Sound Test: Difference between revisions
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Pratikmii03 (talk | contribs) m (→Trivia: I saw a video showing that Smash 4 does this English VA thing too, but it didn't show the Assist Trophies, so I am not entirely sure if Kat, Ana, and Saki's VAs are shown in the Japanese sound test) |
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==''Super Smash Bros.''== | ==''Super Smash Bros.''== | ||
Sound Test was introduced in this seminal entry, and laid the foundation for all other sound test options in future games. The Sound Test is unlocked by completing [[Break the Targets]] and [[Board the Platforms]] with all 12 [[character]]s. The option can then be accessed through Data Mode. The sounds are split into 3 sections: MUSIC, SOUND, and VOICE. The music and sounds in these sections do not have specific categories, they are instead marked with a number and the player needs to memorize which number goes with which track in which section. The Fighter Select music is not in | Sound Test was introduced in this seminal entry, and laid the foundation for all other sound test options in future games. The Sound Test is unlocked by completing [[Break the Targets]] and [[Board the Platforms]] with all 12 [[character]]s. The option can then be accessed through Data Mode. The sounds are split into 3 sections: MUSIC, SOUND, and VOICE. The music and sounds in these sections do not have specific categories, they are instead marked with a number and the player needs to memorize which number goes with which track in which section. The Fighter Select music is not in the Sound Test for unknown reasons. | ||
==''Super Smash Bros. Melee''== | ==''Super Smash Bros. Melee''== | ||
Sound Test returns in [[Melee]], with some small changes. The option is unlocked by unlocking all playable [[Stage]]s. The option can be accessed through Data Mode. Unlike ''SSB'', the name of the track is now displayed on the screen instead of just a number. This was also the first time tracks were organized by series and fighter, making said tracks much easier to find. This method has been kept for every future installment. Generic, menu, and stage sounds each have a singular category, as do enemies and [[Poké Ball]] Pokémon. {{SSBM|Sheik}} is grouped under {{SSBM|Zelda}}'s category. Kirby's copy ability voice clips are unlocked after unlocking every base game fighter. The [[Giga Bowser]] music in ''Melee'' is not in | Sound Test returns in [[Melee]], with some small changes. The option is unlocked by unlocking all playable [[Stage]]s. The option can be accessed through Data Mode. Unlike ''SSB'', the name of the track is now displayed on the screen instead of just a number. This was also the first time tracks were organized by series and fighter, making said tracks much easier to find. This method has been kept for every future installment. Generic, menu, and stage sounds each have a singular category, as do enemies and [[Poké Ball]] Pokémon. {{SSBM|Sheik}} is grouped under {{SSBM|Zelda}}'s category. Kirby's copy ability voice clips are unlocked after unlocking every base game fighter. The [[Giga Bowser]] music in ''Melee'' is not in the Sound Test for unknown reasons. | ||
==''Super Smash Bros. Brawl''== | ==''Super Smash Bros. Brawl''== | ||
Sound test once again returns in [[Brawl]], and once again received changes. The option is now available from the start without unlocking, though songs and sounds remain hidden until their source character, stage, or [[CD]] is unlocked. It can be accessed through either [[Data]] or Option Mode. Brawl introduces the feature of adding a source game to every song and indicating if it was ripped from another game or remixed specifically for the Smash franchise. The Cruel Brawl theme along with the winter version of {{SSBBMusicLink|Yoshi|Obstacle Course}} is not in | Sound test once again returns in [[Brawl]], and once again received changes. The option is now available from the start without unlocking, though songs and sounds remain hidden until their source character, stage, or [[CD]] is unlocked. It can be accessed through either [[Data]] or Option Mode. Brawl introduces the feature of adding a source game to every song and indicating if it was ripped from another game or remixed specifically for the Smash franchise. The Cruel Brawl theme along with the winter version of {{SSBBMusicLink|Yoshi|Obstacle Course}} is not in the Sound Test for unknown reasons. | ||
==''Super Smash Bros. 4''== | ==''Super Smash Bros. 4''== | ||
Sound | Sound Test, now simply titled ''Sounds'', is again unlocked from the start with some tracks hidden until unlocked. It is located in the [[Vault]] and can also be accessed via the sound settings in Options. Sounds is unique among the series in that one version has unique features the other version does not have and vice versa. {{for3ds}} was the first to drop sound effects and [[victory theme]]s, leaving only music and voices viewable. This version was also the first to introduce alternate costumes with different models (such as the [[Koopalings]] or female [[Robin]]) feature separate sections from the default ones. Music tracks are indicated by a blue background, while voice clips are in green. The number system is done away entirely and instead has a list of tracks similar in presentation to an {{s|wikipedia|iPod}} interface. The songs do not loop indefinitely anymore and instead fade out after a certain amount of time. The music selection emphasizes handheld games as a reference to the fact that the 3DS is a handheld console. The copyright owner and/or arrangement supervisor of each music track is now viewable in the info section. The main feature of the 3DS version is that the option exists to keep music playing even when the system is in sleep mode. The [[L button|L]] and [[R button]]s can be used to skip between tracks. The sleep mode functionality can only be used if headphones are inserted. | ||
{{forwiiu}} is mostly similar, with a few key differences. Unlocking hidden tracks is the same, with the additional method of [[CD]]s returning from ''Brawl''. The option to play music in sleep mode has been removed. In its place is a dedicated "favorite" section. The player has the ability to star tracks that will then go into the favorite section, where they can be easily found without searching. There are more music tracks than the 3DS version, and the selection emphasizes home console games as a reference to the fact that the WiiU is a home console. Unique to the Japanese version is the voice tracks crediting the voice actors on the info screen instead of just in the credits. However, notably, {{s|mariowiki|Kazumi Totaka}} and [[Masahiro Sakurai]]—the voice actors for [[Yoshi]] and [[King Dedede]] respectively—are credited here, but not in the actual [[credits]]. This is not present in any other language version of the game, likely due to the use of uncredited union voice actors in the series' English dubs. In both versions, some character voice clips are missing, such as those of {{SSB4|Duck Hunt}}. | {{forwiiu}} is mostly similar, with a few key differences. Unlocking hidden tracks is the same, with the additional method of [[CD]]s returning from ''Brawl''. The option to play music in sleep mode has been removed. In its place is a dedicated "favorite" section. The player has the ability to star tracks that will then go into the favorite section, where they can be easily found without searching. There are more music tracks than the 3DS version, and the selection emphasizes home console games as a reference to the fact that the WiiU is a home console. Unique to the Japanese version is the voice tracks crediting the voice actors on the info screen instead of just in the credits. However, notably, {{s|mariowiki|Kazumi Totaka}} and [[Masahiro Sakurai]]—the voice actors for [[Yoshi]] and [[King Dedede]] respectively—are credited here, but not in the actual [[credits]]. This is not present in any other language version of the game, likely due to the use of uncredited union voice actors in the series' English dubs. In both versions, some character voice clips are missing, such as those of {{SSB4|Duck Hunt}}. | ||
==''Super Smash Bros. Ultimate''== | ==''Super Smash Bros. Ultimate''== | ||
''Sounds'' returns in ''Ultimate''. Like ''Brawl'' and ''Smash 4'' before it, the option is available from the start with hidden tracks that need to be unlocked. CDs are removed and replaced with the new method of buying tracks directly from the [[Shop]]. Songs are now organized by [[universe]]; all major universes except for {{uv|Duck Hunt}} and {{uv|Ice Climber}} have dedicated categories, with all other universes sharing the "other" category. There is also an "all" category that contains every song from every universe. The ability to play music while the screen is turned off returns from the Nintendo 3DS version. This feature again requires headphones, both inserted into the jack as well as wireless | ''Sounds'' returns in ''Ultimate''. Like ''Brawl'' and ''Smash 4'' before it, the option is available from the start with hidden tracks that need to be unlocked. CDs are removed and replaced with the new method of buying tracks directly from the [[Shop]]. Songs are now organized by [[universe]]; all major universes except for {{uv|Duck Hunt}} and {{uv|Ice Climber}} have dedicated categories, with all other universes sharing the "other" category. There is also an "all" category that contains every song from every universe. The ability to play music while the screen is turned off returns from the Nintendo 3DS version. This feature again requires headphones, both inserted into the jack as well as wireless Bluetooth as of [[Nintendo Switch]] hardware version 13.0.0. The favorite section has been updated into the playlist section; like in the Wii U version, players can star music tracks, with the added option of making and storing multiple unique playlists at the same time. In ''Ultimate'', {{SSBU|Duck Hunt}}'s noises are present, but those of {{SSBU|Samus}} and {{SSBU|Mr. Game & Watch}} are still missing for unknown reasons. A peculiarity specific to ''Ultimate'' is that, in the Japanese version, songs from English games use the localized English title rather than the original Japanese one. For example, the source game of the English version of ''{{SSBUMusicLink|WarioWare|Ashley's Song}}'' is listed as ''WarioWare: Touched!'', rather than {{ja|さわる メイド イン ワリオ|Sawaru Meido in Wario}}. The same principle applies in reverse; in the English version of the game, the source game of ''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (JP)}}'' is listed as ''Fire Emblem: if'' instead of ''Fire Emblem Fates''. | ||
[[File:SmashUltimateSoundTestVoiceJP.jpg|thumb|The voice section in the Japanese version of ''Ultimate'' gives credits to voice actors; in this case, the [[announcer]] gives credit to {{s|wikipedia|Xander Mobus}}.]] | [[File:SmashUltimateSoundTestVoiceJP.jpg|thumb|The voice section in the Japanese version of ''Ultimate'' gives credits to voice actors; in this case, the [[announcer]] gives credit to {{s|wikipedia|Xander Mobus}}.]] |