 Strong Throw Donkey Kong Jr.
(Artwork: Donkey Kong Jr. Math)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
139
SSBU spirit Stanley.png
Stanley
Shield
★★ ⬡⬡ 1,624 6,519 763 3,064 861 3,455 No Effect Donkey Kong 3 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
140
SSBU spirit Cranky Kong.png
Cranky Kong
Attack
★★★ ⬡⬡⬡ 2,918 8,798 1,378 4,155 1,324 3,992 Speed ↓ Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Summon with cores from Cyrus & Reese and Wrinkly Kong
•Battle via World of Light (DK Island)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
145
SSBU spirit Dixie Kong.png
Dixie Kong
Grab
★★★ ⬡⬡⬡ 2,526 7,600 1,288 3,876 1,238 3,724 Can Be Enhanced at Lv. 99 Donkey Kong Country 2: Diddy's Kong Quest
(Artwork: Donkey Kong Country: Tropical Freeze)
•Summon with cores from Tiny Kong and Candy Kong
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
146
SSBU spirit Dixie Kong & Kiddy Kong.png
Dixie Kong & Kiddy Kong
Grab
★★★★ ⬡⬡⬡ 4,465 11,167 2,212 5,531 2,001 5,004 Thrown Items ↑ Donkey Kong Country 3: Dixie Kong's Double Trouble! •Enhance the Dixie Kong spirit
147
SSBU spirit Lanky Kong.png
Lanky Kong
Grab
★★ ⬡⬡⬡ 1,505 6,023 775 3,102 730 2,921 No Effect Donkey Kong 64 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
149
SSBU spirit Chunky Kong.png
Chunky Kong
Attack
★★ ⬡⬡ 1,707 6,851 939 3,768 768 3,083 No Effect Donkey Kong 64 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
150
SSBU spirit Rambi.png
Rambi
Attack
★★★ 2,662 8,026 1,024 3,087 1,536 4,631 Speed ↑ Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Battle via World of Light (Forest Hill)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
151
SSBU spirit Enguarde.png
Enguarde
Attack
★★ 2,018 8,078 1,076 4,306 828 3,315 Electric Weakness Donkey Kong Country •Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
159
SSBU spirit Kritter.png
Kritter
Grab
956 4,782 631 3,156 325 1,626 No Effect Donkey Kong Country
(Artwork: Donkey Kong Barrel Blast)
•Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
160
SSBU spirit Zinger.png
Zinger
Shield
1,208 6,041 767 3,836 441 2,205 No Effect Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
161
SSBU spirit Klaptrap.png
Klaptrap
Attack
★★ 1,926 7,742 1,176 4,728 676 2,717 Weight ↓ Donkey Kong Country •Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
162
SSBU spirit Kaptain K. Rool.png
Kaptain K. Rool
Attack
★★★★ ⬡⬡ 4,232 10,583 2,243 5,609 1,989 4,974 No Effect Donkey Kong Country 2: Diddy's Kong Quest •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
163
SSBU spirit Baron K. Roolenstein.png
Baron K. Roolenstein
Shield
★★★ ⬡⬡⬡ 2,933 8,826 1,584 4,766 1,349 4,060 No Effect Donkey Kong Country 3: Dixie Kong's Double Trouble! •Summon with cores from Dr. Crygor, Kritter, and The Creature & Flea Man
165
SSBU spirit Tiki Tak Tribe.png
Tiki Tak Tribe
Neutral
⬡⬡⬡ 990 4,952 314 1,571 638 3,191 Fire Weakness Donkey Kong Country Returns •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
166
SSBU spirit Lord Fredrik.png
Lord Fredrik
Grab
959 4,801 516 2,582 389 1,948 Weight ↑ Donkey Kong Country: Tropical Freeze •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
167
SSBU spirit Kip.png
Kip
Shield
858 4,300 409 2,049 401 2,008 Jump ↑ Donkey Kong Barrel Blast •Purchase at Funky Kong's Shack for 500SP
•Battle via Spirit Board
170
SSBU spirit Karate Kong.png
Karate Kong
Attack
★★★ 2,643 7,970 1,385 4,177 1,157 3,487 Fist Attack ↑ Donkey Kong Jungle Beat •Purchase at Anna's Emporium for 4000SP
•Battle via Spirit Board
171
SSBU spirit Ninja Kong.png
Ninja Kong
Shield
1,052 5,265 631 3,159 421 2,106 No Effect Donkey Kong Jungle Beat •Battle via Spirit Board
•Purchase from the Vault Shop for 500G

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
142
SSBU spirit Candy Kong.png
Candy Kong ★★ Critical-Health Stats ↑ Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Battle via World of Light (DK Island)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
143
SSBU spirit Swanky Kong.png
Swanky Kong Banana Gun Equipped Donkey Kong Country 2: Diddy's Kong Quest •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
144
SSBU spirit Wrinkly Kong.png
Wrinkly Kong ★★ Trade-Off Defense ↑ Donkey Kong Country 2: Diddy's Kong Quest
(Artwork: DK: Jungle Climber)
•Treasure Chest in World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
148
SSBU spirit Tiny Kong.png
Tiny Kong ★★★ Easier Dodging Donkey Kong 64 •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
152
SSBU spirit Squawks.png
Squawks ★★ ⬢⬢ Fog Immunity Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
153
SSBU spirit Expresso.png
Expresso Trade-Off Speed ↑ Donkey Kong Country •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
154
SSBU spirit Winky.png
Winky Foot Attack ↑ Donkey Kong Country •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
155
SSBU spirit Squitter.png
Squitter ★★ ⬢⬢ Sticky-Floor Immunity Donkey Kong Country 2: Diddy's Kong Quest •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
156
SSBU spirit Rattly.png
Rattly ★★ Jump ↑ Donkey Kong Country 2: Diddy's Kong Quest •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
157
SSBU spirit Ellie.png
Ellie Water & Ice Attack ↑ Donkey Kong Country 3: Dixie Kong's Double Trouble! •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
158
SSBU spirit Professor Chops.png
Professor Chops Stamina ↑ Donkey Kong Country Returns •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
164
SSBU spirit Blast-o-Matic.png
Blast-o-Matic ★★★★ Giant Killer Donkey Kong 64
(Artwork: Super Smash Bros. Ultimate)
•Purchase at Sheldon's Place for 10,000SP
168
SSBU spirit Kalypso.png
Kalypso Rocket Belt Equipped Donkey Kong Barrel Blast •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
169
SSBU spirit Donkey Kong & Bongos.png
Donkey Kong & Bongos ★★ Perfect-Shield Reflect Donkey Konga •Purchase at Timmy and Tommy's for 1000SP

Master Spirit

No. Image Name Facility Origin Game Acquisition Music
141
SSBU spirit Funky Kong.png
Funky Kong Shopping (Funky Kong's Shack) Donkey Kong Country
(Artwork: Donkey Kong Country: Tropical Freeze)
•Battle via World of Light (DK Island) Funky's Fugue

Fighter Spirits

No. Image Alternate Artwork Name Origin Game Acquisition
134
SSBU spirit Donkey Kong.png
Donkey Kong SSBU.png
Donkey Kong Donkey Kong
(Artwork: Donkey Kong Country: Tropical Freeze)
•Complete Classic Mode with Donkey Kong
•Purchase from the Vault Shop for 300G
135
SSBU spirit Diddy Kong.png
Diddy Kong SSBU.png
Diddy Kong Donkey Kong Country
(Artwork: Donkey Kong Country: Tropical Freeze)
•Complete Classic Mode with Diddy Kong
•Purchase from the Vault Shop for 300G (after unlocking Diddy Kong)
136
SSBU spirit King K. Rool.png
King K. Rool SSBU.png
King K. Rool Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Complete Classic Mode with King K. Rool
•Purchase from the Vault Shop for 300G (after unlocking King K. Rool)

Spirit Battles

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
137
SSBU spirit Donkey Kong & Lady.png
Donkey Kong & Lady •Giant Donkey Kong Donkey Kong (SSBU) (250 HP)
•Ally: Peach Peach (SSBU) (120 HP)
Grab
13,500 75m •Item Tidal Wave •You lose if your CPU ally is KO'd
•The enemy has super armor and is hard to launch or make flinch
•Timed stamina battle (1:30)
Donkey Kong / Donkey Kong Jr. Medley Spirit Battle inspiration:
  • The Giant Donkey Kong represents the original Donkey Kong, who was originally depicted as giant. Donkey Kong's yellow costume references the original Donkey Kong's yellow color scheme.
  • The red Peach ally represents the Lady, Donkey Kong's hostage who was originally depicted as a blonde woman with a red dress.
  • The stage and music track represent Donkey Kong and the Lady's debut in the original Donkey Kong arcade game. The stage features the original 8-bit form of Donkey Kong as a stage hazard.
  • The Barrel items reference the barrels that Donkey Kong throws in the first stage of Donkey Kong.
  • The first and third battle conditions reference the main gameplay of Donkey Kong in which Jumpman, the playable protagonist, must reach the end of each stage within each stage's time limit and three lives to rescue the Lady from Donkey Kong.
  • The Super Armor battle condition references how Donkey Kong cannot be touched or harmed when Jumpman reaches the end of each stage.

Other trivia:
  • This spirit's Grab type references how Donkey Kong kidnaps the Lady in Donkey Kong.
  • This spirit's Strong Throw ability references Donkey Kong's ability to throw down barrels in the first level of Donkey Kong.
138
SSBU spirit Donkey Kong Jr..png
Donkey Kong Jr. Donkey Kong Donkey Kong (SSBU)
•Giant Donkey Kong Donkey Kong (SSBU)
Grab
9,000 Kongo Jungle (hazards off) N/A •Defeat the main fighter to win
•The enemy's throws have increased power
•Reinforcements will appear during the battle
Donkey Kong / Donkey Kong Jr. Medley Spirit Battle inspiration:
  • The smaller-than-normal Donkey Kong represents Donkey Kong Jr., while the Giant Donkey Kong minion represents the original Donkey Kong.
  • The stage references the jungle stages of Donkey Kong Jr., while the music track features the musical theme for the first jungle stage.
  • The third battle condition references the ending of Donkey Kong Jr. where the titular character must rescue Donkey Kong from Mario's captivity.

Other trivia:
  • This spirit's Grab type and Strong Throw ability reference how Donkey Kong Jr. carries his rescued father off-screen at the end of Donkey Kong Jr.
  • In World of Light, Donkey Kong Jr.'s spirit is located in the Pac-Maze section, referencing how Donkey Kong Jr. debuted as an 8-bit character.
139
SSBU spirit Stanley.png
Stanley Villager Villager (SSBU)
Shield
3,700 75m N/A •The enemy starts the battle with a Gust Bellows Donkey Kong / Donkey Kong Jr. Medley Spirit Battle inspiration:
  • The cyan Villager represents Stanley, a young protagonist with a cyan-colored shirt.
  • The stage and music track reference how Donkey Kong 3, the game in which Stanley appears, is the sequel to Donkey Kong and Donkey Kong Jr.
  • The Villager starting off with a Gust Bellows references how Stanley uses his fumigator to exterminate the bugs and push Donkey Kong to the top.

Other trivia:
  • This spirit's Shield type references Stanley's role in defending the greenhouse from Donkey Kong and the bugs.
140
SSBU spirit Cranky Kong.png
Cranky Kong Donkey Kong Donkey Kong (SSBU)
Attack
9,700 Jungle Japes •Hazard: Slumber Floor •The floor is sleep-inducing Opening - Donkey Kong Spirit Battle inspiration:
  • Donkey Kong represents his grandfather, Cranky Kong. Donkey Kong's white costume references the white color scheme of Cranky Kong's beard.
  • The stage features Cranky's Cabin, Cranky Kong's home in the Donkey Kong series. Cranky Kong's silhouette appears as a background character in the window.
  • The music track references Cranky Kong's debut as the original Donkey Kong in the titular game, which he plays during the opening cutscene of Donkey Kong Country.
  • The Slumber Floor hazard references how Cranky Kong is an elderly Kong, who is often seen falling asleep.

Other trivia:
  • In World of Light, Cranky Kong's spirit is located at his cabin in the DK Island map.
  • This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong, who is often seen walking slowly in his old age.
141
SSBU spirit Funky Kong.png
Funky Kong Captain Falcon Captain Falcon (SSBU)
Diddy Kong Diddy Kong (SSBU)
Donkey Kong Donkey Kong (SSBU)
Neutral
9,000 Kongo Jungle •Item: Bullet Bill •The enemy is easily distracted by items Funky's Fugue Spirit Battle inspiration:
  • Captain Falcon and Funky Kong are both pilots of their own aircraft.
  • The Diddy Kong and Donkey Kong minions are fellow Kongs along with Funky Kong, and Funky's regular customers in his businesses.
  • The stage and music track represent Funky Kong's debut as an ally in Donkey Kong Country. The music track represents Funky's Flights, Funky's air travel service operation.
  • The Bullet Bill items and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weaponry in Donkey Kong 64.

Other trivia:
  • In World of Light, Funky Kong's spirit is located at Funky's Flights in the DK Island map.
142
SSBU spirit Candy Kong.png
Candy Kong Bayonetta Bayonetta (SSBU)
Shield
3,800 Kongo Falls •Item: Bananas •The enemy starts the battle with a Banana Gun
•The enemy has increased move speed
Mangrove Cove Spirit Battle inspiration:
  • Bayonetta represents Candy Kong, a female Kong with a beautiful and curvaceous figure. Bayonetta's pink costume references the pink color scheme of Candy Kong's clothing.
  • The music track references the jazz-like musical style of Candy's Music Shop, an instrument shop owned by Candy Kong in Donkey Kong 64.
  • Bayonetta starting off with a Banana Gun and the Banana items represent the Bananas, which appears as the collectible item in the Donkey Kong series.

Other trivia:
  • This spirit's Support type references Candy Kong's role in aiding the Kongs in their adventures by saving their progress in Donkey Kong Country.
  • This spirit's Critical-Health Stats ↑ ability references Candy's Dance Studio where the Kongs win extra lives in the Game Boy Advance remake of Donkey Kong Country.
  • In World of Light, Candy Kong's spirit is located at Candy's Save Point in the DK Island map.
143
SSBU spirit Swanky Kong.png
Swanky Kong Donkey Kong Donkey Kong (SSBU)
Attack
1,700 Kongo Jungle •Item: Beastball •The enemy is easily distracted by items Funky's Fugue Spirit Battle inspiration:
  • The red Donkey Kong represents Swanky Kong, a red-colored Kong who shares Donkey Kong's facial appearance.
  • The music track references how Swanky Kong and Funky Kong are both owners of their respective businesses in the Donkey Kong Country series.
  • The Beastball items references Swanky's Sideshow, a circus-themed attraction owned by Swanky Kong in Donkey Kong Country 3: Dixie Kong's Double Trouble! where he hosts three ball-tossing minigames.

Other trivia:
  • This spirit's Support type references Swanky Kong's role in aiding the Kongs in their adventures by rewarding them special prizes.
  • This spirit's Banana Gun Equipped ability references the Kongs' shared love for bananas.
144
SSBU spirit Wrinkly Kong.png
Wrinkly Kong •Clear Donkey Kong Donkey Kong (SSBU)
Shield
3,500 Luigi's Mansion •Hazard: High Gravity
•Hazard: Low Gravity
•Your jumping power decreases when the enemy's at high damage
•The enemy is less affected by gravity
•The enemy starts with damage but is more powerful
The Map Page / Bonus Level (Remix) Spirit Battle inspiration:
  • The white Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs who appears as a white-colored ghost.
  • The stage further references Wrinkly Kong's status as a ghost, as the stage is based on Luigi's Mansion, which is inhabited by ghosts.
  • The music track references Wrinkly Kong's appearance as an ally in the Donkey Kong Country series.
  • The Low and High Gravity hazards and battle conditions reference how Wrinkly Kong passes away prior to Donkey Kong 64, but returns as a ghost, who is often seen floating weightlessly in midair.

Other trivia:
  • This spirit's Support type references how Wrinkly Kong provides information to the player and saves their progress in the Donkey Kong Country series.
  • This spirit's Trade-Off Defense ↑ ability references Wrinkly Kong's passing away and later return as a ghost.
145
SSBU spirit Dixie Kong.png
Dixie Kong Isabelle Isabelle (SSBU)
Diddy Kong Diddy Kong (SSBU)
Grab
9,100 Jungle Japes •Item: Banana Peel •The enemy is easily distracted by items Swinger Flinger Spirit Battle inspiration:
  • The pink Isabelle's color scheme references Dixie Kong's blonde hair and pink shirt.
  • Diddy Kong references his playable appearance with Dixie Kong in Donkey Kong Country 2: Diddy's Kong Quest. Diddy Kong's pink costume is based on Dixie Kong's color scheme.
  • The music track references Dixie Kong's appearance as a playable character in Donkey Kong Country: Tropical Freeze.
  • The Banana items represents the Bananas, which appears as the collectible item in the Donkey Kong series.
  • Isabelle starting off with a Super Leaf references Dixie Kong's signature move, Helicopter Whirl, which allows her to glide across the stage and reduce falling speed.

Other trivia:
  • This spirit's Grab type references Dixie's ability to grab and carry objects with her ponytail.
147
SSBU spirit Lanky Kong.png
Lanky Kong Diddy Kong Team Diddy Kong (SSBU)×6
Grab
3,900 Kongo Falls •Item: Bananas •The enemy is easily distracted by items
•Defeat an army of fighters
DK Rap Spirit Battle inspiration:
  • The Diddy Kong Team's blue costume references the blue color scheme of Lanky Kong's overalls.
  • The music track references Lanky Kong's debut in Donkey Kong 64, who is featured in the DK Rap's lyrics.
  • The Banana items represent the Bananas, which appears as the collectible item in the Donkey Kong series.

Other trivia:
  • This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy for him to defeat enemies and climb up steep walkways.
148
SSBU spirit Tiny Kong.png
Tiny Kong Diddy Kong Diddy Kong (SSBU)
Grab
9,500 Jungle Japes •Tiny
•Hazard: Low Gravity
•Hazard: Heavy Wind
•Dangerously high winds are in effect
•Timed battle (1:00)
•Gravity is reduced
DK Rap Spirit Battle inspiration:
  • Diddy Kong represents his younger sister, Tiny Kong. Diddy Kong's blue costume references the blue color scheme of Tiny Kong's clothes.
  • The music track references Tiny Kong's debut in Donkey Kong 64, who is featured in the DK Rap's lyrics.
  • The Heavy Wind and Low Gravity hazards reference Tiny Kong's ability to glide and slowly fall using her pigtails in Donkey Kong 64.
  • The Tiny rule and timed battle condition reference Tiny Kong's ability to shrink using the Tiny Barrel in Donkey Kong 64, which can only be used for a limited time until the player runs out of Crystal Coconuts.

Other trivia:
  • This spirit's Support type references Tiny Kong's role in aiding the Kongs to defeat King K. Rool in Donkey Kong 64.
  • This spirit's Easier Dodging ability references how Tiny uses her flying ability to dodge enemy attacks.
  • In World of Light, Tiny Kong's spirit is located in the Lost Woods area of the Sacred Land map similar to the stage's jungle setting.
149
SSBU spirit Chunky Kong.png
Chunky Kong Donkey Kong Donkey Kong (SSBU)
Attack
3,800 Jungle Japes N/A •The enemy's punches and elbow strikes have increased power DK Rap Spirit Battle inspiration:
  • Donkey Kong represents Chunky Kong, a strong, playable Kong character in Donkey Kong 64.
  • The music track represents Chunky Kong's debut in Donkey Kong 64, who is featured in the DK Rap's lyrics.
  • The battle condition references Chunky Kong's Primate Punch, the first special move Chunky learns in Super Mario 64 whose punch can defeat stronger enemies.

Other trivia:
  • This spirit's Attack type references how Chunky is the strongest member of the Kongs who uses powerful attacks in Donkey Kong 64.
150
SSBU spirit Rambi.png
Rambi Donkey Kong Donkey Kong (SSBU)
Attack
9,100 Kongo Falls (Ω form) N/A •The enemy can deal damage by dashing into you Jungle Level (Brawl) Spirit Battle inspiration:
  • The current Donkey Kong and Rambi the Rhino both debuted in Donkey Kong Country.
  • The music track references Jungle Hijinxs, the first level in Donkey Kong Country which first features Rambi as a playable character.
  • The Impact Run battle condition references how Rambi attacks by ramming into his enemies.

Other trivia:
  • This spirit's Attack type and Speed ↑ ability references Rambi's ability to charge and ram into his enemies.
  • In World of Light, Rambi's spirit is located in the Forest Hill map, an animal-themed dungeon, referencing how Rambi is the Kongs' Animal Friend.
151
SSBU spirit Enguarde.png
Enguarde Corrin Corrin (SSBU)
Attack
3,600 Great Bay •Buoyancy Reduced •You can't swim
•The enemy's dash attacks have increased power
•The enemy favors dash attacks
Ice Cave Chant Spirit Battle inspiration:
  • Corrin and Enguarde the Swordfish are both associated with water and swords.
  • The stage references the swimming levels in the Donkey Kong series which features Enguarde as a playable character.
  • The music track references Enguarde's debut as an ally in Donkey Kong Country.
  • The Buoyancy Reduced rule and battle conditions reference Enguarde's swimming ability and underwater dash attacks, with Corrin's dash attack resembling Enguarde's pointed bill.

Other trivia:
  • This spirit's Attack type further references Enguarde's ability to attack underwater enemies by dashing.
  • This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
  • In World of Light, Enguarde's spirit is located in a large body of water on the DK Island map similar to the stage's water setting.
152
SSBU spirit Squawks.png
Squawks Duck Hunt Duck Hunt (SSBU)
Grab
4,400 The Great Cave Offensive •Hazard: Fog •The stage is covered in fog
•Timed battle (1:30)
Ice Cave Chant Spirit Battle inspiration:
  • The white Duck Hunt features the Duck turning green and yellow, referencing Squawk the Parrot's green-and-yellow color scheme.
  • The stage and Fog hazard reference Torchlight Trouble, a cavernous stage in Squawks' debut game, Donkey Kong Country where Squawks guides the Kongs through the darkness with a lantern.
  • The music track references Squawks' debut as an ally in Donkey Kong Country.

Other trivia:
  • This spirit's Support and Grab types reference Squawks' ability to carry the Kongs in Donkey Kong Country 2: Diddy Kong's Quest.
  • This spirit's Fog Immunity ability further references how Squawks guides the Kongs through the darkness of Torchlight Trouble by carrying a lantern.
  • In World of Light, Squawks' spirit is located at the eastern volcano area in the Light Realm, referencing Squawks' Shaft, a stage within the volcanic Crocodiel Cauldron world in Diddy Kong's Quest.
153
SSBU spirit Expresso.png
Expresso Falco Falco (SSBU)
Attack
1,800 Green Hill Zone •Slippery Stage •The stage's platforms are very slippery
•The enemy has increased move speed
•The enemy falls slowly
The Map Page / Bonus Level (Remix) Spirit Battle inspiration:
  • Falco and Expresso the Ostrich are both bird-like characters. Falco's black costume references Expresso's black color scheme.
  • The stage and battle conditions reference Expresso's ability to run fast, which is often associated with the Sonic the Hedgehog series, and to fall slowly and glide through the air by flapping his wings.
  • The music track references Expresso's debut as an ally in Donkey Kong Country.

Other trivia:
  • This spirit's Support type references how Expresso is an Animal Friend to the Kongs.
  • This spirit's Trade-Off Speed ↑ ability references how Expresso is unable to defeat enemies, but makes up for it with his speed.
154
SSBU spirit Winky.png
Winky Greninja Greninja (SSBU)
Attack
1,700 Mushroom Kingdom U N/A •The enemy deals damage when falling
•The enemy has increased jump power
Jungle Level (Brawl) Spirit Battle inspiration:
  • The green Greninja represents Winky the Frog, a green amphibian character.
  • The music track references Winky's debut as an ally in Donkey Kong Country.
  • The battle conditions reference Winky's ability to perform high jumps and defeat powerful enemies by jumping on them.

Other trivia:
  • This spirit's Support type references how Winky is an Animal Friend to the Kongs.
  • This spirit's Attack type further and Foot Attack ↑ ability further references Winky's ability to defeat powerful enemies by stomping on them.
155
SSBU spirit Squitter.png
Squitter Diddy Kong Diddy Kong (SSBU)
Grab
3,600 Jungle Japes •Move Speed ↓ •You have reduced move speed Ice Cave Chant Spirit Battle inspiration:
  • Diddy Kong and Squitter the Spider are both playable characters in Donkey Kong Country 2: Diddy's Quest.
  • The Move Speed ↓ rule references Squitter's webs, which can trap and defeat enemies.

Other trivia:
  • This spirit's Support type references how Squitter is an Animal Friend to the Kongs.
  • This spirit's Grab type further references how Squitter's webs can trap and defeat enemies.
  • This spirit's Sticky-Floor Immunity ability references Squitter's ability to travel on his sticky webs.
156
SSBU spirit Rattly.png
Rattly Yoshi Yoshi (SSBU)
Grab
3,400 Kongo Jungle N/A •The enemy loves to jump
•The enemy has increased jump power
Snakey Chantey Spirit Battle inspiration:
  • Yoshi and Rattly the Rattlesnake are both green reptilian characters known for their jumping abilities.
  • The music track references Rattle Battle, the fourteenth stage in Donkey Kong Country 2: Diddy's Kong Quest which features Rattly as a playable character.
  • The battle conditions reference Rattly's ability to jump exceptionally high.

Other trivia:
  • This spirit's Support type references how Rattly is an Animal Friend to the Kongs.
  • This spirit's Jump ↑ ability further references Rattly's high jumping abilities.
157
SSBU spirit Ellie.png
Ellie Squirtle Team Squirtle (SSBU)×4
Shield
2,100 Jungle Japes N/A •The enemy favors neutral specials Snakey Chantey Spirit Battle inspiration:
  • Squirtle and Ellie the Elephant both use water-based attacks.
  • The stage references Lakeside Limbo, the first level in Donkey Kong Country 3: Dixie Kong's Double Trouble! which first features Ellie.
  • The music track reference Ellie's appearance in the Donkey Kong Country series.
  • Squirtle's favored Water Gun references Ellie the Elephant's ability to shoot water from her trunk.

Other trivia:
  • This spirit's Support type references how Ellie is an Animal Friend to the Kongs.
  • This spirit's Water & Ice Attack ↑ ability references how Ellie attacks by shooting water from her trunk.
  • In World of Light, Ellie's spirit is located on a bridge over water in the jungle area of the Light Realm similar to the stage's setting.
158
SSBU spirit Professor Chops.png
Professor Chops Donkey Kong Donkey Kong (SSBU)
Grab
1,700 Kongo Falls •Item: Banana Peel •The enemy can instantly escape from movement-disabling moves Jungle Hijinxs Spirit Battle trivia:
  • Donkey Kong represents Super Kong, the white-colored version of Donkey Kong summoned by Professor Chops in Donkey Kong Country Returns.
  • The music track references Jungle Hijixs, the first level in Donkey Kong Country Returns that first features Professor Chops as an ally.
  • The Banana Peel item represents the Bananas, which appears as the collectible item in the Donkey Kong series.
  • The battle condition references Super Kong's invincibility to enemy attacks.

Other trivia:
  • This spirit's Support type references Professor Chops' role in Donkey Kong Country Returns by providing information to the Kongs throughout their adventure.
  • This spirit's Stamina ↑ ability references how Professor Chops' checkpoints provides the Kongs with an Extra Life Balloon if they lose a life after passing the checkpoint.
159
SSBU spirit Kritter.png
Kritter King K. Rool King K. Rool (SSBU)
Grab
1,700 Kongo Jungle •Defense ↑ •The enemy has increased defense
•The enemy starts the battle with a Rocket Belt
Jungle Level (64) Spirit Battle inspiration:
  • King K. Rool and Kritter are both Kremlings, a race of crocodile enemies in the Donkey Kong Country series.
  • The stage and music track reference the Kritter's debut as an enemy in Donkey Kong Country.
  • King K. Rool starting off with a Rocket Belt references Kritter's appearance in Donkey Kong Barrel Blast, featured in this spirit's artwork.

Other trivia:
  • In World of Light, Kritter's spirit is located in the DK Island map, a Donkey Kong-themed dungeon.
160
SSBU spirit Zinger.png
Zinger Pikachu Pikachu (SSBU)
Shield
1,800 The Great Cave Offensive (Ω form) •Item: Unira •The enemy's throwing-type items have increased power Stickerbush Symphony
  • Pikachu's cap features black-and-yellow stripes, referencing Zinger's black-and-yellow stripe design.
  • The stage references the various cave stages in the Donkey Kong Country series which feature Zingers as enemies.
  • The music track represents Bramble Blast, a bramble stage from Donkey Kong Country 2: Diddy's Kong Quest which features Zingers as enemies.
  • The Unira items references the Zinger's spines, which prevent them from being defeated under normal circumstances.

Other trivia:
  • This spirit's Shield type further references how Zingers cannot be defeated under normal circumstances.
  • In World of Light, Zinger's spirit located at the entrance of the Caves in the DK Island map similar to the stage's setting.
161
SSBU spirit Klaptrap.png
Klaptrap •Tiny King K. Rool King K. Rool (SSBU)
Attack
4,000 Kongo Jungle •Assist Trophy Enemies (Klaptrap) •Hostile assist trophies will appear Stickerbush Symphony Spirit Battle inspiration:
  • The blue Tiny King K. Rool represents Klaptrap, a small, blue-colored Kremling, which appears as the Assist Trophy enemy.
  • The stage and music track represent Klaptrap's debut as an enemy in Donkey Kong Country.

Other trivia:
  • This spirit's Attack type references how Klaptrap attacks the player by biting them.
  • This spirit's Weight ↓ ability reference how the Klaptraps are small, lightweight enemies.
  • This spirit is obtainable through its challenge, referencing how Klaptraps work under King K. Rool in the Donkey Kong Country series.
162
SSBU spirit Kaptain K. Rool.png
Kaptain K. Rool King K. Rool King K. Rool (SSBU) (180 HP)
Attack
13,500 Halberd •Invisibility •The enemy's neutral special has increased power
Stamina battle
•The enemy is invisible after a little while
Crocodile Cacophony Spirit Battle inspiration:
  • King K. Rool represents his pirate alter-ego, Kaptain K. Rool. King K. Rool's brown costume references the brown color scheme of Kaptain K. Rool's trench coat.
  • The stage and music reference the Flying Krock, a flying airship where the boss battle against Kaptain K. Rool takes place in Donkey Kong Country 2: Diddy's Quest.
  • King K. Rool's frequent Blunderbuss and the Invisibility rule reference how Kaptain K. Rool uses his blunderbuss as his main weapon and occasionally turns invisible during his first boss battle. King K. Rool also wears his pirate hat while performing his Blunderbuss attack.

Other trivia:
  • This spirit's Attack type references how Kaptain K. Rool uses powerful attacks with his blunderbuss.
  • In World of Light, Kaptain K. Rool's spirit is located on Dharkon's side on The Final Battle map while Mipha is featured across from him on Galeem's side, referencing how both characters are amphibious monarch characters, with K. Rool being a crocodile king.
165
SSBU spirit Tiki Tak Tribe.png
Tiki Tak Tribe Diddy Kong Team Diddy Kong (SSBU)Diddy Kong (SSBU)Diddy Kong (SSBU)Diddy Kong (SSBU)
Neutral
1,700 Kongo Falls N/A •Take your strongest team into this no-frills battle Jungle Hijinxs Spirit Battle inspiration:
  • The Diddy Kong Team's costumes features different color schemes, referencing the Tiki Tak Tribe's color schemes.
  • The music track references the Tiki Tak Tribe's appearance as enemies in Donkey Kong Country Returns.

Other trivia:
  • This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fires.
  • In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe is stationed in the rainforests of Donkey Kong Island in Donkey Kong Country Returns.
166
SSBU spirit Lord Fredrik.png
Lord Fredrik King K. Rool King K. Rool (SSBU)
Grab
2,300 Summit (Battlefield form) •Hazard: Ice Floor •The floor is frozen Swinger Flinger Spirit Battle inspiration:
  • King K. Rool and Lord Fredrik are both leaders of a team of animal enemies in their respective games. King K. Rool's white costume is based on Lord Fredrik's color scheme.
  • The stage's ice theme and music track references Lord Fredrik's appearance in Donkey Kong Country: Tropical Freeze where he turns Donkey Kong Island into a frozen wasteland.
  • The Ice Floor hazard references how Lord Fredrick uses ice dragons to freeze the arena during his boss battle.

Other trivia:
  • This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island.
  • This spirit's Weight ↑ ability references how Lord Fredrik is a heavyweight character.
167
SSBU spirit Kip.png
Kip •Tiny Yoshi Team Yoshi (SSBU)×4
Shield
1,800 Yoshi's Story N/A •The enemy starts the battle with a Rocket Belt Boss 2 - DK: Jungle Climber Spirit Battle inspiration:
  • The Tiny Yoshi represents Kip, a small reptilian character. The Yoshi Team references the 4-player multiplayer mode of Donkey Kong Barrel Blast.
  • The music track references how DK: Jungle Climber and Donkey Kong Barrel Blast are both Donkey Kong spin-off games.
  • Yoshi starting off with a Rocket Belt references the jet-powered bongos each character uses in Donkey Kong Barrel Blast.

Other trivia:
  • This spirit's Jump ↑ ability references the flying gameplay mechanic of Donkey Kong Barrel Blast.
  • This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing Kip's rocket-powered bongos in this spirit's artwork.
168
SSBU spirit Kalypso.png
Kalypso Wendy Team Bowser Jr. (SSBU)×4
Shield
1,800 Kongo Falls N/A •The enemy starts the battle with a Rocket Belt
•The enemy has increased move speed
Boss 2 - DK: Jungle Climber Spirit Battle inspiration:
  • Wendy represents Kalypso, a female reptilian character who wears makeup and gold jewelery. The Wendy Team references the 4-player multiplayer mode of Donkey Kong Barrel Blast.
  • The music track references how DK: Jungle Climber and Donkey Kong Barrel Blast are both Donkey Kong spin-off games.
  • The "increased move speed" battle condition references Kalypso's top speed stats in Donkey Kong Barrel Blast.
  • Wendy starting off with a Rocket Belt references the jet-powered bongos each character uses in Donkey Kong Barrel Blast.

Other trivia:
  • This spirit's Rocket Belt Equipped ability references how each character in Donkey Kong Barrel Blast starts the race with the jet-powered bongos.
  • In World of Light, Kalypso's spirit located at the jungle area in the Light Realm similar to the stage's setting.
170
SSBU spirit Karate Kong.png
Karate Kong Ryu Ryu (SSBU) (160 HP)
Attack
9,500 Kongo Falls (Ω form) •Hard to Launch
•Hazard: High Gravity
•The enemy's physical attacks have increased power
•Timed stamina battle (1:30)
•All fighters have reduced jump ability
Battle for Storm Hill Spirit Battle inspiration:
  • Ryu and Karate Kong are both experts of martial arts. Ryu's purple costume references the purple color scheme of Karate Kong's karate uniform.
  • The stage references the river where Donkey Kong battles Karate Kong in Donkey Kong: Jungle Beat.
  • The music track references Karate Kong's appearance as a boss in Donkey Kong: Jungle Beat.
  • The rules and battle conditions reference Karate Kong's boss battle where Karate Kong doesn't jump and instead relies on using powerful phsyical attacks.

Other trivia:
  • This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's proficiency with hand-to-hand combat.
171
SSBU spirit Ninja Kong.png
Ninja Kong Donkey Kong Donkey Kong (SSBU)
Shield
1,900 Distant Planet (Battlefield form) N/A •The enemy's kicks and knee strikes have increased power
•The enemy favors side specials
Battle for Storm Hill
  • Donkey Kong and Ninja Kong are both members of the Kongs. Donkey Kong's black costume references Ninja Kong's black color scheme.
  • The stage references the barren forest-like area where Donkey Kong battles Ninja Kong in Donkey Kong: Jungle Beat.
  • The music track references Battle for Storm Hill, the first stage of the Durian Kingdom in Donkey Kong: Jungle Beat where Ninja Kong serves as its king.
  • The battle conditions reference Ninja Kong's boss battle where he relies on powerful punches and kicks, which can temporarily stun Donkey Kong.

Series Order

Number Name Series
134 Donkey Kong Donkey Kong Series
135 Diddy Kong
136 King K. Rool
137 Donkey Kong & Lady
138 Donkey Kong Jr.
139 Stanley
140 Cranky Kong
141 Funky Kong
142 Candy Kong
143 Swanky Kong
144 Wrinkly Kong
145 Dixie Kong
146 Dixie Kong & Kiddy Kong
147 Lanky Kong
148 Tiny Kong
149 Chunky Kong
150 Rambi
151 Enguarde
152 Squawks
153 Expresso
154 Winky
155 Squitter
156 Rattly
157 Ellie
158 Professor Chops
159 Kritter
160 Zinger
161 Klaptrap
162 Kaptain K. Rool
163 Baron K. Roolenstein
164 Blast-o-Matic
165 Tiki Tak Tribe
166 Lord Fredrik
167 Kip Donkey Kong: Barrel Blast North America
Donkey Kong: Jet Race PAL
168 Kalypso
169 Donkey Kong & Bongos Donkey Kong Jungle Beat
170 Karate Kong
171 Ninja Kong

Trivia

  • Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
  • The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.